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  1. Horwath

    D&D 5E (2024) Modest Ranger Fix

    honestly, by now I would trade every instance of anything with HM with bonus skill proficiency, bonus expertise or bonus 3 tools languages, that would be 9 instances of it, capstone: +4 WIS and +4 STR or DEX.
  2. Horwath

    D&D 5E (2024) Modest Ranger Fix

    nothing happens to those casts. they go from 6× to permanent.
  3. Horwath

    D&D 5E (2024) Modest Ranger Fix

    paladins get +1d8 damage on every attack at 11th level... this is a capstone feature, even with +2d6 it's a average capstone, compare to barbarian: +2 attack, +2 damage, +2 AC, +40 HP, +2 STR save, +2 CON save., +2 Athletics,
  4. Horwath

    D&D 5E (2024) Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc

    Agree, mostly, monk should get ability to bypass resistance to nonmagical damage and elemental monks could add some elemental damage to their attacks. nice description on how a dragon would be very hard for a bunch of commoners is: resistance 5 to nonmagical B/P/S damage. now in addition to...
  5. Horwath

    D&D 5E (2014) Running several combats in a row

    THIS is one of those scenarios where "short rest" classes are doomed, unless you can get 1min Short rests, those running combats are awful for those classes, long rest classes have resources to stretch somewhat between several combats, but in general, you should get Short rest after every...
  6. Horwath

    D&D 5E (2024) Hunter's Mark, Hex, and the illusive balance

    just say that both spells last for full duration, always. and you can pick new target with Bonus action.
  7. Horwath

    D&D 5E (2024) Should skills for a campaign based on the 1800s be different from standard D&D

    hmm, this could be condensed even further. Athletics(str/dex/con), ability depending on activity Stealth(dex/int) Perception(int/wis) Influence(str/cha/int) Lore(int) Background gives 1 skill, classes give 0,1(bard, ranger) or 2(rogue) skilled feat: +1 skill skill expert: +1 expertise classes...
  8. Horwath

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    well, second wind is self restockable, that makes it valuable.
  9. Horwath

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    why would anyone? why play something that has a special ability: roll d20? unless I can make up what the results are of that d20 every time I roll it?
  10. Horwath

    D&D 5E (2024) Is it possible to balance the six abilities?

    I would keep dex as damage for ranged and option for dex to be damage on melee or STR, but every weapon would have MIN STR requirement, basically bigger base damage die, higher MIN STR, dagger could be N/A, while shortsword would be 10, and greatsword/axe 18 or even 20. so you have 22 dex and...
  11. Horwath

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    in 4E you literally do not need to modify anything, power level difference between powers is so little that you could pick any power from any class, with level being respected OFC. 5th level fighter taking Fireball once per day instead of 5th level fighter attack once per day? Who cares, not...
  12. Horwath

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    heavy armor, half a feat, but that is too expensive IMHO, so 1/4 feat weapon mastery also too expensive in PHB, so each 1/4 feat?ish? 3/4 in total fighting style; 1/2 feat second wind? 1/2 feat? maybe? so that is 2 full feats or 4 background feats, or just +4 ASI add martial weapons for 1/2...
  13. Horwath

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    we use that administrating potion to another character is an Action, it's simply more work and coordination to complete. also, depending on level of the potion(1-4), a character can spend 1-4 HDs with the potion. same with healing spells, get healed by 2nd level Cure spell, you can spend 0-2 of...
  14. Horwath

    D&D 5E (2024) Should a general Adventurer class be created to represent the Everyman?

    I would say that 1st level fighter is fresh out of 8-12 week military boot camp.
  15. Horwath

    D&D 5E (2014) Drawbacks to Increasing Monster AC Across the Board?

    I like this idea also, no need to have 2 "attacks rolls" for the same thing, it's either variable attack and fixed damage where armor improves AC and maybe some damage reduction vs auto hit where is damage against armors damage reduction.
  16. Horwath

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I'm saying that Long rest classes can pace themselves around Long rest that is needed by everyone in the end. and short rest classes count on atleast 2 if not 3 resets of their abilities. now, if Short rest is 1min long with a fixed per Long rest limit(2 or 3), their recharge rate can be more...
  17. Horwath

    D&D 5E (2014) Drawbacks to Increasing Monster AC Across the Board?

    not really a binary as you have a critical hit, so it's atleast trinary, I just granulated it more. when we played 3E we had a house rule that roll of of "1" is -5 on the dice and roll of "20" is 25 on the dice, so no instant failures or success by roll alone. little convoluted but works if...
  18. Horwath

    D&D 5E (2014) Drawbacks to Increasing Monster AC Across the Board?

    problem is that high attack roll is not rewarded, except a crit, so we have that the roll of 7-19 is completely the same and we just hope for a "20" there could be degrees of success for extra damage or "mini-crits" for better rolls. beat AC by 5, +50% damage beat AC by 10, +100% damage beat AC...
  19. Horwath

    D&D 5E (2024) Elemental Adept is a Bad Feat. Elemental Damage Vs Radiance Etc

    that is it, a feat should not be niche, or it should be with added caveat, that you can pick two niche feats instead of a normal one(only one +1 ASI). sub-optimal choice=trap choice. a feat can be flavorful, thematic and strong. Look: Telekinetic
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