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  1. Shades of Eternity

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    I honestly like referring to opponents as 'the bad guy" because it takes out a lot of the racial coding. When I did my work, I made their function based on equipment and then slapped on a tweak based on species. one last thing I am a particular fan of Minotaur PCs, or as I like to call them...
  2. Shades of Eternity

    D&D General In 2025 FR D&D should PCs any longer be wary of the 'evil' humanoids?

    I always thought more people played PC Kobolds than Gnomes. They are like little dragon dudes.
  3. Shades of Eternity

    D&D General Kara Tur 5e

    I can see two groups. 1. the benevolent society that does things for adventurers behind the scenes. 2. but I'm a sucker for another group They are technically Argentine mercenaries, but the Japanese wrote them, so maybe some sort of rowdy bunch of mercenaries to use as friends or foes...
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    1755481215160.png

  5. Shades of Eternity

    D&D General Kara Tur 5e

    What's a good symbol for a benevolent society that is inspired by the white lotus society in Avatar, the harpers, and the ikari warriors from KOF (and probably a dab of Full Metal Panic)—basically, a plug-and-play support system for adventurers in Kara-Tur.
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    1755348505013.png

  7. Shades of Eternity

    D&D General Kara Tur 5e

    Laothan: The Kingdom Under Shadow Then and Now Laothan was once a lush, monsoon-fed realm of terraced rice fields, jungle hills, and bamboo villages. Its people, the Seng, were known for their artistry, silverwork, festivals, and devotion to the Path of Enlightenment—especially the Ku Nien...
  8. Shades of Eternity

    Canada Worldbuilding

    Part 3 - Kaylna Country"Some places ‘round here don’t just tell stories—they make ‘em up while you’re standin’ there.Heard a chapel preach itself.…Don’t go near the weeping milepost."—Stumpy Magree Kaylna Country - Part 3 - Weird Landmarks, Towns and Babas! I think I'm finally starting to run...
  9. Shades of Eternity

    Real Life Monsters

    Hogweed Goliath https://www.invasivespeciescentre.ca/invasive-species/meet-the-species/invasive-plants/giant-hogweed/ now imagine it being able to move.
  10. Shades of Eternity

    Real Life Monsters

    as crazy as it is, moose. big enough to break a car fast enough to narrow the ranks of unprepared hunters aquatic and naturally doubles back, so if you follow its trail, it sees you coming. plus that prehensile nose. I'm not entirely convinced that moose aren't a deer that made a...
  11. Shades of Eternity

    Real Life Monsters

    plant monsters are a particular favorite. Until a trip behind the scenes at the Muttart Conservatory. I had no idea that orchids do the same thing as carnivorous plants: clamp down on bugs. https://en.wikipedia.org/wiki/Pollination_trap I think they need an adult. :p
  12. Shades of Eternity

    Real Life Monsters

    This is a list of real-life creatures that, with a twist or two, would be amazing for your bestiary? I'll start with my favorite. https://en.wikipedia.org/wiki/Hydra_(genus) I went to Elk Island National Park near Edmonton, Alberta, Canada, and they blew my mind. Essentially a freshwater...
  13. Shades of Eternity

    Playing AS monsters?

    That's pretty much the default of the Hodgepocalyse: the monstrous in every day life. I tried to push the envelope of potential pc species. You can blame Rifts as an inspiration. 😎
  14. Shades of Eternity

    I don't get the arguments for bioessentialism

    yeah most elves , if they were young, might have only shown up during the age of exploration and are only now looking forward to their retirement plan.
  15. Shades of Eternity

    I don't get the arguments for bioessentialism

    I've always preferred GURPS Goblins They are clever, social beings with the personality of a mad scientist and are usually the default short species of Banestorm. They were the inspiration for my work. I never could stand the "childish monsters" that Pathfinder loves to use...
  16. Shades of Eternity

    I don't get the arguments for bioessentialism

    Worf was also a big nerd. Data and Geordi usually sought him out when they needed a third nerd for things. In fact until ds9, he was probably known more for his tinkering then his fighting ability. Plus Nog went from a delinquent to an outstanding officer.
  17. Shades of Eternity

    I don't get the arguments for bioessentialism

    Yeah, adventurers should always be the exception. I'd almost do the attribute bonuses, as the old saying goes, by guidelines. You don't know where to put your attribute bonus. Here's a lazy option.
  18. Shades of Eternity

    I don't get the arguments for bioessentialism

    But what if the species were smarter than average (such as corvids, which are wicked smart, pass on generational knowledge, and seriously hold grudges, and that's just the birds in our world).
  19. Shades of Eternity

    I don't get the arguments for bioessentialism

    So it's avoid cultural stereotypes masquerading as species?
  20. Shades of Eternity

    I don't get the arguments for bioessentialism

    One of my recurring themes in my gaming material is "the monstrous in everyday life," where creatures that are monsters do relatively normal things (most likely because of Sesame Street), and that reflects that. I have a feeling this term refers to something completely different. I was raised...
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