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  1. fuzzlewump

    Taken Prisoner

    Player's are going to want to play through the capturing process, especially if it isn't the first session of a campaign. Wizards will teleport away, rogues stealth and sneak away, etc. Real people really don't like being captured. Allow and encourage this, maybe some organically get away and...
  2. fuzzlewump

    Limiting At-Will Powers

    Do the players have the same qualms? Or, if you're a player, do the rest agree? That's goes for any and all rule changes, that I think everyone should agree to them, but this in particular seems like something that players just would not like. I do not see an increase in fun from going to the...
  3. fuzzlewump

    Stringing together multiple encounters

    @eriktheguy, and to everyone. What's the benefit of doing this over just saying, okay you get everything back, next encounter? Is having any players sitting out for even 1 round worth any amount of attempt at simulation in the world of D&D? If so, why? And do the player's agree? As a player...
  4. fuzzlewump

    Pyromancer Mage: Balanced?

    Yeah, it would be simpler. If I recall correctly Mearls was toying with the idea of taking out resistances and instead adding reactive abilities that monsters do upon being hit by something they would be resistant against. But I think the balance in pyromancer vs. other wizards, or the...
  5. fuzzlewump

    Using fortune cards to reward roleplaying

    What about requiring a coin flip, or a roll of 11 or above or what have you, upon usage of a fortune card. If win the flip, the card happens normally. If you lose it, the opposite effect occurs. This means the cards are power neutral, and actually have an element of "Fortune" which the current...
  6. fuzzlewump

    Actual play examples - balance between fiction and mechanics

    Good point there on pre defining difficulty. I really don't use skill challenge rules I just try to roll with it in 4e based on what players say. But I try to not just let one player dominate. As far as charm person versus diplomacy, it's just very boring for me to have a diplomacy and disguise...
  7. fuzzlewump

    Actual play examples - balance between fiction and mechanics

    ExploderWizard Part of it I think is the shift between player success and group success. If the challenge requires just one success, and the wizard has charm person, my diplomat sure is bored. With the artificial barriers to player input the group has to work together (talking about obsidian...
  8. fuzzlewump

    Porting FATE Aspects into 4th Edition

    Understood. As far as gaming it, you just need an aspect that can come up often but won't hurt the PC when it's compelled that much. Like the Half-orc who has the aspect Loud-mouthed, or the Cleric who doesn't kill. Then a combat aspect. Not to mention the characters who don't use that many...
  9. fuzzlewump

    Porting FATE Aspects into 4th Edition

    I don't think aspects work in D&D (after trying it), unless the DM is strict about what they are. Otherwise, the players will pick only rules related aspects and force them into play whenever possible. The people who picked aspects that can come up in combat, or almost always in skill challenges...
  10. fuzzlewump

    Was I being a dick to do this.

    DM perspective: good job. I'm thinking of doing a very similar adventure. They come upon a cave with orcish (Giantish) writing outside of it, with a skull and crossed axes drawn next to it to intimidate intruders, but the Giantish says "Need Help, Inquire Within." They're stuck on this island...
  11. fuzzlewump

    Would You Play In This Game?

    Wait, is this Big Trouble in Little China? If so, I'm all for it.
  12. fuzzlewump

    How much should players be expected to actively contribute to the group's dynamics?

    I don't have a lot of insight for your situation, but I agree with you on the whole. No matter what group it is or game we play I expect a level of player engagement. If that's not there, then I just say it's not fun for me and welcome someone else DM instead. On that note, I would voice your...
  13. fuzzlewump

    Shouldn't most Rituals be free?

    Interesting, I didn't know about that epic destiny. Imprisonment takes an hour to cast, which I would exclude from the full-round cast time, and it's level 28. I like how there is basically an illusion spell called "hallucinatory item" that functions like a Silent Image from 3E, albeit a level...
  14. fuzzlewump

    Shouldn't most Rituals be free?

    I was thinking for my next game I would allow (at 4th level) 2 free rituals per day that cast as full-round actions, to anyone who can cast rituals including people who just have the feat. Possible limitation to only allow rituals with casting times of 10 minutes or less, and no item creation...
  15. fuzzlewump

    The Role of the Wizard, or "How Come Billy Gets to Create a Demiplane?"

    Well, for example, you'd just make magic much less powerful. There is no invisibility spell, or if there is one it's a very short duration and very limited; but there's a spell that gives you and your group a bonus to move silently and hide, and let's you turn completely invisible for a minute...
  16. fuzzlewump

    Borders trouble, could lead to BIG TROUBLE!

    I prefer penny-pinching money grubber, thank you. Also, free gaming at my place! Everyone's invited!
  17. fuzzlewump

    Essentrials-only, what'd your party be?

    Our group has been playing Essentials only, actually. Campaign 1: Hexblade (me,) Hunter, Knight, Warpriest of Sun, Thief Campaign 2: Scout (me,) Sentinel, Cavalier Seems like we're working on trying everything! I really like the Hexblade, and while I don't like the Scout as much, it seems like...
  18. fuzzlewump

    Player challenging DM authority and competative

    So what if there are two rogues in the party? Sneak attack stacks. There seems to be other issues in this party, but what's the deal with that?
  19. fuzzlewump

    D&D 4E 4E is too balanced - options to replace all martial dailies?

    Arlough Everything you are saying is correct, but I'm not sure what you're responding to. What does the problem of blowing all your dailies in the first and only combat, a problem for any classic class, martial or no, have to do with the believability/acceptability of martial dailies?
  20. fuzzlewump

    Are You Using Skill Checks and Skill Challenges

    Yes. Only... it doesn't make a bit of difference guys, the skill challenges are inert. Does that mean they don't work? Yes. Wait a sec. I think we're jumping the gun a bit. What? The skill challenges are inert. But it's still there.
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