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  1. Shades of Eternity

    D&D General Kara Tur 5e

    https://breadthofpopsanity.blogspot.com/2018/06/kara-tur-some-thoughts-part-3-classes.html concepts on how to reskin the current class list .
  2. Shades of Eternity

    D&D General Kara Tur 5e

    https://breadthofpopsanity.blogspot.com/2018/03/kara-tur-some-thoughts-part-2-race-ideas.html species ideas.
  3. Shades of Eternity

    D&D General Kara Tur 5e

    https://breadthofpopsanity.blogspot.com/2018/03/kara-tur-some-thoughts-part-1-overview.html Already did some stewing. Went more for the pulp culture references. I'll post more if there is interest.
  4. Shades of Eternity

    D&D General Whom keeps the torches lit?

    Noticing a lot of dungeons seem to have torches lit , allowing illumination. So asking Whom keeps them lit and why?
  5. Shades of Eternity

    D&D General Saurials and Common Sign Language

    I love saurials too (and wrote the book to prove it) I can see scent component.goes a long.way of making their sign language like a tone based language.
  6. Shades of Eternity

    Canada Worldbuilding

    “History clings to Kalyna Country like burrs to wool—stubborn, sharp, alive.”Where ghost-wheat grows, rushnyks guide, and every meal dares a spirit to listen.The roads are broken. The past isn't.Kaylna Country - Part 1 - A Prairie That Remembers
  7. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    The man responsible for rhe children's crusade
  8. Shades of Eternity

    Canada Worldbuilding

    Strathcan Field Operatives - Part 2 Strathcan Militia - Part 2 - Strathcan Militia Field OperativesIn the wastes, chaos reigns. But the Strathcan Militia answers with precision, psychic grit, and post-apocalyptic discipline.Uniforms may fray but the order holds.
  9. 053771469d21a605df00a6f6861af294.jpg

    053771469d21a605df00a6f6861af294.jpg

  10. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    the greek horoscopes are true. when a planet is in ascendant, it determines which aliens are on "vacation" on the planet.
  11. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    yup <looks at the story the kings demons>.
  12. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    and the nordic aliens are like ...right there.
  13. Shades of Eternity

    dumb premise for a game - Medieval Aliens

    I've been on a "mocking ancient aliens" kick lately, so having a premise. What if the Middle Ages in Europe were because of aliens? I'll start William the Conqueror was a hybrid.
  14. Shades of Eternity

    Canada Worldbuilding

    From broken borders rose iron order.The Strathcan Militia—Canada’s last line, forged in psionics, pragmatism, and post-apocalyptic grit.Uniforms fray. The order holds.Strathcan Militia - Part 1 - Canadian Military Evolution
  15. Shades of Eternity

    D&D General Why did Marids change?

    we shouldn't kink shame. :D
  16. Shades of Eternity

    D&D General Why did Marids change?

    Why did they change from the symbol of rebellion while looking incredibly hot to bloated fish people? your choice whether to give the right answer or the absurd answer. :p
  17. Shades of Eternity

    D&D General How do devils actually get to the world from hell?

    we should have a machine that opens a portal, but it's like a vending machine.. you have to put in soul tokens to plane shift.
  18. Shades of Eternity

    D&D General How do devils actually get to the world from hell?

    imp-o-grams is how I would do it. adjust them to act as messagers for hell as a whole. make it easier to open a portal to release them at key locationss, and let them wander the planet.
  19. Shades of Eternity

    Canada Worldbuilding

    They’re not the cheapest. They’re not the nicest.But when the Arsenault Angel Company takes a contract—It gets done.Clean. Fast. Final.Meet the most feared merc family in the Wastes: Thornlands - Part 5 - Arsenault Angel Company
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