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    Duskblade - Channel Spell + Holding the Charge

    I just don't agree with these replies. At level 13 you can make a full round attack with the spell, but the spell discharges at the end of the round. (Say Chill touch if it's on the duskblade list). So by the replies that you can hold the charge when you only have one attack a round, you...
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    Core Three Only?

    I nearly did this, but then allowed each player to add one book for their character's access. For feats, prestige class or spells. I thought it would allow for some extra flavor for the characters. Some of the npc's had access to their books too:). It was 50% so I didn't need to be familiar...
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    Control Mount in Battle

    On the same note, When do you have to make concentration checks for casting on horseback? If you gake a move action and cast, does that require a concentration check, or is a 'moving mount' when you try to cast and take a double move? DC 10 Vigorous motion (on a moving mount, taking a bouncy...
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    Control Mount in Battle

    These mounted combat questions bring to mind another question I've wondered about: Control Mount in Battle As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing...
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    Mounted combat question

    I'm not sure if it's right or not, but I have seen this also. The corners would be 15' of movement to move to, and you only have 10' reach. <O = Occupied. X = Threatened> +XXXX+ X++++X X+OO+X X+OO+X X++++X +XXXX+
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    Mounted Casting

    Thanks for that correction. It makes it sound more reasonable for the spell to be cast at the half way point and then delivered at the end of the mounts movement. I wouldn't be suprised to see it ruled where the spell could not be delivered.
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    Create Wonderous Items

    I believe all the relevant quotes, except the SRD section on prerequisites are listed. WOTC has been consistent that caster level is a prerequisite, ie you can't make the gauntlets or belts at caster level 3. I remember Monte Cook saying that it wasn't intended to be a prerequisite, just a...
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    Mounted Casting

    I don't think this is right. A touch spell is a touch spell, even touching an ally in combat should require a touch attack. Usually you don't worry about it in combat since a cleric has better bab than most characters touch AC, or it's out of combat and the target goes flat footed for the...
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    Girallon's Blessing *again*

    I appologize for replying without reading the spell, that should learn me for a while. I change my answer to: the 'secondary arms' might refer to what is held in each hand, but I can't think of how that would matter. Or clarify it doesn't duplicate weapons. It might be a copy/paste error.
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    Girallon's Blessing *again*

    Secondary natural weapons does have a game effect. They attack at -5. Without Multiattack, the creature’s secondary attacks with natural weapons take a -5 penalty. And, Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. This is different...
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    What's Stopping Me from Gaining Multiple Wishes at Level 12?

    I love that idea, I hope I remember it if it's ever needed. 'The Efreeti bangs against the barrier without effect, then pulls a skeletal hand out of his pocket and drops it. As it drags itself toward you, it scratches out the protective circle and your attention returns to the Efreeti with the...
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    Firing into Melee - Large Ally

    Just to double check since this came up in our game this week: Would this rule also cover these two situations? Two medium size creatures attacking each other with polearms (10' reach weapons). They would not be considered in melee for ranged attacks? A medium size creature with a 5' reach...
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    Sneak Attack with Energy Dmg Weapon

    I think I saw a FAQ 'clarification' that said you do choose what type of damage the sneak attack damage was. Sorry for the second type 2 answer. If I find it, I'll post it.
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    Rope Trick vs. Leomund's Tiny Hut and better.

    The WotC article is comforting, that's the way we alwas played it. But realistically compare it to any of the other sanctum, or even faithfull hound spells. It's nearly a 5th level, effect.
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    How Often Does Your Group Cast Stoneskin?

    I can't recall the spell being cast once, due to the material component, it's only usefull to wizards (sorcerer wouldn't use it enough). Same for True Seeing.
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    Rope Trick vs. Leomund's Tiny Hut and better.

    I have to admit, at first the argument you can't sleep in it sounded dubious. But it's starting to grow on me. (see Dcollin's post #25) I'm a big fan of pointing out you can fit more than one medium creature into a 5x5 space, you just can't fight effectively. So I could easily see the rope...
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    Good sorcerers can't cast [Evil] spells!

    Before I begin, this discussion requires a lot of interpetation (and probably some extrapolation). So the final decision is up to the DM, that is to say I doubt you would find a solid case either way. I disagree that he CAN cast Wizard(Evil). Note the original quote again. (I didn't look it...
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    Enlarge Person

    Third vote for this. A Large creature can fit in a 5x5 square he just can't fight effectively. Just as you can easily fit four medium size characters in a 5x5 square. No one is going to make combat actions until they move into an open space, (no opposed strength check to move away).
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    Does damage from a touch attack ignore Damage Reduction

    Brilliant energy weapon is in the DMG. I would guess they did that intentionally. Now, IIRC it's a +4 weapon enhancement, and future spells probably did not take it into account.
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    Build me a KNIGHT!

    Yes, improved trip is a good rout also. Plus with the 3.5 rules two handed weapon is essencial if you want to be anything but a meat shield. However, do read Stalker0's senario and bulwark of defense carefully. If they don't start thier action in threatened squares it's not difficult...
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