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    [EDITION WARZ] Selling Out D&D's Soul?

    Killing things, taking stuff. And snacks - got to have snacks.
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    New Stat Block Output for PCGEN and/or eTools?

    Keep in mind this isn't just a case of changing the output sheet - the underlying database has to be modified. A couple examples: *The new stat block lists "Senses". I doubt very much that any current creature database has such a field - instead those abilities are listed as Special Abilities...
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    D&D 3.x Attempting to Merge AD&D Combat with 3e Combat

    Something we're trying out in my group is eliminating all iterative attacks. Instead, attackers add their BAB to weapon damage. Spells and abilities which grant extra attacks no longer do so. The only way to attack more than once in a round is with Cleave/Great Cleave (which allows an...
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    Changing Saving Throws and DC's

    True. I wasn't referring to the end result so much as the concept. I read somewhere the rule of thumb that if something should be easier for high-level characters, you make it a save or skill check. If the difficulty is the same for everyone, you make it a stat check. Your concept effectively...
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    Changing Saving Throws and DC's

    What you are in effect doing is making character level meaningless for saves. Unless a 20th level fighter has feats, items, or buffs that boost his stats, he has the same chance to blow a save as a commoner. Note, I'm not saying basing saves on stats vs. stats + level is wrong - just wondering...
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    Index of Sample NPCs (Please Help)

    Mark, as near as I can tell, a publisher only has three option concerning the risk of OGC "strip mining", as you referred to it. One is to use the infamous crippled OGC declaration, a technique many gamers deplore. I hope you don't go that route, but it has been used effectively in the past...
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    [September] What are you playing?

    In the meantime, you might want to give the Space Empires V demo a shot. The full game is due to be released October 16. http://www.strategyfirst.com/en/games/SpaceEmpiresV/downloads/
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    Non-Vancian System Inspired by B9S

    I left out NGC's because I felt it added another layer of complexity. Instead everything is dependent on just two factors: available tokens and max caster rate. We use two colors for tokens, white (Free and Used) and red (Held). If a caster uses tokens for an instantaneous spell, he just moves...
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    Non-Vancian System Inspired by B9S

    Sadrik, I based my own system on your ideas. Thanks for the thread (even if it didn't survive the crash). ------------------------- Note: My group has made some significant modifications to the core rules to simplify gameplay. I'm only posting the spell system, plus some quick background...
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    Monte Cook's Design Thoughts On Spellcasters

    I’ll try to keep this brief, as the full rules take several pages. Only three classes (Fighter, Rogue, Sorcerer) with some minor tweaks (such as d6 hit points for the sorcerer). All classes gain a feat at every level (fighters still get their bonus feats). [Creatures also gain a feat for every...
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    Monte Cook's Design Thoughts On Spellcasters

    My group is currently playing 3E (heavily modified) with a similar system. Each spell costs one "token" per spell level (so 0-level spells are free). Spells with a duration hold those tokens, so buffing the whole party quickly uses up a caster's entire spell ability. Recovery of tokens is fairly...
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    Monte Cook's Design Thoughts On Spellcasters

    If I may suggest, don't try to define encounter - instead define a caster's refresh rate. With standard D&D, it's one day. Shortening the refresh rate allows casters to avoid the need to rest for the majority of a day to always be at full power. If you lower the refresh rate sufficiently (for...
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    Summon Nature's Ally quick reference?

    Try this site: http://www.greyhawkonline.com/smetzger/summon/
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    recommendations on the following requested...

    (IMO) Complete, total, railroad. My group played the first module of the trilogy and it quickly became clear that no matter what we did, the module was going to run the same way. The final encounter has to be one of the most memorable experiences of my 30 years of gaming - and not in a good way...
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    Purposely NOT filling the four roles

    IME, this is not a issue with a GM designing his own adventures, but when running a module as is, it can be a serious problem. We went through RttToEE and about half-way through the barbarian was captured, the paladin/cleric was disintegrated, and the wizard was killed (yet again). We tried...
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    Why the lack of 3rd party adventures

    This fits with what we've heard over and over from unofficial sources - that WOTC is not exactly enamored of the OGL and is giving it very limited support. And to be honest, I don't see the benefit to WOTC in adding significantly more material now. The hobby is way past the point where OGL is...
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    Why are D&D discussions so angry?

    I think you can point to a number of reasons for the intolerance that too often shows up in these boards (and others): 1. People act differently when they feel they're dealing with strangers. Would there be as much road rage if we knew all the other drivers? How about griping at work about...
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    Quick recomendations for Paperbacks

    Try some Timothy Zahn, specifically: Blackcollar The Backlash Mission The Judas Solution (just released, so I haven't read it yet) Cobra Cobra Strike Cobra Bargain Both sets are military sci-fi, and pretty good, tho I liked Blackcollar more. Dragon and Thief Dragon and Soldier Dragon and...
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    RAW and special circumstances

    Which is why I spend far less time worrying about "the spirit of the rules" and instead worry about the spirit of my gaming group. So long as we're having fun, I see no problem if we interpret some rules differently than the designer(s) would.
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    Might and Magic question

    Any particular reason why you're asking again. You asked much the same question a couple months ago: http://www.enworld.org/showthread.php?t=142288
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