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  1. Arlough

    Party amnesia

    I don't know if it will help, but I assign two players to take notes of the important facts of the session (we use a shared spreadsheet on Google Docs) and have someone read it over and give a summary of the last session. This certainly has helped my group.
  2. Arlough

    D&D 4E Doctor Who's "the Silence" as a D&D 4e monster?

    That must be in one of the episodes with the 11th Doctor. I haven't seen any of those yet, as I don't have BBC America and so I have to wait until they are on DVD. But, speaking of great Doctor monsters, here are another two that we should work on the mechanics for. The Weeping Angels from...
  3. Arlough

    Minor quests and party leveling

    I don't even give XP anymore. The party just levels up when they reach that point in the story. So I, too, have had to come up with some alternative rewards. Limited use magical items are good, but usually end up filling a bag of holding pretty fast, as players tend to be hoarders too. I...
  4. Arlough

    Party amnesia

    They will be whatever level they need to be when they reach plot point X, even if there aren't enough corpses in their wake to justify it. This is a result of doing my best to find a way to reward the players for taking part in a story rather than a slaughter. So now they are given levels when...
  5. Arlough

    Party amnesia

    In my defense, how many of the modules published by WotC from 3e on have not been rail adventures? Heck, how many published by others have? The fact is, none of them are sandbox worlds or settings. They all have a destination reachable by a series of encounters/events, and if the players...
  6. Arlough

    Party amnesia

    Instead of XP, players just get a level at certain points in the narrative, so the amount of fighting that happens in the flashbacks is entirely fluid. All of the players have had experience. One has 6 years, two others started when 4th was released, and the last two started tabletop RPGs 7...
  7. Arlough

    Party amnesia

    Okay, I want some input on this idea, but I can't run it by my normal group because I don't want word getting back to them, just in case I end up using it. This is going to be done in D&D 4e, but really could be done in any system with equal level growth between party members. I was thinking...
  8. Arlough

    Project Slaughterhouse: Converting I1 - Dwellers of the Forbidden City

    I would give you XP for this, but it says I can't, yet. Bugbear Gang On the run from the authorities for banditry, they stumbled upon the Forbidden City while hiding out in the mountains. I don't really have anything for this one. Perhaps give them a leader and name the gang after him, kinda...
  9. Arlough

    Discouraging the 15 minute adventuring day

    andy3k, In the realm of incentive based rewards for longer days, this is my favorite idea as well. But, I would adjust the percentages a bit. I would go with: 1 encounter = 25% XP for the day 2 encounters = 50% XP for the day 3 encounters = 75% XP for the day 4 - 5 encounters = 100% XP 6...
  10. Arlough

    Trying to work around a DM's restriction

    All it says is that it becomes lightning damage. It doesn't say "instead of its normal damage type" so I would take this to mean that if you used an attack with the Poison and Weapon keywords (or without the Weapon keyword, if you are able to use this as an implement), and activated this...
  11. Arlough

    Discouraging the 15 minute adventuring day

    I don't think it is a system failure that the adventurers wouldn't want to push themselves beyond their limits, it is just the way the world is. In the real world, people only push themselves to their limits if there is a pressing, and usually dire, need. Soldiers always want to be fresh and...
  12. Arlough

    Trying to work around a DM's restriction

    If I recall the errata correctly, wouldn't you would need both acid and poison to have immunity? Or does the weapon in question remove the poison keyword and replace it with the acid keyword?
  13. Arlough

    Somebody Explain Ritual Scrolls to Me

    Ritual Scrolls are like a consumable ritual that executes faster. It is a one use that costs money to buy one, and they take half the casting time of a normal ritual. You don't need the Ritual Caster feat to use one, but you do need to fulfill all the component costs (which is probably why they...
  14. Arlough

    Were MM1 monsters truly underpowered?

    Of course, to counter balance the weak damage delivery, they had higher defenses. Well, actually we just had lower attacks, but it comes out to the same thing. A +1 per tier to attacks effectively increases our damage output which, in turn, makes them die sooner resulting in a lower damage...
  15. Arlough

    Trying to work around a DM's restriction

    We use the same rule, but with the exception that if you own the book yourself, you can use the power even if you are the only one at the table who owns the book. We started this to encourage people to start financially supporting the parts of 4th ed they liked. And this is the reason we have...
  16. Arlough

    Discouraging the 15 minute adventuring day

    I have actually done away with XP in my game simply because I didn't want the players roving around slaughtering things just so they could get to the next level. So I just announce to them when they get a new level (these are set at certain points in the story, similar to the upgrades in...
  17. Arlough

    Eladrin Death

    I dunno, could be some sort of story reason. No one here is asking if it is okay for him to do what he did. In fact, I think the question asked was, and I will paraphrase here, "I have an opportunity to do something cool, what kind of narrative and/or mechanics could I make use of here." It's...
  18. Arlough

    Swimming/drowning with armour on

    Sorry I guess my attempt at humor (by referencing realism and a water demon in the same sentence) must have missed the mark.
  19. Arlough

    Random Encounter Tables in 4th

    It's still in early beta, but here is a system that I have come up with to replace random encounters. Some of the verbage is silly, but the mechanics should work just fine. I wrote it up really late at night over the course of two nights, and acronyms were really funny to me a the time because...
  20. Arlough

    Trying to work around a DM's restriction

    Perhaps a multiclass feat, since they count as a feat and a half, or you could go questing for a magic item that would allow you to add the Acid keyword to your PP features and power that have the poison keyword. If you go with the multiclass feat, you may be able to make it more palatable by...
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