Search results

  1. L

    Level Up (A5E) Percussion and String Art Specialties Need Help

    I haven't played or DM'd with any a5e bard yet, so I'm curious to understand what all these difficulties are. On paper I don't see any issue, as you can change your art specialty every short or long rest from level 1, as a bonus action from level 5, and at level 7 you can have the benefits of a...
  2. L

    Level Up (A5E) The Berserker Rage HP Cap Makes No Sense

    A5E also has more interesting weapon properties, so the "feat tax" to have the additional attack as bonus action is no longer necessary if you use a weapon with the "defensive" trait. So you can have a sword and board berserker (historically plausible btw), that either gains +1 on AC, or can...
  3. L

    Level Up (A5E) One thing A5E could take from OneD&D: Power Sources and Class Groups

    All in all, d&d's spellcasting system is the most outdated and the one that really needs to be radically changed IMO. Any change away from the current system is good, so having something I consider very minor as spells classified by extended "schools" is a good thing (albeit far from...
  4. L

    Level Up (A5E) Updated LU edition following D&D 5.5

    Personally I think LU is not a 3PP for 5e (an "add on"), but it's a fork from it that has its own identity which keeps on developing. Just look at the amazing variety and quality of products that are released for LU, and how much different ground they cover. We have full support for strongholds...
  5. L

    Level Up (A5E) The Berserker Rage HP Cap Makes No Sense

    Ah, yes, that's a possibility and I agree it would qualify as overlapping (a "cheap" way to get more damage on the same area with the same casting of a spell)
  6. L

    Level Up (A5E) The Berserker Rage HP Cap Makes No Sense

    Well, I don't think it's likely that two meteor swarms will ever be cast simultaneously on the same area. Worst case two will be cast back to back from different characters, but they're not happening at the same time (which is different from two spirit guardians), so damage should stack in that...
  7. L

    Level Up (A5E) Skill Overlap?

    I'm not sure skills count as "class features", because they could come from backgrounds as well. But I see your point
  8. L

    Level Up (A5E) Skill Overlap?

    Well, in principle you could always be trained, although RAW it only applies to languages, tools and weapons, not skills. I'd house rule it so that any proficiency could be learned (maybe except for saves).
  9. L

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    I really like the idea, but designing a system around this seems complex. IMO a possible implementation might involve using reactions on someone else's action (either the fighter shooting the arrow as a reaction to the firebolt, or the other way around), more than delaying the action itself...
  10. L

    3PP Release Advanced Weapon Mastery: Free Download

    BTW: I'm a bit confused about the cleave property. Basically you automatically deal the weapon damage to another creature as long as you wouldn't have had disadvantage attacking it. But what I don't understand is if the creature automatically damages you and at which conditions
  11. L

    3PP Release Advanced Weapon Mastery: Free Download

    Ok, if the focus is versatility at a cost I think bypassing some resistances or immunities, or swapping damage type with something elemental would still be reasonable IMO and not necessarily an increase in raw power. Otherwise, another thing that could be done is locating objects/creatures by...
  12. L

    3PP Release Advanced Weapon Mastery: Free Download

    Sure! So, the good : - that there are more weapon properties and they are "unlocked" as you level up. I'd liked if some properties were available also to non-martials (which do not have exertion), but it also makes sense. Overall they seem a good way to spend some exertion, and they don't seem...
  13. L

    3PP Release Advanced Weapon Mastery: Free Download

    Very interesting stuff! I'll give it a good read!
  14. L

    WOIN WOIN Rules Reference Document

    Oooh Minotaur and clockfolk! There's new shiny things for WOIN!! Edit: actually the clockwork was just moved to OLD from NEW
  15. L

    WOIN WOIN Rules Reference Document

    Awesome!! Is there a changelog or something similar?
  16. L

    Level Up (A5E) Herald Rules question. Infectious Resolve.

    Apparently there are no strings attached, so any spell or condition could be removed. Given it's a level 14 class skill, I don't thin it's OP, especially because there are spells that could have similar results, and IIRC it should be possible for a level 14 PC to cast those spells (if they are...
  17. L

    Level Up (A5E) New DM for A5E has some questions.

    One clarification that could help: with brake the vehicle moves half speed forward and then loses momentum with stop the vehicle stops immediately, but you cannot use it if the vehicle has momentum So if the vehicle you're driving doesn't have momentum there's little reason to use brake...
  18. L

    Level Up (A5E) Is there an archetype for spellcasters that focuses on wand/staff/rod use?

    I noticed that with the various GPGs and 3PP products we have an incredible list of archetypes (probably many more I'd ever need), some of which have new mechanics (combat maneuvers) that employ equipment in new ways. I'm wondering though if this is a design niche that hasn't been covered yet...
  19. L

    Level Up (A5E) Is there a limit to the # of pearls of power I can carry?

    Nice catch! The wand of lightning bolts costs 5k, requires attunement, and gives 7 charges per day, for 715gp per 3rd level slot The pearls of power cost 300gp each and gives 1 spell slot up to 3rd, require no attunement and recharge daily. The main difference is that pearls of power require an...
Top