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    The Mystic: Wizard/Psion base class

    Yet, again you are going to the extreme. It isn't a matter of screwing the DM. It is a matter of them wanting to get through the game. They don't know what the DM will throw at them so they want to get a reasonable combo in which the DM won't expect. It is easy to do with this class as so much...
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    The Mystic: Wizard/Psion base class

    What I said is perfectly within the realm of capability of this character. You fail to realize how much control a DM has. Yes, he could say Pun-pun smites you and are dead no save but who would want to play with them? It is one thing to say no to a book as it may very well be thematically...
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    Necrocarnate Fix

    Anybody else?
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    Scaling Sizes

    Yes, a true increase in size increases strength by 8 and constitution by 4. It also decreases dexterity by 2. It is in the SRD.
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    Scaling Sizes

    I can give you a build to achieve that.;)
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    The Mystic: Wizard/Psion base class

    Wizards can't either, and the bonus spells isn't what makes a wizard great. It is the fact you have item x for spell x not having to prepare spell x in the first place. As far as you explained they have the same. Nomads make the wizard spells of celerity and such child's play as you can...
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    The Holy Kingdom

    It might be for about a day. I don't want to get into politics too much but she could be incredibly out of touch and not realize what she ultimately cast upon the entire land out of some supreme ideal which can't exist at the level she wants it. Lets just say we have Farmer A and B, farmer A...
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    The Mystic: Wizard/Psion base class

    It is the fact you have both types of casting. The MAD thing isn't that hard to overcome. Even though you limited the selection you still left some powers on the psionic side that can give some major extra action/drop-in powers as well as wizard preparedness that turns Batman into Dr. Strange...
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    Necrocarnate Fix

    Okay, I made some changes like I said I would. I got rid of rend soul not because it was broken, but it really didn't fit thematically to what it was doing. I left the Forsaken open because I would really like to do something with it as it has some real dark and appropriate flavor of torturing...
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    The Holy Kingdom

    One thing you should remember that it is a mind-affecting, compulsion, enchantment spell. Plant creatures, constructs, undead, and those with the items/abilities similar to mind-blank would be rendered immune. A huge power funnel is left to which they may not be able to retaliate against. Also...
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    D&D 3.x D&D 3.5 - Rogue SA optimizing.

    Okay the d6's means you are small correct(it also should be 7d6)? You can actually get Assassin's stance as a hand-slot item saving yourself two feats. Martial study is decent but a bit underwhelming as it only can be used once per encounter and only a few good options that scale don't require...
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    Advice on wizard PC

    1. As a base wizard you are best as the guy with the big bag of tricks. You have a spellbook so you can learn spells completely outside the leveling structure allowing not only to have more spells known but use magical devices such as wands, rods, scrolls, and staves when you can't fit them in...
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    Anyspell & Divine Crafting?

    1. No, because it functions like a retrieval in which casting the spell is the call. When crafting you don't actually cast the spells you just have the knowledge of the spell. 2. A cloistered cleric is an obvious way to start. Artifice domain gives you those some of the crafting spells of...
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    Necrocarnate Fix

    Ack, the forum ruined my edit well I guess I'll try to start where I left off. Manipulator of Souls, you are correct in that I intended for this to be a Incarnate entry. Totemists had the Totem Rager while the others allowed both. It also really doesn't make much sense to either as it is more...
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    Necrocarnate Fix

    Nobody?
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    'The Hulk'

    LA 2 for afflicted, LA 3 for natural, the issue is the 6 animal HD.
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    'The Hulk'

    Flavor-wise Involuntary Rage and Pain Mastery, these feats are keyed off of taking 50 or more points of damage. Involuntary Rage gives +4 str., +4 con. -2 AC and Pain Mastery gives you +2 fully stackable str. A way to manage the damage in take would be to look into the Trouser-snake build as you...
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    D20 adaptation - Spinning Piledriver

    I would say that would be successful grapple and jump checks followed by the falling to the ground. I know it isn't fancy but that is what the best equivalent would be in 3.x.
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    Casting Multiple spells in the First Round- Options?

    Glyphs of Warding on cards Runecaster with permanent touch trigger spells on empty ioun stones. Point your finger and watch the field light up.
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