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  1. Joshua Randall

    Don’t reinvent the wheel, being well versed in different RPGs

    Oh, I'm going to add one more. It's not a "major" system, but it is extremely interesting. Agon , and its SRD, Paragon I think this one is worth studying / playing because of the interesting way in which it uses its dice pool + modifier die; and the interesting pull/push of the characters want...
  2. Joshua Randall

    Don’t reinvent the wheel, being well versed in different RPGs

    There are ghosts and vampires and hollowed out husks that used to be people. There is soul-magic. Horror is so commonplace it has become less sanity-blasting Call of Cthulhu horror, and more like a (probably) non-comedic Ghostbusters type of horror. The world is completely screwed because of a...
  3. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Commentary: "This native gentleman" and "his comely girlfriend" must be minstrels… "Comely" is not only a great old-timey word, but also a subtle reference to Comeliness, the seventh ability score introduced in AD&D's Unearthed Arcana to bifurcate physical attractiveness from personal...
  4. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    74 We stand next to Dalris and the invisible Rufyl while the marines search the fishing boat for contraband. Our Kandian cloak with its "distracting mystical symbols" prevents anyone from noticing as we locate the "tiny ball of honeycomb wax mixed with powdered viper's tongue -- the material...
  5. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Sadly in AD&D, bonuses to your Charisma did not allow you to spam Persuasion (nor Bluff nor Intimidate nor ...) because there were no skills in AD&D. What Charisma did was control the Maximum Number of Henchmen your character could retain, their Loyalty, and provided a Reaction Adjustment to the...
  6. Joshua Randall

    Notorious: Rendezvous on Storix

    The only thing missing from this awesome scene is an Ennio Morricone soundtrack! We knew it was inevitable that the Empire would come calling at some point. And they got what they deserved. But who is “she” who can’t be brought back? cue mysterious music!
  7. Joshua Randall

    Don’t reinvent the wheel, being well versed in different RPGs

    One definitely should not “learn” games from message board arguments about them.
  8. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Commentary: …"several" dozen well-armed marines… There were only two dozen in the prior section. We should be extra careful around these rapidly multiplying marines. --- "I know about 'white' magic and 'black' magic, but this is the first time I've ever heard of 'yellow' magic!" chides...
  9. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    207 We can't fight the marines [*note this for later*] and their ship is faster than "this old tub" [*we are so diplomatic in front of the fishing boat's captain*], so we tell Dalris to tell the captain to tell his men to let the marines come aboard. After they board, "maybe" [*headdesk*] we...
  10. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Gah! Now I am the one who mixed up Tikandia and Seagate. As for Rufyl, we haven’t come across it yet, but he cannot fly; or at least, not well or for long. Which is weird, because to the best of my knowledge, AD&D pseudodragons did have a fly speed.
  11. Joshua Randall

    Let's play Bloodsword, book 3/5

    Lowering your ability score into the negatives is a cheese wheel too far, even for me. As for the smugglers, this feels like a good opportunity to attacks both sides and size the goods and the money. I mean. If we’re amoral murderhobos.
  12. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    113 "What we want is a way to reach Saven without telling Arno we're coming." [Carr says.] "If the paladins are guarding the road, we need to stay away from it. Even if we go through the woods, there's a chance that a patrol would see us and report us to the archcleric." [*For the record, that...
  13. Joshua Randall

    D&D 5E (2014) 4E Cosmology

    Riffed on in one of the best threads ever posted on this-here message board. (direct link to the Money Post (IMO)) https://www.enworld.org/threads/inspired-by-lords-of-madness-updated-with-65-more-ideas-and-74-more-confusion.128237/post-2172012
  14. Joshua Randall

    D&D 3.x X1 - Isle of Dread

    Pretty much every monster in the OG AD&D X1 should have a 3/.5e equivalent. Now, whether those 3/.5e monsters (I'm going to stop typing that and just do 3e) have a CR that matches the HD of the AD&D version is... entirely irrelevant, actually! Stick the 3e monsters in their hexes or dungeons and...
  15. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Correct. And I did not remember that aspect of this book when I sat down to replay it in 2025 (at I write this). I probably last played these books a couple of years after their publication, so 1987-1988 timeframe. Then I held onto them for the intervening decades because of my packrat...
  16. Joshua Randall

    Don’t reinvent the wheel, being well versed in different RPGs

    Yes, very good point. However if I had a choice between "play in convention one-shots knowing that experience is warped by being a one shot and won't show me what an ongoing campaign of this game looks like" vs. "don't play the game, just read it", I would choose the first option every day of...
  17. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Commentary: So. Much. Wishy-washy. Language. "If" Arno is in Saven, we can face him there. Arno's power "may" not be as strong in Saven as it is on Seagate Island. After we see the paladins then we can "guess" the source of magic Arno used on them. "Perhaps" we can mingle with the Knights of...
  18. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    The journey from Wealwood to anywhere on Seagate Island always ends in failure. Thus we must rewind all the way back to our Wealwood gear-up decision point and make the other choice, which is to go somewhere on Tikandia rather than somewhere on Seagate Island. --- 121, redux harder We toss...
  19. Joshua Randall

    Don’t reinvent the wheel, being well versed in different RPGs

    Why not? I’m honestly surprised you of all people can’t imagine it! Our 4e D&D table does it quite often and I ran an entire 3e/3.5e campaign with just two participants, switching DM/player side depending on the scene. Sure, the rules for those games don’t give you any extra dials and levers...
  20. Joshua Randall

    Funky

    Although not pronounced the same way, EVERY time I drive past Medina, Ohio, I think of Ton Loc’s song.
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