Search results

  1. fuzzlewump

    This mentality needs to die

    I agree that thinking outside of the box is probably most common during the first sessions. The game creates a 'box' and with each rule, it becomes a smaller/more rigid/more boxey box. Learning the rules of the game will direct you into particular modes of thought, or, into the box. Once you...
  2. fuzzlewump

    PH3 Feats Excerpt: Superior Implements, Versatile Expertise, and Unarmored Agility

    I like what I see. I think a feat cost for skill powers would be fine as long as it's not a multiclass feat style replacement. As a side note, I'd like to see feats for general hybrid combinations. Feats that you can only qualify for if, say, you combine a Martial and an Arcane class. Or...
  3. fuzzlewump

    Double jump?

    Consider giving the player a magical boon or a magical item that allows him to double jump. Basically, in mid air, the item or boon creates an invisible platform that lasts just long enough for the user to jump again. Encounter power, free action. But no, better to leave it out of the core...
  4. fuzzlewump

    This mentality needs to die

    @nedjer The only failed adventure is one in which the participants don't have fun. If they only get through 1/10th of a battle in 4 hours, was laborious and predictable, and they had the time of their lives, they win. It feels weird typing it, but I think you seem to be missing that in your...
  5. fuzzlewump

    This mentality needs to die

    Could you please leave a discussion of sanity out of this thread? To use it merely as a adjective for describing another unrelated concept is quite offensive.
  6. fuzzlewump

    DIABOLIST (Glyph/Rune/Circle Arcane)

    Instead of healing, this class gives an encounter long attack or defense bonus? The dailies confuse me, what damage does the enemy take upon entering the zone, and why does it disappear? Balance issue? Also, I'd prefer glyph of excitation if it was something like: the next time an enemy makes...
  7. fuzzlewump

    This mentality needs to die

    Yeah, I definitely noticed that when I was watching it. Is there anything in the rules that allows you to use something intended for "One Creature" on objects? I was looking the DMG but I didn't see anything. It doesn't matter for me, but I'm just curious if I'm in houserule territory or not...
  8. fuzzlewump

    Dislike 4E? You can write off 5E

    Alright, but actually I do have evidence, it's right there in your post: "I am posting this here only so I can come back in 6 years or so and tell my friends "I told you so."" Emphasis mine. As in, that's the 'only' reason you are posting it, and you won't come back if you are wrong; unless we...
  9. fuzzlewump

    MP2 review: Martial Practices

    Also, rituals costing a varying amount of healing surges to cast would make me a happy camper. And having something like a 3to5-round casting time (30 seconds.) That makes the "defend-the-ritual caster" scenario something that can be declared any time by the group and have it be reasonable. It...
  10. fuzzlewump

    MP2 review: Martial Practices

    So, is the real point behind these to gain skill bonuses? Or, is it defining what you can do and thus what you can not do without the practice? To do something like disguising I would probably do a quick skill challenge with bluff, streetwise, and thievery. (Getting into character, knowing the...
  11. fuzzlewump

    New Podcast format makes me sad

    The Robot Chicken D&D videos are quite funny, especially now that awkwardness has subsided mostly in the most recent episodes (5-6) The best part about this group is that they are new and just make what they feel are intuitive decisions and go with it, and the rules follow. It's far more...
  12. fuzzlewump

    Dislike 4E? You can write off 5E

    Seems a fair point to me, his intentions are directly in his post joking or no. Don't mean any insult. That said, I wouldn't have a problem with 5E being mostly digital personally, but I don't think that would help the hobby and there really isn't any reason that I can see that WotC would want...
  13. fuzzlewump

    Dislike 4E? You can write off 5E

    And you will ignore it when it doesn't come true. What is that phenomena called again? All I can think of is "Selection Bias" which I think is only tangentially related.
  14. fuzzlewump

    Battleminds: OK defenders, fantastic... strikers?

    Well, it could be the glorious return of the weapon golf bag.
  15. fuzzlewump

    West marches style game in a published 4E campaign setting?

    I second Eberron and Xen'Drik. There is a 3.x source book just about it, something like the "Secrets of Xen'drik." Also, the great thing about Eberron, and probably lots of published settings, but I only have real experience with Eberron to be honest, is that it gives you a ton a different...
  16. fuzzlewump

    Dislike 4E? You can write off 5E

    @N0MAN Level drain? Force him to craft magical items?
  17. fuzzlewump

    What is, by consensus opinion, obviously broken?

    What should be done about Magical Items? They aren't really boring as dirt or as interesting as a pair of socks. But I understand the intent of the hyperbole. I think items with only a daily power are lame. However, with a property they can be pretty cool. An at-will or encounter power spells...
  18. fuzzlewump

    Issues with Social Skills: Bluff, Diplomacy, Intimidate

    Point out to me where I said that because the rogue has lock picks, the barbarian can open the chest with thievery. Otherwise, I'm going to have to completely disagree. If you're talking about the implication of allowing one character to roll diplomacy for another, there's a reason why I keep...
  19. fuzzlewump

    Issues with Social Skills: Bluff, Diplomacy, Intimidate

    Beyond the roleplaying at the table issue, I find Diplomacy is too broad, and bluff/intimidate are too narrow. Celebrim pointed out that you can only use intimidate if you are making a personal threat, rather than any kind of threat like "If you don't help, your kingdom will fall." Bluff is for...
  20. fuzzlewump

    Issues with Social Skills: Bluff, Diplomacy, Intimidate

    @Raven: I agree with you in a lot of ways. But, if going against that ideal gets more players to role-play at my table then I will sacrifice that. I think there's an issue here though: Dumping strength and being bad at climbing/swimming/whatever has a profoundly different effect than dumping...
Top