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  1. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    After that completely pointless digression, we watch Dalris do a sexy dance, watch Garn smack her out of it, and flee with our tails between our legs. We split the party leaving the wizard to fend for himself, which he does by pretending to be drunk at (217). This requires a CHA test. The dice...
  2. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    [For this speedrun, let's assume we left the Sceptre of Bhukod in Wealwood (or we gave it to Garn when prompted). The Scepter is nothing but trouble and gets us killed in several places.] --- We leave the barren yellow wasteland marsh and sneak into Saven. The next time we hear about the demon...
  3. Joshua Randall

    D&D 4E Rambling thoughts about D&D 4th Edition

    XCOM and XCOM2's tactical combat basically are 4e tactical combat. (With the nuance that most XCOM characters want to stay at range rather than magnetize base-to-base like most 4e characters.) So those games go together like chocolate and peanut butter!
  4. Joshua Randall

    D&D 4E Rambling thoughts about D&D 4th Edition

    It’s hard but not impossible to build an ineffective character in 4e. But basically any sensible ability score allocation will work: 16 +2 racial 18 raw 18 +2 racial if you want to tryhard Even 14 +2 racial is do-able
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  6. Joshua Randall

    Let's play Bloodsword, book 3/5

    “sybaritic abandon” is my new band name. Also, yes, a duck egg is considerably bigger than a hen/chicken egg. A duck egg sized gem is freakin’ huge. (Heck, a chicken egg sized gem is already freakin’ huge.)
  7. Joshua Randall

    D&D General Matt Colville on the “Forever DM”

    My honest answer? "Hey, man, can you at least give it a try? Everything we do was new to us at first. I know that change is uncomfortable, that's part of human nature, but I'm really excited for this and I'd love you to join us." If the person still doesn't want to? I strongly reconsider how...
  8. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    178 Regardless of how we got here, Shanif tells us he won’t answer any additional questions because his promise to our father has been honored. With that, the marid begins to dissolve into the fog. “What promise?!” we cry, but our only answer is a whistling sound as Shanif turns into “a...
  9. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    [snip excellent story proposal…] … because you could’ve stopped after “WIS 3” and we would already nod our heads and how much more sense your story makes than the gamebook. I know you are joking, but this kind of thing was in the air ever since Lord of the Rings. I always thought that...
  10. Joshua Randall

    IS Your GM Out To Get You (Serious)

    In addition to LFR on hard mode, as mentioned above (and sometimes explicitly supported in the published adventures!), our group had a lot of fun when we ran the Fourthcore adventures with me (DM) being as adversarial as possible. The premise of Fourthcore is Gamist taken up to 11, or...
  11. Joshua Randall

    D&D General Matt Colville on the “Forever DM”

    On a serious note, I will say this: if you are the group’s forever DM, you wield more power than you know, including the power to mandate instead of to convince that the group TRY another game. Of course you want to use a light touch, a velvet glove on your iron fist, but the breakthrough for...
  12. Joshua Randall

    D&D General Matt Colville on the “Forever DM”

    Through the magic of selective editing, I have created your new quote-worthy .signature
  13. Joshua Randall

    Which game books most inspire the "sense of wonder" in you?

    Delta Green also distills the ‘90s zeitgeist into convenient RPG form, for any of you young whipper-snappers who weren’t born yet.
  14. Joshua Randall

    Which game books most inspire the "sense of wonder" in you?

    As a long-time Piratecat fanboy (including of course the Eversink saga) I was required by law to purchase Swords of the Serpentine. :) It sat on my shelf for ages until PengraneCon several months ago when I finally got a chance to play it, and... solid B? I think Piratecat (and co-designer...
  15. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Commentary: We ask how to stop Arno because “that’s the most critical issue right now.” “Wisely put, son of Landor!” Shanif responds. Shanif implies this is the One True Question. Hmm.... And with Shanif’s answer, the cat is officially out of the bag regarding this book’s McGuffins. So if...
  16. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    [The third and final question.] We turn away and contemplate our question. (17) Landor’s greatest secret. (56) The nature of Arno’s great power. (128) How to combat the evils that confront Tikandia. --- 128 We ask how to stop Arno because “that’s the most critical issue right now.” “Wisely...
  17. Joshua Randall

    Which game books most inspire the "sense of wonder" in you?

    D&D 1e Dungeon Masters Guide, particularly the Artifacts & Relics section! 2e Return to the Tomb of Horrors 3e Manual of the Planes 4e The Plane Above — 13th Age - the sections about the Dragon Empire and the Eyes of the Stone Thief mega-adventure Fourthcore - everything I read at the...
  18. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    [Back we go to ask a different question.] We turn away and contemplate our question. (17) Landor’s greatest secret. (56) The nature of Arno’s great power. (128) How to combat the evils that confront Tikandia. --- 56 We ask to know the nature of Arno’s power because once we know what we’re...
  19. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    I absolutely love this idea. And will add it to my ever growing list of high-concept campaign starters to use “someday”. It is 100% that. Early AD&D was not shy about borrowing spells from Vance — some with the names changed — and some unchanged, like (The Excellent) Prismatic Spray. This...
  20. Joshua Randall

    [AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)

    Commentary: We respond that more magical knowledge is just what the doctor ordered, because “if Thayne’s description of what’s happening on Seagate Island was accurate, [we’re] not powerful enough to face Arno.” Here we go again. Thayne did not "describe" what "is happening" on Seagate Island...
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