Search results

  1. Arlough

    D&D 4E Introducing 4eTurnTracker!

    You have my permission to quote anything I say on these threads. Even if it makes me sound extremely stupid, it is something I did say and I will own up to saying it. :p
  2. Arlough

    D&D 4E Introducing 4eTurnTracker!

    I love the fact that this program keeps a log of the battle. In that vein, I would love to see just a simple note line in the conditions dialog where you could (if you wanted to) type in a quick note saying what it was that the character did, like "Magic Missile" or "Intimidate check". That...
  3. Arlough

    An additional use for Healing Potions

    Just looked it up. Dragon Magazine 380
  4. Arlough

    D&D 4E 4E is too balanced - options to replace all martial dailies?

    Sorry about the ramble, earlier. Distractions and interruptions lead to a less focused post. What I was trying to say is that Daily powers are your character taking advantage of that once per day opportunity. The reason why you have control of it is because in 4e, you are not the character...
  5. Arlough

    What is your favorite movie Daily?

    4e is all about cinematic events. That is why you get to choose when your character has an opening to use his/her super-move (Daily) What is your favorite Daily power in a movie? I think mine is the Wuxi Finger Hold. Kung Fu Panda Skadoosh. By the way, I didn't know where to post this...
  6. Arlough

    D&D 4E 4E is too balanced - options to replace all martial dailies?

    That is the variable he is talking about. You don't know how many encounters you are going to have in a day, so you may never end up using a daily. If you know that you will be having only 4 encounters every day, then I am guessing that you will use every daily you have, one per encounter...
  7. Arlough

    magic missile always hits again???

    Because of all the basic rules that required rewriting to make it work. If they had just made it... Hit: 1d4 + Int modifier damage. Miss: Int modifier damage. Special: Magic missile counts as a ranged basic attack and damages minions, even on a miss. ...it would have still been reduced in...
  8. Arlough

    magic missile always hits again???

    I like this houserule. At least, as much as I like anything to do with the new Magic Missile. The ideas behind this one seem to give the best balance between functionality and reminiscing (which is what I really see the change being spawned by). In our group, we have houseruled out Magic...
  9. Arlough

    New Character Builder from WotC!

    The entire premise of the free market model that he is mentioning is founded on 4 base assumptions. Three that economists all teach, and one that they probably would all agree on, but that I think still needs to actually be stated and not implied. Consumers are... Rational Well informed Self...
  10. Arlough

    New Character Builder from WotC!

    I look at it as being more along the lines of WotC is now promising (or at the very least, heavily implying) that, though the functionality of this tool will be limited at launch, good things are coming down the line for all those who sign up. This, to me, is suspiciously similar to the line...
  11. Arlough

    2 powers everyone gets in Eberron. Please critique.

    Cool ideas. But I would make it a point based power, and make the points a DM rewards that is given liberally for pulling off (and describing) cool stuff. And yes, this does mean that someone can earn a point in an action pulled off by spending a point, but it has to be extra cool. ;) This...
  12. Arlough

    Fireball still sucks, here's my fix

    I really like this. I only see one potential flaw, and that is "zone". If I am recalling correctly, zones can be perceived by all. This may not be a problem, of course, because it would give fireball a much better controller aspect. But also there are things, like the Staff of the Architect...
  13. Arlough

    Tougher minions

    I know I have posted this before, but it seems it was long enough ago that it is no longer available. Basically, there are two reasons for minions. One is to let the players feel awesome as they mow through 1258 Kobolds at level 10 and save the town. This is completely valid for a DM to use...
  14. Arlough

    Are there any clear clarification for burst and blast in 3d?

    Just a warning, use with caution! I tried letting my players use bursts and blasts as a 3D effect (because I was attacking them with flying creatures as well as climbing creatures) and it made the wizard's spells jump in power considerably. Of course, that was before we found the errata for the...
  15. Arlough

    Essentials doing what it was supposed to do?

    My group has been fairly limited (about 10 at any given time, with people coming and going) but Essentials actually drove us away. Basically, the mucking around with the rules so-as to accommodate essentials irritated the experienced players so much, that we chose to freeze the rules at Psionic...
  16. Arlough

    Plot twist!

    'Nother option. Trassis has transcended, and all that is left for the heroes to find is his (now empty) body in a tomb, and his elite guard in an eternal sleep until a hero with X quality comes to lead them into glorious battle. You could also have the guard broken up into a number of divisions...
  17. Arlough

    Replacing Perception with Thievery

    I actually approve of using other skills in situations to gain knowledge, and having Perception be reduced, but not eliminated. Main reason, it still is a good opposing roll to Stealth. If a creature is sneaking up on me, I am not going to be using my Nature skill to figure out where he is...
  18. Arlough

    I so... SO ... want to turn this into an adventure.

    HunterXHunter, part 1 inspired me to write a level 1 - 10 module for 4th ed. Now it is in beta play-testing. And The Maxx has inspired one of my greatest villians ever, one who really thinks he is saving the world... Also, Fflewddur Fflam from the Prydain Chronicles has been the basis of...
  19. Arlough

    Finding Traps Stinks - Or Am I Doing It Wrong?

    Its a martial practice called Thorough Search [Martial Power 2, pg 152] Basically, you spend an hour preparing, and one healing surge, and you get to perform a check perception+20 "to search the room". At that point, you supposedly do or don't find everything there is to find. I never use this...
  20. Arlough

    Replacing Perception with Thievery

    Theivery vs. Perception Early on in my game, we determined that you can use Theivery in place of Perception to locate traps, but only if you were trained in Theivery. The arguement being that you would know where to look and what you were looking for, therefore you could focus your efforts...
Top