Search results

  1. L

    WOIN probabilities of success

    There's a typo for the odds of DC 32 when rolling 7d6, it should be 6.1%, not 36.1%
  2. L

    WOIN Calibrating Difficulty Benchmarks to player expectations

    On page 147 of O.L.D. 1.2 it says "If triple-sixes are rolled on the attack roll, a hit is scored regardless of the target’s Defense score. If the attack would have ordinarily hit, a critical hit occurs. A critical hit inflicts a condition..." So triple sixes do auto hit but do not auto crit...
  3. L

    D&D 5E (2014) 5e Updates: Monstrous Compendium

    They provide entertainment? It's like a fish bowl with flipped perspective
  4. L

    WOIN Calibrating Difficulty Benchmarks to player expectations

    Hmm, I have several things to say. The table you're using is wrong IMO for a specific reason: "If a triple-six is rolled while making an attribute check, and the check is one which succeeds, a critical success takes place. This means that an additional or extra- ordinary benefit occurs—the task...
  5. L

    WOIN Calibrating Difficulty Benchmarks to player expectations

    That's an interesting but also somehow weird question. From an "absolute" point of view, you could remark that the typical unskilled npc normally rolls 2 or 3d6 (attribute only), which means that they have 50% odds of success for difficulty benchmarks of 7 and 10 respectively. A skilled but...
  6. L

    Level Up (A5E) Elite Monster Template

    Following up on what should you design for (which of course is your decision!): if the idea is that a Mythic monsters is 1 monster followed by another, you could use an old trick from some videogames and other TTRPG resources (Giffyglyyphs's monster maker) and have a monster fight that...
  7. L

    Level Up (A5E) Elite Monster Template

    That decision is up to you. However, if you want the mythic monster to count as a "double" monster, I wouldn't balance it on a 3 rounds basis, or the damage would be too high and the combat will be swingy. Besides, it wouldn't feel different from any normal monster, except that it hits way...
  8. L

    WOIN Clarification of Knife Hand Strike Exploit in NOW 1.2

    Seems like a leftover from a previous edition, I'd go for the drunk condition
  9. L

    Level Up (A5E) Sundering in A5E? Looking to damage my PC's equipment in combat

    Now that I think about it, the action of sacrificing a shield in order to negate a crit should definitely allow for these rules to come into play. I'm also contemplating the idea of having the armor broken when a PC gets to 0 hp (maybe after getting heavy damage/crit), but preventing the first...
  10. L

    Level Up (A5E) Sundering in A5E? Looking to damage my PC's equipment in combat

    I don't think the feature is intended to be used as an "add on" effect to attacks (with a few exceptions like the above mentioned Rust monster). It seems more to be triggered by a judgement call from the DM depending on the situation: maybe falling in an acid pit, receiving large amounts of...
  11. L

    Level Up (A5E) What's Your Unofficial Errata?

    It's definitely an improvement over the standard 5e, as there are costs, crafting recipes, and at least an idea of what kind of wealth per level is reasonable for a generic campaign. But I don't really use the rarity system much. Or at least, I don't necessarily conform to the same standards...
  12. L

    Level Up (A5E) What's Your Unofficial Errata?

    Yes, in this aspect o5E completely dropped the ball wrt 3E. On one side they probably wanted the game to work also without magic items, which is a good design goal IMO, but then they completely failed to account for what having some magic items can do to the game. They also wanted magic items to...
  13. L

    Level Up (A5E) What's Your Unofficial Errata?

    There are different aspects of this problem. Crafting as presented makes sense in a sandbox style campaign, where the players may even decide the challenge they want to face, and equipping themselves properly can be an integral, fun and rewarding part of the game. Crafting and strongholds also...
  14. L

    Level Up (A5E) What's Your Unofficial Errata?

    You may be right, I assumed the existence of Gloves of Dexterity, like in AD&D 2e, but I'm not finding those There is a very rare Ioun Stone for 15k and the Manual of Quickness of Action for 20k. Belt of Giant strength starts at 4k though, so it seems that prices somehow account for the...
  15. L

    Level Up (A5E) What's Your Unofficial Errata?

    Well, by this reasoning also magic objects that increase Dex should at least be more expensive, if not rarer.
  16. L

    Level Up (A5E) What's Your Unofficial Errata?

    For me it would be similar but level-gated as a sneak attack Also, I'll remove most material components shenanigans. In general I deeply dislike material components. Unification of maneuvers progression is definitely a thing, I did some simple math and if one wanted to preserve the class...
  17. L

    Level Up (A5E) Parrying Counter --- multiple attacks on multiple misses?

    Not really. The maneuver specifically says " At the end of your turn, you can use your reaction to gain an expertise die to your AC against one creature you can see within reach. This increase to your AC only applies to the chosen creature and ends at the start of your next turn. If the...
  18. L

    Level Up (A5E) Double Tackle clarification/ usefulness

    As a re-working/houserule, I'm thinking to modify it so that: the attacker has disadvantage on the save (or auto fails if the characters accept to be prone) if it's no more than 1 size category larger than either character both characters get one melee attack against it the enemy can be up to 2...
  19. L

    Level Up (A5E) Double Tackle clarification/ usefulness

    I agree. At first I thought at least it allowed to knock down targets regardless of their size, or at least more than 1 category larger than you. But as it is it costs 3 exertion, 1 action and 1 reaction, to do the same thing that knockdown would do (except for the movement). You can force the...
  20. L

    WOIN How does one apply a -1d6 penalty to shaking off a condition?

    I think he means that first you roll 1d6 to shake off the condition, but then you subtract 1d6 for the penalty, and the difference has to be 5 or 6 as normal. Hence, you need to roll a 6 with the first roll and a 1 with the second to score a total of 5, the bare minimum but also the best you can...
Top