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    Level Up (A5E) Let's make Dangerous Strikes good on a Fighter

    DPS is not everything. Spike damage IMO is a thing on its own, as well as "combo potential". First off, you can improve crit chance to 18-20 using Dangerous strikes as a stance by using a vicious weapon (like a 60gp elven thinblade, if available). For the cost of 1 exertion per day, with a...
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    Level Up (A5E) Let's make Dangerous Strikes good on a Fighter

    Not sure what is the question. Also, not sure if it's related to what you're saying, but I'm really not a fan of ASI. They're the most boring choice, albeit often the most effective. If anything IMO they set the bar for feats: if anyone preferred an ASI over a given feat, the feat is not good...
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    Level Up (A5E) Let's make Dangerous Strikes good on a Fighter

    Technical fighting and Maneuver Specialization make this maneuver OK, but as it stands I agree that it is a bit underwhelming. Turning it into a stance may be too good though: for the cost of 1 exertion you increase crit range by 1 for the rest of the day (would be a no brainer in that case)...
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    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    Not sure much harm can be done with that: spellcasting is always limited to 1 leveled spell per turn, and one must keep concentration on the ready spell.
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    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    That also makes sense, although it intervenes on a different aspect (that still needs some ironing out, of course). To be fair there may be rare instances when I want to react to something that is triggered by my own actions, like a counter-counter attack, but I guess those instances are both...
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    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    At least. I'd wager that with 2x the number of attacks per turn, combats will be shorter and PCs will take less damage, which means that Hit Dice could be used to regain exertion instead of Hit Points (this takes only 1 minute). In any case, even assuming the typical combat lasts the average 3...
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    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    The problem is not the additional number of attacks per se, but that they come without any form of qualification. Since you could benefit from Extra attack on this second action, if you were to use maneuvers, would you also gain the benefit of the second maneuver to all the secondary extra...
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    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    Regarding the use of this maneuver to get 2x Extra attacks in the acting character's turn for the price of action+bonus action+reaction+exertion cost, I'd say that it's not possible, simply out of balance issues. The Haste spell (3rd level) allows to take one extra action but only to perform a...
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    Level Up (A5E) Seed Bomb & Cobra's Spit Design

    I see your point, but on the flip side Cobra's Spit requires a ranged spell attack, no save. So in the occasions you're likely to hit, or have advantage you deal 4d8 and can potentially even crit, and automatically poison the target (no save). I'm not saying this balances out the subpar...
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    Homebrew Reading about Class/Subclass Creation, Balance, and Conversion?

    I think there's a specific Discord channel for 3PP creators and aspiring
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    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    An adventure path for a5e? Interesting! Is it halloween/horror themed?
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    Level Up (A5E) Speed? I Am Speed. (Or: Expedition Leader Marshal is Hilarious)

    Great, now get an item that grants you Expeditious Retreat and you recreated Brave Sir Robin!
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    Level Up (A5E) Horde Monsters: Making Sure I understand

    Yes, with only one small correction: they're not "hordes" but "horde monsters". Initially I got confused too by the name. Horde monsters really are treated as individuals, there's no automatic overlap wrt squads, although the two can go hand in hand (i.e. you can make a squad of horde monsters).
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    Level Up (A5E) Druid Skinchanger AC 22 with shield +1 when wild shaped at level 8

    True, good point Good point, this is always a concern. That's why in the end I'd rather have an a-la-carte menu of options one could take (climb speed, fly, poison damage, etc) rather than having the possibility of fishing for a particularly op creature in some manual, somewhere. That is my...
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    Level Up (A5E) Druid Skinchanger AC 22 with shield +1 when wild shaped at level 8

    Remember that once in a while enemies could have a flail, which ignores the shield, so that your effective AC against the attack would be 2 or 3 points lower (if the shield was enchanted). Also, if you got critted, you'd have to decide between taking the hit or sacrificing the shield, which...
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    Level Up (A5E) Druid Skinchanger AC 22 with shield +1 when wild shaped at level 8

    Well, level 8 NPC has a proficiency bonus of +3. If we take the standard assumption that characters start with their most important stat at 16 and take ASI at level 4 and 8, we get to a best attribute bonus of +5. So that alone makes an attack bonus of +8, without any other magical, equipment or...
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    Level Up (A5E) The Shotgun: Heralds' and Rogues' best friend

    Exactly. And I'll grant inspiration each time the rogue says "Peekaboo"
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    Level Up (A5E) The Shotgun: Heralds' and Rogues' best friend

    While reading the gunslinger from Martial Artistry, I decided to refresh my memory with A5E's rules related to firearms. I remember time ago when I read the rules for the shotgun for the first time I though "that's interesting", but that was it. The rules for the shotgun say that in case of an...
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    3PP Release New crowdfunding coming: Martial Artistry: A Compendium of Combat for A5e and 5e! (AMA!)

    I tried just opening the file with Firefox and there were no issues, probably my basic "Document Viewer" in Ubuntu does not support that font. No biggie
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