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  1. hippocrachus

    The Ancient Paths - Path I

    Dowkan is capable of keeping his shield up (standard action) and steering the raft with a pole (move action). The current is carrying the vessel towards the beaches; the pilot gets to choose which one. Anyway, as far as the last round was concerned, Hrolf couldn't summon a creature and steer, so...
  2. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ Dowkan steers the boat over to the rocky beach while crouching in front of the others. Hrolf begins the complicated gestures and chanting required to summon a being from the heavens. Sabriel bellows a bolstering war cry, preparing the others for the beach invasion to come...
  3. hippocrachus

    The Ancient Paths - Path I

    I'm sure Dowkan has enough combat expertise to know of that extra defense, but the others might only duck out of instinct. Either way, it's up to the individual if the fighter gives them advice.
  4. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ When Sabriel scans the beach to the right, she sees what looks like a crude wall made out of boulders. The wall is within her supernatural vision, but details are harder to discern at a distance. Whatever is firing at the party is keeping itself hidden long enough to reload...
  5. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ Dowkan and Hrolf pole the fungus raft downstream until it ends in a large subterranean lake. The water spans well out of Dowkan's or Sabriel's darkvision, but on either side of where the stream meets the lake, a dock of mushroom stalks extends from rocky beaches. While the...
  6. hippocrachus

    Lamentation of Lolth - Chapter VIII

    Some pretty big rats around, Calenthang thinks to himself, eyeing the man up and down for no better reason than to show his mistrust for anyone outside of the party. Guilty until proven innocent.
  7. hippocrachus

    Nocturnum - Chapter I

    Gabriel was still unsure what the rest of them were talking about. All he saw was Vincent jump off the scaffolding. For all he knew, the goo was just something the kid had in his pocket and exploded on impact. Their story sounds crazy to me, and I was there! he thought to himself cynically. But...
  8. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ After a few minutes of getting used to the poll-propulsion and fighting the current, Dowkan and Hrolf are able to bring the raft close enough to the waterfall for the party to tell there is no way a tribe of kobolds would fit back there. The only way left is downstream, and...
  9. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ The only way to reach the waterfall is by boat or swimming thirty feet out, both against a strong current. Dowkan finds that the semi-circular shoal beach dies into cavern walls on either side of the adventurers. Legildur: Nope, no map... Belgal would be able to tell you...
  10. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ The party travels the now familiar tunnels of the cavern complex, across the stream, past the bonework gate, and to the once lighted chamber. Everything seems empty, as if the former residents packed up and moved, leaving no proof of their existence behind. Continuing on to...
  11. hippocrachus

    Nocturnum - Chapter I

    "People have been saying that since the first pages of history were written; I'm sure there's a perfectly logical explanation for the nature of these...occurrences," the historian said, thinking Roger had the right idea. Claiming the world was round when everyone else believed it to be flat was...
  12. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ Sabriel hears a resounding clack as her spent arrow chips a rock inside of the cave. The sound of the spy's scampering footfalls fade as the bard's bowstring stills. Hopefully Hrolf or Nae'talis can provide a spell? I doubt Dowkan would give up his shield for unnecessary...
  13. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ The party leaves Silverdown through what is shaping up to be the north gate with little more than two guards taking note of their departure for ceremony. The builders must be working elsewhere today. They travel through the hilly plains for roughly half a day before they...
  14. hippocrachus

    The Ancient Paths (OOC)

    Current Party Status: Morning Day XVII Hrolf - 25/25 HP Dowkan - 36/36 HP Nae'talis - 16/16 HP Sabriel - 12/12 HP Loot List: - Ring set with gray onyx (Protection +1) [Dowkan] - Large wooden shield (+1) [Dowkan] - (3) Outer God Holy Symbols - A set of bracers (Armor +1) [Nae’talis] - A Pearl...
  15. hippocrachus

    Nocturnum - Chapter I

    "What TV?" Gabriel asked. He had been in the waiting room until the doctor said Vincent was allowed to have visitors. "I've never heard of ghosts following people..." He wasn't necessarily the man to go to when it came to poltergeists though.
  16. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ Day XVII The party's sleeping arrangements are again covered by the Temple of Tyr at the Balanced Scale inn. Breakfast is conveniently uneventful.
  17. hippocrachus

    Nocturnum - Chapter I

    Gabriel listened to the college jock over his shrimp with half an ear. Somehow, ghosts and governmental cover-ups made five fried jumbo shrimp seem like a four course meal, and not for any lack of cuisine. "Maybe they just want to be left alone," he said, entertaining the student's haunting...
  18. hippocrachus

    The Ancient Paths (OOC)

    Would anybody have a problem with me fast-forwarding the party to the morning of Day XVII? You've purchased what you can from Syrriel (two wands?) and Sabriel has placed an order for a MW set of Thieves Tools with Sunder. Everybody wakes up and heads towards the caves...or Chult. You know. Wherever.
  19. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ "That may be, but I don't have a use for them as far as my desired clientele goes. I'm sure Sunder can have a set made for you; I doubt very much he'll have such things in stock. His crafts are more geared for less...nimble hands," she explains, puffing up like a prized rooster.
  20. hippocrachus

    The Ancient Paths - Path I

    ~ The Adventurers ~ Syrriel brings a second healing wand out of the bag, this one also white, but with scarlet runes engraved into the shaft and a red gemstone set into the tip. Syrriel smiles at Hrolf when he places the items aside and asks their price. Knowing he means well, she can't...
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