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  1. Steve_MND

    Season 4 Curse of Strahd and Adventurers League

    I love the fact that people out there actually have more than one "group" in their local area that is interested in AL, or that people have the time and luxury to schedule stuff as opposed to trying to grab something when it occurs. But please keep in mind that many of us don't have that...
  2. Steve_MND

    Season 4 Curse of Strahd and Adventurers League

    Not at all. But IMHO new things like that -- which lets be honest, are being added only because it suits the marketing needs of the new books -- should be added in for flavor, and not as an underlying core element of an entire campaign setting, which Madness (or certainly "trapped in another...
  3. Steve_MND

    Adventurers League Adventures Now Available To All

    Nice, thanks! I have all the season 1-3 mods so far saved locally, but there are probably a couple of ones I wouldn't mind throwing a few bucks at for a re-edited copy of, honestly.
  4. Steve_MND

    Season 4 Curse of Strahd and Adventurers League

    Or, to put it another way, people who cheat are, well, still going to cheat, and the rules that have been added are really only going to inconvenience the non-cheaters. Which is a shame. AL is such a conflicting mess of rules and non-rules. You can't mix and match certain rules sets, but they...
  5. Steve_MND

    Adventurers League Adventures Now Available To All

    i wouldn't got that far. However, I'm honestly hoping they all would have gotten a fresh editor-once over before they were added to the DMGuild site, because some of the editing on them is really bad, and you don't want that sort of issue to be the representatives of your brand new site (which...
  6. Steve_MND

    Season 4 Curse of Strahd and Adventurers League

    I'm not talking about my personal vision of AL, I'm talking about the one, single inviolate rule that the very concept of Organized Play is based on: the concept of portability. That you can take a legal character anywhere, across the country, or the continent, or the globe, and sit down and...
  7. Steve_MND

    Season 4 Curse of Strahd and Adventurers League

    No, I get that. I just feel that is not a good idea (IMHO) to try and add something along those lines -- with the whole Ravenloft/demiplane/trapped etc. -- in an already existing continuous open-format drop-in type of Organized Play campaign like AL currently is. It follows from the same...
  8. Steve_MND

    Cutting Words Canceling Nat 20

    I understand the reasoning they are using behind it, but I really do not agree with the premise in the first place. There should not be any way to adjust the "physical roll" -- so to speak -- of any die roll. If you rolled a 17, you rolled a 17 -- the physical die, sitting on the physical...
  9. Steve_MND

    Season 4 Curse of Strahd and Adventurers League

    Hmmmm. I'll wait for final judgement on this when it's actually released and we see more details on Season 4, but I can't say I'm especially enamored of the concept. Like the attempt at a madness-inspired elements with Season Three, I think the gothic horror elements are something that needs...
  10. Steve_MND

    D&D "ask me anything" on Reddit 1/15 at 3 pm PST

    Even so, as best I can tell, the cost of gaining the mods is a one-time fee, not like a once-per-table or even a once-per-con thing. Once you have them, you have them. And at an average of 3 bucks per mod, let's say, that's literally pennies per convention player. If a convention is honestly...
  11. Steve_MND

    D&D "ask me anything" on Reddit 1/15 at 3 pm PST

    Because people need to eat, and sleep, and have their day jobs during any particular 24-hour period? I think 36 hours is a bit brief for people to be getting all mind-blown panicky here yet. Man, don't I know it. Absolutely bonkers. Oh! You mean specifically about this issue. Well, that's...
  12. Steve_MND

    D&D "ask me anything" on Reddit 1/15 at 3 pm PST

    Dwell on it? For heaven's sake, we just found out about it yesterday, we got more info from the admins today, and they are having an AMA tomorrow. How do people even have the time to start getting 'restless' in the 36 hours or so that the info first broke?
  13. Steve_MND

    Adventurers League Adventures Now Available To All

    This isn't necessarily a bad thing; Pathfinder Society is extremely popular, and has been doing essentially the same thing using a very similar model for years now. Agreed, this is a potential concern. Unfortunately, this sort of stuff will only make an extremely loosely-regulated campaign...
  14. Steve_MND

    DDEX3-10 Quelling the Horde *Spoilers*

    Grid only DM? Well, since I did these so early, compared to most, you (or anyone else that wants to use them) might be interested in the grid maps I did then for the caverns. https://www.dropbox.com/sh/swlwdx5ynlon4sa/AADRo9SIv1BVcwI2B_34TejWa?dl=0 I think that should work. Unzip it, spend a...
  15. Steve_MND

    DDEX3-10 Quelling the Horde *Spoilers*

    It ran maybe 4.5 to 5 hours, so I'd say it was around the normal time frame for an AL mod, and the way our group tends to play. That said, once the gang got in the caverns, it was literally a round-by-round slugfest, as they never dropped out of initiative once, due to the close quarters of the...
  16. Steve_MND

    Legality of AL adventures on Dungeon Masters Guild

    Pure speculation, of course, but they might be thinking about a model more similar to that of Pathfinder's Society which (IIRC; it's been ages since I last played that) you bought the individual mods for a couple of bucks each and then you could run them as often as you wanted. I don't mind...
  17. Steve_MND

    DDEX3-10 Quelling the Horde *Spoilers*

    Fair enough. It was still an exhausting slog, but I'm glad it was just a typo in the APL bit. That should probably be noted in an addendum or something online.
  18. Steve_MND

    Cutting Words Canceling Nat 20

    AL explicitly doesn't make rulings on that sort of stuff. That said, I'm guessing that the reasoning behind his argument is that specific 'cutting words' trumps the general 'nat 20 always hits' altho i can easily see why it might be disputed,as it possibly contradicts with other rulings...
  19. Steve_MND

    DDEX3-10 Quelling the Horde *Spoilers*

    It was fun to run, but I'll be perfectly honest -- I can't realistically agree that this mod is "optimized for a party of five 1st-level characters." At the end of it, all my players agreed that it was a "draining slog" that was more exhausting than fun, and afterward two of them actually asked...
  20. Steve_MND

    OotA Magic Items AL Legality *spoilers*

    Back in Living Greyhawk, one of our Triad had an important storyline NPC show up on the field briefly during a battle interactive premiere. He was only intended to be there momentarily as a means of providing extra tension and urgency to the fight -- to scare the players and then disappear back...
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