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  1. Marimmar

    Ride By vs Hold the Line.

    I'd say, Ride-by Attack protects against AoO from movement, Hold the Line protects against charging opponents. So the pikeman in my game would get an AoO against the charging knight for entering his threatened zone but not a second AoO for the knight's movement, that's enough of a benefit for...
  2. Marimmar

    who all is immune to flanking?

    I really cannot believe what Hyp and Patryn are doing here. This is deliberately misinterpreting a rule to an extend that it doesn't make sense anymore, or worse allows for abuse. Two archers each 30' apart, facing each other with a target between them do not flank a target exactly in the...
  3. Marimmar

    Killing Trolls

    When a troll is finished and the battle's over, we just want to move on with the game and being able to kill an unconscious troll by making a CDG is a fine way to move on. If a DM told me that I'd have to burn a downed troll to get rid off it, I'd tell him that we burn the remains and go on as...
  4. Marimmar

    Killing Trolls

    Well, unless the errata says otherwise, I think it is totally possible to CDG trolls. The SRD says: Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. [...] You can’t deliver a coup de grace against a creature that is immune to...
  5. Marimmar

    Hidden Characters in Combat

    Not a problem when attacking with a composite longbow, the spotter takes a -1 penalty per 10' between him and the sniper, so at ranges of over 200' you're already hiding quite good again and that for just a meager -2 on your attack roll (probably -3 when taking precise shot into account.) ~Marimmar
  6. Marimmar

    Tornado Evocation

    He might be right about his interpretation of the spell -- according to what he said in his post. I don't think that any good assessment is possible unless we can see the complete spell description. Nevertheless threatening the DM with destroying his campaign with some Überspell (combination)...
  7. Marimmar

    Question about Special Attacks and Standard Actions

    So I cannot use a Skill during a full-attack, but what about feats or special attacks other than that that require a standard action, can I execute these during my full-attack? ~Marimmar
  8. Marimmar

    What do you do with a cheating player!

    I have the unfortunate experience of having two cheating players in the games I'm playing in. You cannot control every aspect of the game in such a way as to prevent cheating altogether but here are some ways of slowing it down: 1) Make snide remarks in front of others about his cheating. Don't...
  9. Marimmar

    Request for plot help from the Excellent Egos of Enworld.

    There was another low-level adventure in a Dungeon magazine about a bunch of kobolds stealing a book of love poems that they mistook for a book of magic writings. Very funny stuff IIRC. ~Marimmar
  10. Marimmar

    How to motivate players to play?

    I'm in Lavinia's group too. People currently have a lot of things on their mind: 1) Our bard is currently waiting for his first child being born. 2) Our druid is learning for her exams. 3) Our monk is working 700km away and cannot always be there on sundays. 4) Our DM will be on vacation for 2...
  11. Marimmar

    Agile Riposte question

    Everquest D20 made that very Riposte thing something for very high level characters to get. At level 16 or so it's no longer that much of a problem since monsters hit often and getting 4 (for BAB 16) or 5 (from Riposte) attacks in return doesn't really matter that much IMO. Then again Everquest...
  12. Marimmar

    Alternatives to energy drain

    I found the saving throw after 24 hours rules quite annoying. The PCs always load up with every little ST enhancer possible and since now always made their saves so that the dreaded energy drain ability is almost a laughing number right now. My approch would be that the PC has to run around...
  13. Marimmar

    Player Behaviour Guidelines

    My GF is very annoyed by a control freak in out group at the moment. She can't stand being told what to do. :) Others I encountered are: The girl that is just along for the ride (luckily not mine though). The DM who hands out lots of goodies for his own character. The Powerplayer who thinks...
  14. Marimmar

    How to Build a Better Scout?

    Another possibility would be investing into the Cosmopolitan [FRCS] feat. ~Marimmar
  15. Marimmar

    How to Build a Better Scout?

    You might try this character (see below). Key to it's usability is a high intelligence. This guy has been created using the normal 25 PB method. He might not have Knowledge (Nature) but still has lots of Skills at a decent level. ~Marimmar Lv 12 Human Fighter Str 14 Dex 14 Con 12 Int 14 Wis...
  16. Marimmar

    King Obould Many-Arrows Invades!

    Hehe, the Silver March Militia could even end up fighting conscripted human commoners who are pressed into battle by holding their families hostage. :D Another possibility would be to hire adventurers. They would be able to enter most towns/cities unmolested and could eliminate authority...
  17. Marimmar

    King Obould Many-Arrows Invades!

    Thanx, but no, it wasn't Art of War it were the more modern works of Liddel Hart Strategy and Guderian's Achtung Panzer! Both are good reads for the interested. ~Marimmar
  18. Marimmar

    King Obould Many-Arrows Invades!

    Here's what I would do in the chieftains position: 1) Get some powerful allies, the trolls from the troll moors, giants from the Spine of the World, tanarukka from hellgate keep, maybe some of the barbarian tribes living in the north. 2) Do not attack the human/dwarven strong points, attack...
  19. Marimmar

    Derro in the Dark

    Well, 120' Ultravision is equivalent to Low-Light Vision in 3E days. Ultravision relied on the emanations of distant stars to light up the night. It had no effect whatsoever underground. What really annoyed me was that the race as a whole was declared mad. It just isn't possible to create a...
  20. Marimmar

    Humanoid - Monstrous Humanoid

    While creating a new monster, I stumbled over the Humanoid and the Monstrous Humanoid type. The Monstrous Humanoid is explained as a Humanoid with bestial or animalistic features but why then are Gnolls Humanoids whereas Derros are Monstrous Humanoids? AFAIC Derros are far more human than Gnolls...
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