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  1. Arlough

    Character builder blues

    The primary reason for that is Wizards does not seem to understand that what it really has is a database. That is part of the joy of 4th, all the powers, items, monsters, etc. are standardized with flags called "keywords", "level", "class" and the like. And, in the end, it really comes down to...
  2. Arlough

    Drowning and "strenuous activity"

    The other justification could be that this particular lock, while not more difficult on the DC side, took longer to pick (out of combat) and the 3 minutes had passed. Flavor could be that moss had built up on the lock, making it harder to see or feel. The metal was pitted, and no longer slid...
  3. Arlough

    In-game rewards for out-of-game activity

    As for how this affects the game, in most cases it ended up getting used in skill challenges to roll a "recovery inturrupt/instant" for a failed roll. For example, if the Rogue tried to pick the pocket of a guard and failed miserably, the Warlord would spend an action point to roll a Bluff...
  4. Arlough

    The monster 'crit' problem

    Realistically, if you have a monster that you want to be scary, and part of that scariness is crit dice, add a magical weapon. That way the party gets a loot of whatever multiple of crit dice you like, and the BB is threatening. The DM's Toolbox mentions that you have a magic weapon bonus...
  5. Arlough

    In-game rewards for out-of-game activity

    We use Bonus Action Points in our games as a reward, as well. Only the DM can grant BAPs. You can only spend one BAP per round. Bonus action points do not count toward or against the number of APs you can spend in a encounter. When you take an extended rest, all BAPs in excess of 2 are lost...
  6. Arlough

    Help a DM with a stealth problem.

    I'm going to side with Robtheman. If you want to curb this a little, and/or add an element of danger for the Rogue, have creature begin preparing actions that as soon as they can spot him, they charge, fire, or attack in some way. The loss of stealth happens when the attack happens (and...
  7. Arlough

    D&D 5E (2014) 5th edition design notes: Per Round powers and triggered actions

    Another thing that I have come to realize should be in 4th, but we can make it be in 5th. Every class should either use their primary stat for opportunity attacks, or have an At-will that can be used as a basic melee. I hate fixes that are released in the guise of feats. This includes +1 per...
  8. Arlough

    Hunter and Marauder builds, seem cool, but confused

    Okay, I see what you are talking about. It isn't that the 2h weapon is giving a +5 as much as the powers that would use two 1h weapons rely on the wrong stat, so you may as well use a 2h weapon. And, if they are not banned in your campaign, it might be wise to use a double weapon, like the...
  9. Arlough

    Hunter and Marauder builds, seem cool, but confused

    Okay, I followed on the Commanding Confrontation, which I had overlooked because our DM rarely flings solos at us, preferring an elite and a bunch of lower level support staff. The part where I am lost is the "more likely to hit." Is there a feat or paragon path that gives that +5 or so bonus...
  10. Arlough

    Hunter and Marauder builds, seem cool, but confused

    I am missing something. I don't see the 2h connection. What makes the build a 2h weapon build? It seems equally useful to use 2 weapons.
  11. Arlough

    D&D 5E (2014) 5th edition design notes: Per Round powers and triggered actions

    What about, instead of an additional power category, creating a keyword like Limited or Per Round? First - I disagree, in large part, to the statement that 4th Core was poorly written. Some updates were needed, but most of the updates that have happened are the result of expansions and...
  12. Arlough

    Fixing the Ranger's Archer Fighting Style

    The more I think about this, the more I like it. What about making this a paragon level feat with an Archer Fighting Style prereq?
  13. Arlough

    Using level instead of 1/2 level modifier

    Basically, if they don't start out as being talented in something, they can only become skilled in that area. The way this works out is if they have a low stat, the best they can do is, at the cost of two feats, add a +8 to a single skill. On the other hand, if they discover some thing or...
  14. Arlough

    Gotta Write Adventure 4 NonGamers - Need Your Help

    Lord of the Rings, Star Wars, and Harry Potter at least one very useful thing in common. A mentor/guide for the journey (Gandalf, Obi-wan, Dumbledore) This will give you a means to keep them on track, should they become stalled or distracted. Like the mentors mentioned, the mentor in your...
  15. Arlough

    Using level instead of 1/2 level modifier

    As for inherent bonuses as you level, the DMG2 has a set of rules for this, so that part isn't really all that game chaning. The diminished importance of magical gear could even be a good thing. For example, your party could be on a quest to do something important rather than be on a quest to...
  16. Arlough

    Fixing the Ranger's Archer Fighting Style

    Now with flavor! Archer Fighting Style: From the moment you see it, you know your enemy. Your deep, burning, maybe even soul consuming hatred allows you to lash out in ways that seem almost mystical in their delivery of pain. In other words, you can quarry any enemy you can see. You also get...
  17. Arlough

    Skill Challenge: Chasm

    Quick question. What happens if they fail? Does someone fall to his doom? Can the story advance? I picked up a DM'ing gig recently, and had many epic skill challenges planned, but then I happened to observe a group at the hobby shop who's DM had made a similar challenge. The player's failed...
  18. Arlough

    Fixing the Ranger's Archer Fighting Style

    Prime shot, as I see it, requires the ranged guy to be the closer to the enemy than any of the melee-ers. Also, that makes toughness carry a bit more weight, given that the archer trying to attain prime shot is now going to be the "that guy hurts us the most and is easier to hit than the...
  19. Arlough

    Fixing the Ranger's Archer Fighting Style

    Looks like the +4 to AC vs Opportunity Attacks is something that the Hunter Ranger has already. I wanted this to be more distinct. Anyone else have ideas?
  20. Arlough

    Fixing the Ranger's Archer Fighting Style

    Alex, Actually, if you are next to two enemies and make a Twin Strike that targets both of them, you would provoke two opportunity attack. Twin Strike, like many Ranger powers specifically states that it is two attacks. Most of the time, you would only have to deal with one opportunity attack...
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