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  1. fuzzlewump

    The New World style campaign, how would you do it?

    So, I have a pretty basic idea for a campaign that consists of having this 'uncharted' continent that the PCs land on as part of an expedition from 'The King.' The PCs serve as the leaders, probably in a council format. The main conflicts are between the PC's and the harsh environs and natives...
  2. fuzzlewump

    "If this problem is so bad, why aren't YOU doing it, NPC?"

    Sounds cool, but who do the PCs fight then?
  3. fuzzlewump

    "If this problem is so bad, why aren't YOU doing it, NPC?"

    While writing an adventure, one detail I normally gloss over or flat-out ignore is why higher level NPCs don't join the epic struggle that the PCs are involved in. For kick down the door style of play it's less of a problem, but the question still stands as to why higher level adventurers...
  4. fuzzlewump

    [Google Wave] List of RPG-related Waves

    Hey guys, I just got wave. I'm not seeing the use of it in an online-tabletop setting. I agree on collaboration and world-building for sure. Can anyone enlighten me as to how using wave would be better than using a standard chat program for RPG's?
  5. fuzzlewump

    Is the math off?

    I agree, if you think you're hitting enough then you can choose another feat. But that's not the argument he's making. He's making the argument that some feats are simply better than expertise. Not more interesting, more character fitting, or whatever, but mathematically better. And also, a...
  6. fuzzlewump

    Is the math off?

    Yeah, I think you are. What feats, specifically, do you think would hedge out spending 1 feat on expertise? How does missing more often _not_ mean that a character is worse?
  7. fuzzlewump

    The Essentials articles are atrocious.

    If the intention was solely to make enemies not attack you, I think the problem is in the design of the class. It would make more sense to give a penalty to the attack or a bonus to defenses from targets other than your oath rather than a damage increase. I personally think that was part of the...
  8. fuzzlewump

    [4e] Combat Tracker Utility

    Again, great program, use it every time I DM. I have a feature request. I think there should be one of two things: 1. Hotkeys for common effects. A button to add automatically: "Ongoing 5 Damage" "Ongoing 10 Damage" "Marked by *current combatant*" "Dazed, Save Ends" that kind of thing. These...
  9. fuzzlewump

    Why we like plot: Our Job as DMs

    I don't disagree that it is pretentious and self-important, but is it true? Would people who play 'beer and pretzel' games have more fun with story elements? It's an honest question for me, doesn't every D&D game have some amount of story element? Do you name your character? Do you ever speak in...
  10. fuzzlewump

    Rant about the cover of the 4e Player's Handbook

    I agree with you in that I don't like the cover very much, but that's just because I generally don't like Wayne Reynolds (sorry if that's spelled wrong, didn't look it up) but I can't disagree with boobies.
  11. fuzzlewump

    Why we like plot: Our Job as DMs

    In my opinion you're confusing John McClaine and Rambo here. (I'm talking only about Die Hard 1 here). The odds are against McClaine, but he doesn't just take the elevator to where the hostages are and the BBEG are and just open fire. He is very cool and calculating, hiding from his pursuers...
  12. fuzzlewump

    Why we like plot: Our Job as DMs

    From my point of view, only if the players want their characters to be able to lose. I think most players want a real possibility of failure, because that makes success sweeter, so that does not interfere with OP's post at all. If you do have players that don't want failure to be a possibility...
  13. fuzzlewump

    D&D actual book or online book?

    Hi Nivek, I think it's more important that you have access to the book so that you can see if you want to allow whatever it is they want to take. I don't think anything in Martial Power is especially broken (after a bit of official errata, that is,) and it is a WotC product so I'd say yes, let...
  14. fuzzlewump

    The Essentials articles are atrocious.

    I'm not trying to throw in the 'last word', I just see that we are just arguing our standpoints and the discussion is going nowhere. I always enjoy seeing mindsets change a bit as a result of discussion, because that happens to me all the time, but this time we'll just have to throw in the...
  15. fuzzlewump

    The Essentials articles are atrocious.

    I think I misread Umbran's post, I'm still not quite sure what he was trying to say, but thanks for the correction. What? So, if you had the choice between the two, double chances or normal chances, you would pick normal chances because it's only results that matter? Also, what is this notion...
  16. fuzzlewump

    The Essentials articles are atrocious.

    So, you avoid combat advantage, weapon expertise, weapon proficiency bonus, high main stat because "odds are meaningless"? You can't have both at the same time. Either you avoid things that improve your odds because they are "meaningless" or you see value in the odds. Which is it? Oh, one more...
  17. fuzzlewump

    The Essentials articles are atrocious.

    No statistics altering, I think we're talking about a d20 rolls here. Those will happen in combat, out of combat, anytime. The only threat to what you're deeming as "your statistics" when responding to Cadfan is an unfair die. If you rolled a d20 twice, ever, and they were both 20's, would you...
  18. fuzzlewump

    4e Annoyances for those who like 4e

    1. For me, it's a problem with the naming convention. I think it would have been more interesting have real names for the places, like an Eladrin name for the Feywild, like for example a Tolkien-type name "Lothruin" and underneath would say "colloquially known as Fae, the Wild Beyond, or the...
  19. fuzzlewump

    The Essentials articles are atrocious.

    Wait, you just made up numbers. Try flipping a coin. You described a situation where you flipped heads 12 times in a row (rolled an 11 or above 12 times in a row.) Every time you flip it's a 50% chance of one or the other, I agree. That does not mean it's a 50% chance to flip 12 heads in a row...
  20. fuzzlewump

    The Essentials articles are atrocious.

    http://community.wizards.com/charop/wiki/Fighter/handbook I don't know about any other part, because I don't look at any other part, but CharOp puts out some great handbooks. I don't see how they are broken or irrelevant.
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