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    The D&D Great Wheel of the Planes and Moral Ethical Relativism

    What you're saying about high fantasy and epic struggles is true for the most part, it has been a halmark of the genre to establish a good versus evil dichotomy with the heroes 'in the right' as it were. But honestly, I like moral ambiguity in a game. Personally I avoid creating a concrete...
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    when does CR/EL not work?

    I think CR was an excellent effort on the part of the designers, if a bit of a pipe dream by its very nature. In practice, it just can't account for all the variables, at least not in my experience. Simple discernment seems more effective and faster, although it is possible that the CR system...
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    GAHH!! Time to take a break from 3.5

    I feel for you man. I had similar concerns, although I took the opposite approach: I gave the same resources (and specially developed counter-resources) to the opposition. Probably wouldn't be your cup o tea, but I can relate to your concerns and have actually been considering a resource-light...
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    so you wanna be an assassin?

    A few ways. -In a revival-heavy campaign, where death is usually just a setback, being assassinated in a non-permanent way is usually done to send a warning. Calling cards can be left (often politely worded). Killing someone's servants, lesser house members, or illegitimate children has much...
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    so you wanna be an assassin?

    It'll probably need some tweaking for any particular campaign, but the jist of it is: -It's a WILL save (usually an obscenely high one in the region of a DC 40-50, it is intended to basically be a guaranteed kill outside of highly extenuating circumstances. Adjust this as you see fit depending...
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    so you wanna be an assassin?

    Soul destroying venoms. The added benefit of leaving an almost undamaged body to possess. Comes from an extraplanar creature which works something like a hermit crab. IMC, to be an assassin more or less requires a high level of magical aptitude, because you'd better believe the defenses that...
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    When did you give up on Greyhawk?

    Never played it, although I have some of the stuff. I DMed in Forgotten Realms, dropped that for Planescape (which quickly became a homebrew-planescape, and then just homebrew). There is something about Greyhawk which irritates me, I think it's the NPCs. They felt like thinly veiled character...
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    Hate for new look for Green Dragon

    I like the horns along the jaw but not the nose so much.
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    Ditch the gnome..hail the tiefling?

    Well, I prefer tieflings, but frankly what I want to see more than anything else are sections on roleplaying and culture for the individual races that don't make me laugh in confusion and terror. I swear if I hear one more person play a dwarf with a scottish accent I will evaporate their balls.
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    D&D: High Fantasy vs. Sword & Sorcery

    Ah, thanks. I guess I made the proper decision, I can safely say that I like High Fantasy (as I like all epic conflicts, the zany races, and high, high HIGH magic), although there is something to be said for the mercenary/dungeon raiding/troubleshooting approach. I don't know, though, I...
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    D&D: High Fantasy vs. Sword & Sorcery

    I voted High Fantasy, but I'm basing my vote on the assumption that the difference between the two is scope - High Fantasy is large setting-based conflicts, and Sword and Sorcery is individual conflicts. Am I correct? (this is what the articles led me to believe, anyway).
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    So, what if a player does a 'weak' build?

    I would be quite pleased to have a character like that in my campaign, as I prefer to run intrigue/investigative challenges and my players concur. In a very combat heavy game, there is a chance that such a character could interfere with another player's fun (by interfering with the group's...
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    When you're an "evil" person, what non-evil term do you use to describe yourself?

    Now now, it's possible to have an evil idealist as well. "I want to save animals so I'll release them and blow up this testing facility".
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    Need some adventure ideas...

    How about, during the depths of winter, the auroras take on a strangely beautiful and hypnotic quality at night, luring people out to a freezing doom. Villagers, especially young women, have been drawn out - some barely being saved, others perishing in the snow. It is actually the work of a...
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    Solving the Called Shot Problem

    That isn't necessarily the case. As long it is is superior in certain instances, against certain opponents, or for certain builds, it will increase diversity without becoming inherently imbalanced or ubiquitous.
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    What does well designed mean?

    A well designed adventure module, I don't know. I've never used one. I would assume that it would be something that you could just pick up and play, but the kicker is that I don't think it's possible for a person to write an adventure that I would play as written, ever. For rules resources...
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    Solving the Called Shot Problem

    Sean K. Reynolds is basically arguing against a combination of 2 things - a called shot system AND an armor location system. There is no particular reason they have to go together outside of logic, and it's not like the rules are logical in any way in the first place. So called shots don't...
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    Destruction on a ludicrous scale

    In one campaign, there is a race that are all extremely talented in dealing with probabilities and all their science is based upon such concepts. Their most powerful weapon is a localized space where nothing is probable (as in there is a 100% chance that nothing exists there). They can...
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    Sense of Wonder: What is it to you?

    I figure I'll chime in here again. A little tip about the whole visualization thing, I find that miniatures in general make it a lot more difficult. The fewer distractions and visual representations you have, the better- it feels more like a world and less like a game.
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    Sense of Wonder: What is it to you?

    I get it all the time. It has to do with experiencing a strange world, such as coming across an unusual location or people in game. I get it as a GM when I'm creating and running the places if the imagery is vivid enough.
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