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  1. U

    Buzkashi

    You could run it very tactically or simply descriptively. But let's say tactically. And lets use the more complex version of the game: Qarajai. First of all- Mounted figures. In teams, each arranged at a 'starting circle'. Then, a certain distance away (lets say 40') is a calf. 40' from...
  2. U

    Happy Chanukah from Highmoon Media Productions

    Chag Sameach to all. And Merry Christmas too! And here's an awesome version of "Hey Ya" turned into a Hanukkah song. http://home.nc.rr.com/keehyun/stuff/jew-heyya.html Snaps!
  3. 1stfloor1.jpg

    1stfloor1.jpg

  4. U

    'The Perilous (Chapter I, II, III, IV)

    (reposting of initiative) Liliana 25 Shadowy figures 19 Sher Farhid 18 Delmar 15 Thane 10 Phelen6 Belok 5 Liliana dashes over to the side and flips over the table. She splays her fingers into the familiar position of a spell caster's gesture, but crossed with the fluid grace of a martial...
  5. U

    3e and the Test of Time

    DIAGLO: I disagree. This is a very silly discussion. Lets try this again. The point is someone was telling me "your campaign isn't good because of anything to do with the 3e rules", and I'm saying yes it is, and citing the ways in which those rules have really mattered. Thats not an opinion...
  6. U

    3e and the Test of Time

    Diaglo: I'm not offended! People like what they like. Not much to argue with about that, is there?
  7. U

    3e and the Test of Time

    When it comes to me describing why I like my current campaign better, it's more than an opinion-it's a rock solid fact. I'm telling you for a fact why I like it better. Not just that I think it's "better". Here's an example: Strawberry ice cream is better than all other flavors! (opinion) I...
  8. U

    3e and the Test of Time

    Which 2e books teach GMing? I had the Complete Guide to Villians (which was pretty good) and I think the Complete Catacombs which had an extensive 'campaign management' section. The only truly inspiring sets from 2e that I was reluctant to get rid of were the Planescape books and boxed sets...
  9. U

    3e and the Test of Time

    This is one where you are very, very wrong. Actually my reasons for my campaigns being so much better now have everything to do with 3e. And specifically, with the improved rules that make up the backbone of D&D 3e+. The main thing is- it's a much more consistent and fun game now. D&D3.5 is...
  10. U

    'The Perilous (Chapter I, II, III, IV)

    Belok eases the saloon door open with his glaive and it met with another glaive- a wicked looking weapon made out of blackened iron. And behind that glaive is a shadowy foreboding looking figure. "The carpets..." a strange, unworldy voice rasps from within. "Tell usss... we tire of this...
  11. U

    'The Perilous (Chapter I, II, III, IV)

    (sorry for the downtime, I had to make some maps and I put together a mapping system for future use while I was at it). Ok, entering the creaking door, your eyes adjust to see what might usually be a luxurious and immaculately kept room. However, it seems a table has been overturned, and some...
  12. 1stfloor.jpg

    1stfloor.jpg

  13. U

    Brief personal intro and a vaugely on-topic question

    Patryn: LOL But anyhow. I dunno. My group gets together every week to do what? We share the experience but I think people have different reasons for showing up and enjoy different things. For me it's coming up with a plot twist or introducing some new encounter or twist to the "campaign...
  14. U

    3e and the Test of Time

    I don't buy this. I've been playing since 1978; AD&D 1st edition, TMNT, Torg, Rifts, DC Heroes, Mage: TA, Everway, etc.. My best and most significant campaigns have been D&D3 and 3.5. They've been better than the high school game-every-day romance phase (which was significant and memorable in...
  15. U

    What does GNS mean?

    Agree with Psion in that the important part of the distinction is to recognize the different preferences in gamers (including yourself). Certainly that part is useful. That being said- I don't trust anything about the Forge, and by the time I quit visiting I had the distinct impression that...
  16. U

    'The Perilous (Chapter I, II, III, IV)

    Delmar casts guidance on Belok's Masterwork lockpicks, and then follows it up by a dispel magic targetted at the trap on the door. A silvery sheen of white light plays over the door briefly and then flickers. Delmar thinks it probably worked. Belok goes to work feeling for the tumblers inside...
  17. U

    'The Perilous (Chapter I, II, III, IV)

    Okay, Belok is reasonably certain the lock could be picked. Disabling the magical trap would also be possible, but difficult. It may take a certain amount of time to knock the door down if picking the lock fails. It looks like a solid door. Liliana studies the wooden construct. It is a...
  18. U

    'The Perilous (Chapter I, II, III, IV)

    The windows would be big enough to crawl through, but the lowest one is 30' up. That's not too high. However, if you wish to take the opportunity to rest, replenish spells and the like, you are in no immediate danger. Unless there is any objection, assume a 3-4 hour rest. Dusk falls. Delmar...
  19. U

    'The Perilous (Chapter I, II, III, IV)

    OOC: It is now midday. Just a few hours until dusk, though.
  20. U

    'The Perilous (Chapter I, II, III, IV)

    OOC: Whoops. Noted spelling of name. Liliana. Ok, so any plans for getting in or otherwise messing with the door?
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