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  1. hobgoblin

    Energy Weapons VS Ballistic Weapons

    any kind of ballistic delivery will be with canisters, that is unless we manage to discover some kind of magnetic or gravitational way of making things stay inside a globe or similar that will rupture on impact and so on... so yes, artillery and similar indirect weapons will most likely be...
  2. hobgoblin

    Energy Weapons VS Ballistic Weapons

    ah, ballistic as in the warhead, not the delivery. still, a area effect microwaregenerator anyone? for one thing it can keep sending for as long as the powercell it got deliverd with works. area denial at its finest ;) still, plasma-like effects would be best for area effect weapons. but...
  3. hobgoblin

    Energy Weapons VS Ballistic Weapons

    agemegos, i see your overlooking one part about my post, the one where i comment that a laser can be used to propell a grenade or similar thru air. all you need is a reflective mirror at one end, shaped so that it focus the beam into a point behind the item that needs to be propelled upwards...
  4. hobgoblin

    anyone playing b5 d20? Opinions on psi system?

    and vorlons have telekinetic to, right? i recall the replacement ambassador doing a very vader like move in the series. hmm, technomages...
  5. hobgoblin

    Energy Weapons VS Ballistic Weapons

    outside of large bore weapons like shotguns, this stuff cant be done internaly with handguns anyways. you can however do so with a external mount that catch the bullet and use the energy of it to propell the shell. funny thing tho, i recall reading about using lasers for launching satelites. and...
  6. hobgoblin

    Energy Weapons VS Ballistic Weapons

    that judge dredd gun have never been properly explained. one version i have heard about used multiple ammos. basicly the judge gun is so far out in the area of "it works because we say so" that i dont think its a fair item to bring onto the table. judge dredd isnt hard sci-fi, at best its a...
  7. hobgoblin

    Energy Weapons VS Ballistic Weapons

    oh frag, i should have expected that one... ok, so you have rubber bullets for the here and now (and similar, like those nice hollow points). there is allso the desert eagle that can take 3-4 diffrent calibers (alltho that means your replacing everything but the frame). there is allso systems...
  8. hobgoblin

    Energy Weapons VS Ballistic Weapons

    that is until the "rebels" smart up and start getting hold of some vests ;) but thats maybe the one flexibility that energy weapons have over matter. ones you have selected a ammo type its locked. with a energy weapon you can go from mild sunburn all the way to incinirated on the spot if the...
  9. hobgoblin

    Energy Weapons VS Ballistic Weapons

    about that 5.56, i recall hearing that they discoverd that tumble effect quite by accident after the m-16 and the ammo was issued. later one have tryed to engineer more effective tumble but have not had any better luck with it then what the 5.56 can deliver... yes the 7.62 will go straight thru...
  10. hobgoblin

    M&M 2nd Edition: Underwhelmed?

    maybe so, maybe so... but like i said, for some reason i liked the idea. and ill most likely stick to 1ed anyways...
  11. hobgoblin

    M&M 2nd Edition: Underwhelmed?

    ah, now finaly it made sense... i didnt quite get what you where saying about how it penalized one over the other until now. sorry about that, and i kinda see the problem... damn... still tho, there is allways a point where more flaws will give 0 return, the point where concept overrules...
  12. hobgoblin

    M&M 2nd Edition: Underwhelmed?

    how so, in that you could then reduce the cost by 1 for each sub-power that you could flaw? two ways to fix that: - each sub-power have to cost atleast 1 pr level. - a flaw can only reduce the total cost of the power by 1 pr level, no matter how many sub-powers its applyed to.
  13. hobgoblin

    M&M 2nd Edition: Underwhelmed?

    huh? are you refering to the list of flaws having diffrent potential effect but gives you -1 on the cost for each flaw?
  14. hobgoblin

    M&M 2nd Edition: Underwhelmed?

    not permitted? if i take the same flaw on 2 of 3 sub-powers in my system the cost only get reduced for that one flaw. basicly you get the same reduction if you flaw the whole power or just some of the sub-powers. perfect for concept over munchkin... any system that allow you to eitehr gain...
  15. hobgoblin

    M&M 2nd Edition: Underwhelmed?

    the question is if the mechanic could have been reworked so that it would work better... as it is they did the simple thing and just tossed it out... so, how do they handle "multipower" drain now? or for that matter devices like power armor? it used the same basic mechanic and therefor it was...
  16. hobgoblin

    Holy Crap! This book is HUGE!

    err, looks like my memory messed up. its 694, or atleast thats what it says on this page: http://www.cuttersguild.com/DSProducts.html it could be that the non-d20 version was 900 pages, i know i have seen that number somewhere...
  17. hobgoblin

    Holy Crap! This book is HUGE!

    hmm, how many pages are we talking about? i recall someone saying that deathstalkers (now showing up in a d20 based version, so its related) is above 900 pages or something like that...
  18. hobgoblin

    Energy Weapons VS Ballistic Weapons

    never forget the issue of mass in all this tho. more mass equals less forces needed to produce the result. allso, the bullet loose energy along its entire flight path. a push can use all the energy of the muscles right there... physics are more complicated then it looks... and if the person...
  19. hobgoblin

    Energy Weapons VS Ballistic Weapons

    hmm, that reminded me about a book i have here somewhere... in there the aproach to laser weapons is that they shoot a kind of scanner beam first, and when finding a valid target (adjustable by the shooter) the laser beam gets triggerd. most of the time it was set to humans and similar but at...
  20. hobgoblin

    Energy Weapons VS Ballistic Weapons

    heh, well i just recalled that xcom2 (enemy from the deep or something like that) use anti-matter as the human tech upgrade from normal projectile weapons. the guns where basicly portable accelerator loops, that stuffed the anti-matter into some sort of special shell that would not react to the...
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