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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Cool. Kind-of a creapy "Aliens movie" hive. Hopefully you'll have time in the near future to finish - I'm curious now about the gem and zombies!
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Sounds like Living 4e should implement a "posting rate" on each adventure: HIGH - for those who like to post every day MED - for those who like to post 3/week LOW - for those who like to post once every two weeks Pick the pace you are comfortable with... just a thought... B-)
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn reels under the onslaught of the insects, but still staggers forward. Sorry guys - Thorn can't do much right now as he is bloodied, slowed, dazed, weakened and taking 5-ongoing damage. Start of Turn: Ongoing 5 acid. HPs now 10/35. Start of Turn: Longtooth shifting - regeneration 2...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    I've got 'em left, but Thorn has been afflicted with conditions since he started this fight. An AP/Daily would not be as effective.
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn takes a moment to brush aside the blood-matted fur from his eyes, but the ringing still remains in his head. Start of Round = regenerate 2 (longtooth shifting). HPs now up to 14/35. Standard: Thorn uses Second Wind, expending 1 healing surge and regaining 8 hit points (now 22/35). Thorn...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    I'm using the built-in dice roller because CoCo has been down for a week now. Stepping back, Thorn grits his sharp teeth, fending off the burning acid. But in his weakened state, he only places a feeble jab at the Queen. Start of Round: 5 ongoing Acid damage, reducing Thorn to 15/35...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn tries to shake off the acid, but the toxic mixture is matted throughout his fur. He limps forward to engage the massive Kruithik Queen. With his last ounce of strength he lunges forward to jam his spear into the giant insect. Start of Turn: takes 5 on-going acid damage: now 20/35 hps...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn stands up after his brutal fall and takes a forward position around the corner. Move Action: Stand up Move Action: Walk to B, -3. Damage from Fall: 1d10 (fall damage)=9 Ouch! HPs now at 22/35. Thorn has no light source, but has Low Light vision
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    - I don't see a reference grid on the map you supplied. - Would our landing/falling locations be the same as the locations you put us on the first map? - Did Thorn take any damage from that fall? Is that accounted for in his status?
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    I'll be away from my computer next week (Feb 12-20). I'm not sure we'll enter any combat, but if the need arrises, someone can roll for him. Thorn generally uses his At-Wills for the opening rounds.
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn hears a swarm of Kruthiks making their way towards the group. He spots a rock overhang just above them in the tunnel. In a flash of fur and claws, Thorn scoops up his allies, climbs the walls and wedges them up onto the narrow ledge. Everyone breathes a silent sigh of relief as the mob...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn also kneels and takes a long breath. Thorn expends a Healing Surge (7/11) to regain 8 HPs (now 31/35) I'm with Tomalak: I haven't seen the need to use a Action Point yet.
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    After the heroic effort by Gellan, Thorn trys to match his strength and finish off his insect. Standard: uses :Reaping Strike against Kruthik Young 1. He gains flanking (+2) from Gellan and the monster's defences are -2 from Minharath's Astral Seal (not calculated in the roll, and assuming the...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn reaches over and takes a wide swing at a nearby insect. Standard: Reaping Strike at I15 using longspear's reach. 1d20+9 (reaping strike vs AC)=16 If that's a hit: 1d10+5 (damage)=12 If that's a miss: 4 damage from reaping strike. Free Action: Combat Challenge Kruthic at I15.
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn moves toward one of the tunnels, trying to stem the tide of the insect onslaught. He slams his spear into the Kruthik's chitin and green blood explodes from the wound. Drop them quickly before they have a chance to use their poison on us! Move: walk to G15 Standard: Reaping Strike...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    I think we've lost them for the moment. Thorn growls. Perhaps we can take a moment to catch our breaths?
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn had explored several bear caves as a young pup. He puts that knowledge to work, and points out the most likely tunnels to follow. 1d20+4 (Dungeoneering)=21
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    There is only one situation I can think of: if the adventure is set on a "timer", so the loss of 5 minutes (short rest) might be detrimental to our goals. But there has been no indication of anything like this (timer), unless I missed something...
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    [Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

    Thorn thanks Minharath, but it seem's the kruthik's poison is too strong to treat. Free: makes an immediate save vs poison/slow: 1d20 (Save vs Slow & poison)=4 Thorn vomits up the last of the insect's poison onto the cave floor. He looks embarrassed, but ready to move on. Start of turn...
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