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  1. Z

    Other D&D Variant Nimble 5e

    Just found this! https://nimble.monster/
  2. Z

    Other D&D Variant Nimble 5e

    the advice in teh GM guide is as follows:
  3. nimble monster advice.png

    nimble monster advice.png

  4. Z

    Other D&D Variant Nimble 5e

    I haven't tried converting anything yet......the bestiary has a decent amount of stuff in it already. (not enough). I'll put out the books (more accurately, they are right next to me, so I'll grab one) and see what the advice is. A nimble monster block is TINY, has almost nothing on it. I...
  5. Z

    D&D General 6E But A + Thread

    If it isn't used, but takes up space on a sheet, that's bad, imo. The less clutter for things that aren't used, the better. I'm not trying to convince anyone, btw. This thread asks what we want......I want simple, yet interesting (Nimble is very close).
  6. Z

    Other D&D Variant Nimble 5e

    Bob World Builder just released a review video, and he left off how flexible every character really is, in so little space taken up in a book. I'm going to push for this being our game going forward in our in person game.
  7. Z

    D&D General 6E But A + Thread

    We just disagree. I'm ok with that. Nimble? Solos act after every player.....and it is great. DH? Just use Fear after ever player (or whatever, go when you want)......
  8. Z

    D&D General 6E But A + Thread

    The goal of resistance is to stop them from being locked down.....and doing nothing because they miss their turn.....(and all other actions until the end or beginning of their next turn). Just give them 4 turns. Easy. You can lock them down for 1 action/turn, but they still get turns in a round...
  9. Z

    D&D General 6E But A + Thread

    Don't need legendary resistance if solos get to act 4-5 times a round......that's the obvious fix here. They get 4 turns every round.
  10. Z

    Are you ready for some Football (Americano)!

    Back in the day we had to agree what newspaper to use, since sometimes the stats were different, does that count as edition wars?
  11. Z

    D&D General 6E But A + Thread

    Given nearly every game has gotten rid of them, it's not hard at all.
  12. Z

    D&D General 6E But A + Thread

    Tell me about the GM side. Because all I own is the player side. One thing I notice in most of the posts is a very PC centric set of answers, and not much about the burdens (and joys) of being a DM>......
  13. Z

    D&D General 6E But A + Thread

    Agreed on applying one leaf to more than one trunk, though it's tricky to design, IMO.
  14. Z

    D&D General 6E But A + Thread

    I should have paid better attention to needing the secrets book to run it.....not that we are likely to ever play, but still, not sure what I was thinking. That said, I used credit, so whatever.
  15. Z

    D&D General 6E But A + Thread

    Just got Shadow of the Weird Wizard (not sure why, but whatever). The idea of 4 classes, then like 10 branches from there per class appeals to me (I don't love that I have to go back and forth between the three levels of classes, but I get why). This kind of thing seems better than subclasses...
  16. Z

    Are you ready for some Football (Americano)!

    I've given up on fantasy, mostly because we all drifted apart and the fun part is giving each other naughty word......also, I just don't watch as much as I used to (and that is likely good). Have fun everyone! Looking forward to another year of the Vikings letting me down in a crushing way.
  17. Z

    D&D General 6E But A + Thread

    Can I also ask for fans that aren't toxic, or is that too much?
  18. Z

    D&D General 6E But A + Thread

    I think I'd want a simple version and a more complex version (that are really one version that can be played together). I'd probably want a simple, medium, and complex version of each class (if there aren't 20 classes). So, fighter, barbarian, battle master are all "fighters". Something like...
  19. Z

    D&D General 6E But A + Thread

    I wasn't asked what I'd change! Probably none, just making sure they don't (and I think subclasses being the key to differentiation is a mistake. I want like 20 classes .......). I'd also add that clerics and paladins and other servants of gods should have different abilities/skills/whatever...
  20. Z

    D&D General 6E But A + Thread

    This is pretty hard.......because I don't think DnD will change as much as I want it to....... A5e and ToV and Nimble do a lot of what I'd want! I'm conflicted if I want MORE random things to happen (ala 13th Age) or less? I think more? I'm not sure? Ability scores should go, and only use...
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