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  1. J

    I wonder how I didn't notice this before...

    Wait, you play and seemingly prefer Labyrinth Lord (I do too), yet 4E PHB1 didn't have enough races and classes? Without the LL AEC "splatbook" (if PHB2 is considered a splatbook, then AEC is too) there are 4 classes and 4 races. I certainly don't play a retro clone to have MORE bloat.
  2. J

    Need a short adventure for new players

    Do you have a DDI Subscription? Here's a 0-Level Adventure that seems pretty interesting: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Temple of the Weeping Goddess) I also like the Chaos Scar adventures for the most part. Whoops! Browser Settings Incompatible
  3. J

    Beyond the encounter: rules for pacing and downtime.

    Also, what would be good are rules/suggestions for the DM regarding adventurers that leave dungeons/adventure in order to rest (the 5 min work day). With intelligent creatures I tend to reinforce the dungeons defenses or add some new traps, and with creatures that can travel into urban...
  4. J

    What do you want from the Monster Manual?

    Yes, I think the 3rd book (or at the very least, a group of early supplements) should be guides to adventuring (exploration/roleplay) in a fantasy setting with D&DNext rules. If Next is designed to be able to accomplish on-the-fly sandbox gaming (in an interesting way, of course) then it will...
  5. J

    Has anyone ever made a large dungeon/adventure using mostly minions?

    Got it. After rereading the section I understand. DC+5.
  6. J

    Has anyone ever made a large dungeon/adventure using mostly minions?

    So it seems I will only use traps to enhance encounters. In the material it seems to indicate that the DC's for finding the traps were increased? Is that true, and if so, by how much. That wasn't clear to me.
  7. J

    What do you want from the Monster Manual?

    steeldragons My concern with what you are describing is that it very difficult to run with low preperation. Some DMs either cannot or choose not to prep much for a session. I don't think that should exclude them from having easily accessible, yet interesting monster choices available, and it...
  8. J

    What do you want from the Monster Manual?

    Although I'm sure that comment was meant to be snide, I will respond none the less. The bloggers/designers that I referenced have made their work and opinions available to the public. Many have read said work and have formed opinions about the bloggers based on that work. Of those that I...
  9. J

    What do you want from the Monster Manual?

    An experienced DM doesn't need to either. I have read several blog posts (sly flourish, critical hits, ID DM, etc) who suggest grabbing monsters as they are and playing. It was even a topic of discussion on a recent Tome Show.
  10. J

    Has anyone ever made a large dungeon/adventure using mostly minions?

    Well I play B/X (via labyrinth lord) and 4E so I wanted to inject some of that style into 4E. I was hoping to be able to use traps in both ways, as tools used to monsters during encounters, but also as hazards of the dungeon, as they were used in the old adventures. I'm not sure about rests...
  11. J

    Has anyone ever made a large dungeon/adventure using mostly minions?

    Yeah, I'm going to make a Thematic Encounter Template minion/hazard as prescribed in the 4e dungeon crawl over at loremaster.
  12. J

    Has anyone ever made a large dungeon/adventure using mostly minions?

    I have a group that does mostly RP/Exploration, but I can tell they are itching for some serious combat. I was thinking about creating a good sized dungeon crawl in a B1 kind of way. However, I don't want it to be a long grind, I want them to explore 20-30 rooms in one session. I was thinking...
  13. J

    What do you want from the Monster Manual?

    Agreed. There's also a chance that the statblocks will be smaller if the game removes immediate reactions, opportunity attacks, etc. Also, if the game is more lethal, most combats are going to be over in 2-3 rounds, so a monster only needs a basic attack and 1 or 2 cool options anyway.
  14. J

    What do you want from the Monster Manual?

    Move forward with the Monster Vault style. A good mix of fluff and crunch. I'd also like to see the addition of quick, useful information for sandbox/improvised games. DCs for knowledge and a typical lair/camp/etc info, at least for the more iconic monsters that will be used in most every game.
  15. J

    D&D 5E (2014) D&D Next Blog "Avoiding Choice Traps"

    It was a quick example off the top of my head. Certainly the professionals would be able to perfect the idea, since that is their job.
  16. J

    D&D 5E (2014) D&D Next Blog "Avoiding Choice Traps"

    What is you took a "package" at level increments? The package would include a related combat, exploration and roleplay boon. For example the "tough" package gives toughness, improved endurance, and intimidate. That way you are choosing a character aspect rather than picking a specific mechanical...
  17. J

    D&D 5E (2014) D&D Next Blog "Avoiding Choice Traps"

    The names powers, skills, feats, traits, abilities, etc are all semantic/jargon anyway. My point was assign one to each pillar for the PCs to be granted as they level. I have no idea how that would work with a Vancian magic system though.
  18. J

    D&D 5E (2014) D&D Next Blog "Avoiding Choice Traps"

    Combat Powers Exploration Feats Roleplaying Skills Every PC starts with one of each, then add one of the three at each level, that also helps reconcile no dead levels, but keeps math and bloat down.
  19. J

    Write this game for adults

    Reading level should be set to be digestible by 13 year olds, and older. I don't want to sit down and read James Joyce's take on D&D mechanics. I want to read something that is clear and interesting. I'd also like it written in a "mature" fashion (not R-rated). Just as someone else referenced...
  20. J

    D&D 4E The Dispensible 4E

    Essentials is probably my favorite version of D&D while B/X is second. Here's what I'd change. Conditions should be rare but when they happen they are deadly. Combat Advantage should be more difficult to attain but provides a larger bonus. Remove interrupt and reactions. Martial Powers should...
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