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  1. Shades of Eternity

    D&D General Let's make the upper planes playable!

    You realize you might see a modron version of Unicron in Spelljammer, right? :p
  2. Shades of Eternity

    D&D General Let's make the upper planes playable!

    It has to be the former and even have some internal struggles; otherwise, it isn't playable, which might as well not exist. So far, I got Mount Celestia (Trials) Bytopia (Games) Elysium (Heroics, including heroic disagreements) Arcadia (Cyber Ape-Angel Order) Beastlands (Animal morality tales...
  3. Shades of Eternity

    D&D General Let's make the upper planes playable!

    Plus you could make the equivalent of the Marquis that intend to cull the lower planes, while Mount celestia wrings their proverbial hands. And the worst thing is they made head way. They have setup a plan to reduce the evil in the universe.
  4. Shades of Eternity

    D&D General Let's make the upper planes playable!

    Arborea is strange it has both some heavy definition (elfs and olympians) and none. What would you consider its one unique thing?
  5. Shades of Eternity

    D&D General Let's make the upper planes playable!

    Ysgard has so much going for it that I probably don't need to do anything for it. Just grab a book of Nordic mythology and/or a marvel comic and most of the work is done for you. but I will ask what is different From Ysgard when compared to the 9 realms of myth?
  6. Shades of Eternity

    D&D General Let's make the upper planes playable!

    Okay did Cardinalian - aces low I am open to any feedback.
  7. Cardinalian Aces Low_Page_1.jpg

    Cardinalian Aces Low_Page_1.jpg

  8. Cardinalian Aces Low_Page_2.jpg

    Cardinalian Aces Low_Page_2.jpg

  9. Shades of Eternity

    D&D General Let's make the upper planes playable!

    It does make sense to make the planes that aren't defined the dumping grounds of the gods. I am still more curious to see how to define planes to make them playable on their own merits. Honestly, I may repackage my own outsider species for my purposes. The card species and the idea of...
  10. Shades of Eternity

    D&D General Let's make the upper planes playable!

    stewing on Bytopia, I like the idea of my anthropomorphic playing card outsiders as the basis. However, I need some feedback on proceeding before I start writing up the monster manual entries. Firstly, a name. Here are some potential names: Cardinalians A name that emphasizes their...
  11. Shades of Eternity

    Paragons of neutral good

    Pippi Longstocking (from the children's series by Astrid Lindgren) is independent and quirky. She helps her friends and the less fortunate in her own way.
  12. Shades of Eternity

    D&D General Let's make the upper planes playable!

    Now an important question. Which planes have dinosaurs?😃
  13. Shades of Eternity

    D&D General Let's make the upper planes playable!

    I rewrote Elysium when it struck me that it could be an interesting take on neutral good. Namely Superheroics. This is a plane that sees everything through 4 colored comic lens. Here goes nothing. Elysium: Plane of Heroic Virtue Theme: The eternal struggle for goodness, where every...
  14. Shades of Eternity

    Paragons of neutral good

    Whom would be considered neutral good, but still have personality? I will start with the Tick: the best blue superhero 😎
  15. Shades of Eternity

    D&D General Let's make the upper planes playable!

    I decided to see what a Nephilim would work like, and so did one, so here it is. Open to all feedback. :D
  16. Archon of Accord_Page_1.jpg

    Archon of Accord_Page_1.jpg

  17. Archon of Accord_Page_2.jpg

    Archon of Accord_Page_2.jpg

  18. Shades of Eternity

    D&D General Let's make the upper planes playable!

    This one needed less work (which seems like a trend for the chaotic realms). I decided to mix some classic tales into the mix. Beastlands: The Circle of Sovereignty The Beastlands are ruled by an eternal concept known as the Circle of Sovereignty, symbolized by the great Lion King of Beasts...
  19. Shades of Eternity

    D&D General Greyhawk and Polearms

    Because my mind won't shut off. The Polearm of the Seven Spears Weapon (glaive, halberd, or pike), artifact (requires attunement) The Polearm of the Seven Spears is a legendary weapon forged from seven distinct pieces scattered across Greyhawk. Each piece holds immense power and historical...
  20. Shades of Eternity

    D&D General Greyhawk and Polearms

    Stewing some items: Lance of the High King Weapon (lance), artifact (requires attunement by a lawful-aligned creature) This ornately decorated lance symbolizes the authority and strength of the High King of Aerdy. Unerring Strikes: When you attack a chaotic creature with this lance, your...
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