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  1. Aldern Foxglove

    Off to War (always recruiting) OCC Year 2:

    You make a heal check against the poisons DC which can be used in place of the poisons secondary save. So assuming this is standard Drow Poison - which I'm guessing it is - Aver needs a DC 13 heal check to stop him being unconscious for 2d4 hours instead of one minute.
  2. Aldern Foxglove

    The Key to Victory

    Aver falls back... Assuming you made the primary save HM, I'll roll secondary if you don't mind. But a heal check would be good as a back up otherwise its 2d4 hours of Unconsciousness as opposed to 1 minute! Eidt: Uhoh, need a DC 13 heal check over here please - may I suggest taking 10 with a...
  3. Aldern Foxglove

    Off to War (always recruiting) OCC Year 2:

    Hmmm, wonder how much it would cost to have an exact replica of a certain cloak made... ;)
  4. Aldern Foxglove

    The Key to Victory

    "Nice to here the out pouring of heart felt concern for my safety. Touching folks, real touching. I'm tearing up." The elf quips, smiling thinly.
  5. Aldern Foxglove

    [LPF] Beggar's Belief

    "Ah, well yes and no. They were monsters we were adventurers, they had a treasure we wanted it, so we killed them. You can't think of them as people they are just monsters. Sure if they had gotten out of our way we would probably have left them alone, but they tried to fight, so they died. I've...
  6. Aldern Foxglove

    Bloodcove Disguise

    Raynucio waves dismissively at the rapier, "Be my guest, not my sort of weapon. I prefer to hack rather than prick."
  7. Aldern Foxglove

    The Key to Victory

    "Man after my own heart." Aver responds distractedly, still twiddling various oddly shaped pieces of metal as sweat beads upon his brow. "But I'm not a thief because I'm risk averse. I might die, but I might get treasure. You lot are all warriors of one stripe or another right - soldiers or...
  8. Aldern Foxglove

    Bloodcove Disguise

    Scott DeWar: You are right and wrong there Scott. Yes you must be 5th level to take the Craft Wand feat, but you can always choose to lower your caster level when creating items. First level wands costing 750gp are CL 1, this is the default price and its nearly always foolish to create them at...
  9. Aldern Foxglove

    [LPF] Beggar's Belief

    As soon as one of the party moves closer to the grate Knesh's thin reedy voice echoes down, "Ah you survived your ordeal, I am so glad. But you must forgive me, I am a pitiful old man, you are young and vibrant you will I am sure to go on to win great treasure and renown, but alas such things...
  10. Aldern Foxglove

    Bloodcove Disguise

    As he sets himself down in the longboat Raynucio pulls out Capitas, produces his whetstone and begins reverently honing the blades edge back to deadly perfection.
  11. Aldern Foxglove

    [LPF] Beggar's Belief

    The leprechaun shakes his head, "Fool I am I am afraid, I used it all in the gifts I made. Alas that magic is no more, and can't be used on the door."
  12. Aldern Foxglove

    Off to War (always recruiting) OCC Year 2:

    So how does treasure distribution work in this game? I checked the rules and could not find anything about it, but with the level spread and the relatively slow acquisition of wealth thus far I am guessing most folk are going to be interested in the item or possibly items we get and I'm not sure...
  13. Aldern Foxglove

    [LPF] Beggar's Belief

    Given my best wishes in another thread. Fingers crossed for you and yours PM! Its up to you guys you can try some solutions to getting up, and getting the grate open, or wait. This current situation is one where we could have Ariel sit back in NPC mode fairly easily.
  14. Aldern Foxglove

    [LPF] The Sword and the Fallen Angel [OOC]

    Glad to hear it, don't blame you at all, I know the Brits are advising folk to get out. Take care and here's hoping you get bumped to 1st class! :D And more importantly that you and yours all get back safe and sound - I'm sure you will, but it can't hurt to keep fingers crossed just in case right?
  15. Aldern Foxglove

    The Key to Victory

    "Oh wow, I'm quicker and bouncier than ever! These are great! See all sorts of useful!" Aver calls happily, before setting to work on the next chest containing magic. See my last post for Disable Device Rolls.
  16. Aldern Foxglove

    The Key to Victory

    "Right let's try the other one!" Aver calls gleefully hurrying over thieves tools in hand. Sorry to be taking up so much time here, but I've been told Magic Items are few and far between - and don't worry I'm not considering the boots "claimed" by Aver.
  17. Aldern Foxglove

    The Key to Victory

    "Neat! Magic boots!" Aver cries sitting down and pulling off his own to pull the new set on. "Lets see what they do!" He springs up and tries to see if he can jump any higher than usual, and races back and forth testing his speed, all the while shouting nonsense, and words and phrases in...
  18. Aldern Foxglove

    Bloodcove Disguise

    For myself I would just say assume you have them as a temporary disguis as long as you don't want to keep them after the adventure don't worry about it. If you do just "pay" for them when the adventure ends. "No you are right we have a deadline, if it will take any real amount of time it is not...
  19. Aldern Foxglove

    Bloodcove Disguise

    "If the Sea Sprite is a swift as you say perhaps we could catch the remainder of that crew, I'll bet their ship would fetch a pretty penny. I am sure the world would be a better place if they were not in it." Raynucio says smiling wickedly as his fingers caress Capitas's hilt.
  20. Aldern Foxglove

    The Key to Victory

    Looking a tad dejected Aver casts detect magic and casts about for the magical aura. While he looks he asks, "Hey does anybody know what this sizzly stuff is on the dart? Could come in handy, if we can find something to hold it in..."
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