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    Mistress of Necromancy, Death, and Undead

    I guess the question that needs to be asked is do you just want to be a straight up necromancer or do you want something that can delve into necromancy but also do much more when needed? If it is A, Dread Necromancer 20 is the best option giving you the most HD of zombies control, undead...
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    Mistress of Necromancy, Death, and Undead

    You know how I mentioned control winds? I want you to look up wind strength levels and see what they do. It can effectively render any creature using common forms of movement immobile and shuts down ranged attacks. The monolith I mentioned has earth glide meaning he can pop up anywhere by...
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    Mistress of Necromancy, Death, and Undead

    The idea is that you only take it to 10 and then you take the Walker in the Waste PrC. As Dandu and I have said you don't get turn/rebuke undead. If you would choose this you would have far better crowd control than the Dread Necromancer but not as many undead. You can get the death domain via...
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    Mistress of Necromancy, Death, and Undead

    Yes, it is accurate to the Complete Divine
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    Mistress of Necromancy, Death, and Undead

    Well get Extraordinary concentration and maybe swift concentration(skill trick) as soon as possible. This allows you to have multiple spells going at once that normally wouldn't. As such you could have control winds going while controlling an Elemental Monolith Earth and watch him make grand...
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    Mistress of Necromancy, Death, and Undead

    Well, it has the Druid spell list and those spells in the domain requirement are on that list anyway. Arguably like a cleric you can take Dynamic Priest to make it fully charisma based. It also has a unique form of casting which comes in real handy. It is essentially a prepared caster that...
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    Mistress of Necromancy, Death, and Undead

    I wouldn't select a Necropolitan unless you have low hit die as it does take away your con. score. The d12 only is quite random, so if cleric is your choice just stay living. If you want to optimize turn and/or rebuke then do not multiclass as most PrC of clerics..etc do not advance it. If you...
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    Silly thought on Monks

    You then may want to look at Pathfinder, but I would argue they have the opposite problem in most cases.
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    Placing Weapon Enhancements Upon Natural Attacks?

    Heck, who says they have to come back, add Fleshgrinding and Bloodfeeding on Blood/Kuthrik claws! They are soulmelds and don't have hit points and often are moving/changing in the descriptions for all we know they just might grow back. I say they are fine where they are:devil:.
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    Placing Weapon Enhancements Upon Natural Attacks?

    Well force is something specific for bows. A +2 enhancement on the Necklace of natural attacks for 7 comes to 56,600. You should look into Synergy properties in the MIC rather than stacking as normal those that have the signature allows to treat the weapon as the larger of the two enhancements...
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    Silly thought on Monks

    Empirate has it pretty much down but I would add that the class didn't know what it wanted to do in the first place. It is quite clear the developers sat down and asked okay what are all the mythological eastern martial artist masters rumored to do? They tried to accommodate that entire...
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    Placing Weapon Enhancements Upon Natural Attacks?

    Necklace of Natural Attacks, Savage Species
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    Is Incarnum Considered Magic Weapon?

    Yes, magic weapons except those with ghost touch or the force descriptor still miss 50% of the time. Mundane ones can't hit them at all.
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    D&D 3.x 3.5 Archer help.

    This may seem rather weird to suggest but have you thought about smiting? In the Magic of Incarnum there is a feat called Sapphire Smite which not only gives more damage but also extra uses. Psycarnum Infusion allows you to treat any recepticle as fully invested for one round when you expel a...
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    D&D 3.x 3.5 Archer help.

    I ask that because the Winged Creature(Savage Species) gives a far better fly speed that has maneuverability that scales with dexterity on a fast scale. As such you could take a Goliath and would have vastly better stats to work for an archer and a bigger bow. Knowledge Devotion actually is one...
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    D&D 3.x 3.5 Archer help.

    You are given a level 3 adjustment for free? Are templates game? Finally what material is allowed? The Fey'ri really stink for that price.
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    Longtooth Elite shifter feat

    Well at base your shifting is once a day but for every two shifter feats you gain you get an extra use. They also last one round longer per feat. So, as a Weretouched Master you automatically gain an extra use. I would say it does as it says bite attacks not singular or derived from shifting...
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    Longtooth Elite shifter feat

    They all provide a bite but those before form around your face, so they overlap. It is the same rule with a spiked gauntlet and unarmed strike. It is another weapon but because they are in the same slot you use one or the other. Now, you can gain effects from both just not more attacks(Kuthrik...
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    Frost Helm, quick Totemist question.

    It really doesn't say and is a bit of a problem(interesting though). The Yrthak Mask has a similar ability except it is sonic and it says 60 so I guess you could estimate that was the intention.
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    Longtooth Elite shifter feat

    Well the feat does say plural. The only way to actually get another bite attack via Totemist is the Threefold Mask of the Chimera as it is a headdress of multiple heads allowing the use of a head attack with your normal full attack routine, otherwise they overlap. It isn't that great of a totem...
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