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  1. Arlough

    Fixing Grab, Bull Rush, and Endurance

    I have been reviewing skills as preparation to switching my group to The Angry DM’s Key Ability Scores Can Suck It. I’ll quickly sum it up for those of you who have not yet read the article. The premise is simple, a player describes how he or she is doing something, and the DM determines what...
  2. Arlough

    Ideas for an eberron campaign

    As for the race/class your players choose, in Eberron it isn't what you are, it's what you do. The flavor of the character doesn't even have to match up with class. For example, the Dragonborn Shaman could be a: [list] Paladin - Holy Warrior and Champion of the Spirits of the Tribe Cleric or...
  3. Arlough

    Moon cycles?

    Ironically, I think it was.
  4. Arlough

    Moon cycles?

    Sorry about that. I was searching for some additional data on the moons and came across this post. I didn't even notice the date.
  5. Arlough

    Moon cycles?

    Tidbits: Last time all the moons were full simultaneously was the first of Zarantyr, -2202. The next time all 12 moons will be full simultaneously will be on Lharvion 1st, 5305 YK. The total synchronization cycle is every 7507.5 years. The cycles (full to full) are as follows: Zarantyr = 11...
  6. Arlough

    Introducing DM Minion 2.0

    Looking into it, but I like what I am seeing so far. The organizational structure (tabs) seem to be well organized, and conducive to a productive session flow. I am going to test this back to back against: 4e Turn Tracker 4e Combat Manager I'll let you know how this compares in a week or so.
  7. Arlough

    If it's an obvious choice then it's broken

    Two things: Defenders aren't supposed to do damage, so it isn't suprising that it does the least damage. This still doesn't address the question "Why has the support been so weak?" Multiple weapon damage is a fairly insignificant increase when compared to multi-attack (including multi-target)...
  8. Arlough

    Why did you stop subscribing to DDI?

    I'm sorry if this sounds dumb, but I haven't been following any D&D developments this year.* Are you saying that they still don't have a functioning Monster Builder available?!?! * D&D kinda reached it's peak for me last year right before 4.5 was released, and now any changes/advancements are...
  9. Arlough

    D&D 4E 4e Keyword fixes - please discuss

    You are right. An older update left immunity as being absolute, but that has since been fixed. But, since I am changing things a bit anyway, I think it just cleans things up to have one phrase for all quantifiable values (damage) and one for non-quantifiable value (effects). So... Resist is...
  10. Arlough

    D&D 4E 4e Keyword fixes - please discuss

    I thought the whole point of the compendium was it is supposed to have the most up to date rules and rule text. Also, I had forgotten the clarification in PHB3. Thanks for pointing that out. I believe in the very last sentence the rule above actually states specifically that, in the case of a...
  11. Arlough

    D&D 4E 4e Keyword fixes - please discuss

    Then that one I will drop. I was merely working under the pretext that it was similar enough to poison (in the glossary) that it may have similar issues. Thanks for checking for me. Finally got someone with a current subscription to look up Immune for me Here goes... Not implying that...
  12. Arlough

    D&D 4E 4e Keyword fixes - please discuss

    I haven't seen it often, but I have seen it. Mostly, I want to have a codified ruling down, so my players can make informed decisions rather than having to guess on the outcome of events. So really, this is just a preemptive permanent ruling. 1) Psychic/mental - I have not encountered the...
  13. Arlough

    D&D 4E 4e Keyword fixes - please discuss

    I have been looking at the keywords in 4e lately after it was pointed out to me how poison, due to it being both a damage and effect delivery method keyword, is disproportionately weak due to many immunities. I made a list of the keywords for damage and the keywords for effects, and only two...
  14. Arlough

    Points of Light - replacement for random encounters

    Thanks a lot, keep me updated on how it goes.
  15. Arlough

    Party amnesia

    Fortunately for me, the preferred style of gaming is "collaborative storytelling". Actually, it isn't fortune, but design. That is the way we game and if people don't like that kind of gaming they usually either don't get to game the way they want, or if they are disrupting the fun of the rest...
  16. Arlough

    Discouraging the 15 minute adventuring day

    Assuming that the first half of your statement is as self evident as you propose, this does not lead to the conclusion at the end of your statement. If I build an encounter (with a map, chosen creatures, terrain effects and powers, etc.), I do not have to pick a place on the world this...
  17. Arlough

    Discouraging the 15 minute adventuring day

    I seem to recall that once a party has finished an extended rest, they cannot take another one for 12 hours. Seems to me that this means that they have many hours in enemy territory ( in the one example, with 100 goblins less than half a mile away) and they would need to do something about it...
  18. Arlough

    Party amnesia

    What can I say, 4 years of debate will leave it's mark.
  19. Arlough

    Project Slaughterhouse: Converting I1 - Dwellers of the Forbidden City

    Can you give us (who do not have access to that old playbook) an overview of the Giant Hedgehog.
  20. Arlough

    Trying to work around a DM's restriction

    I never realized how weak Poison was, probably because last time I addressed it was shortly after MM1 was released. I think I am going to houserule a new keyword Toxin. All, instances of Poison damage are now Toxin damage, and effects are now Poison. It still makes poison immunity rather...
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