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  1. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    I agree, you have only 16% of 16+ STR, even with +2 bonus included. the +2/+1 or +1/+1/+1 pushed the average from 10,5 to 11. now the average array of 11,11,11,10,10,10 can become 12,12,12,10,10,10 or to have little diversity, average Joe has array of 14,12,12,10,10,8. arrange it how you will...
  2. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    if you use 3d6 for abilities, the average, that is 1 in 216 chance to have an 18, and as everyone in 5E has +2/+1 bonus, the +2 goes to 18. that is, 0,46% of population has 20 STR.
  3. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    this is where reality needs to give ground a little to game balance or think about 20 STR armor as heaviest jousting plate that was ever made. impractical for average foot soldier but not for the strongest man in town. also it's the reason the 2d6(greatsword) is more or less in same requirement...
  4. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    not including shields in EVERY light armor proficiency gained is a mistake by WotC.
  5. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    I was thinking something more granular 1Handed weapons and Bows damage: 1d4, min STR N/A 1d6, min STR 6 1d8, min STR 10 1d10, min STR 14 1d12, min STR 18 2d6, min STR 20 properties: thrown(40/120), +2 min STR(min 8) reach +6 min STR(min 12) Versatile(deals 2 damage types): +2 min STR(min 8)...
  6. Horwath

    Wizards of the Coast Reveals Revised Eberron Species Details

    that is not even full warforged, maybe wannabe, hehe
  7. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    I said that to make STR viable, ALL weapons and armor should have MIX STR, starting with 8 and up to 20. dagger could be N/A for STR
  8. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    lighter weapons would require less strength, and if you intend to go to melee combat, some 12 STR should be counted on. maybe pact of the blade could add half of casting score to STR score for weapon usage or full with additional invocation. 12 STR would be enough for a decent 1Handed weapon...
  9. Horwath

    EU Vice-president says once a video game is sold, it is owned by the customer.

    well, there is always the nuclear option, Comply to EU or you will not sell a single copy within EU and all complaints about piracy will be dealt within "shortest possible window".
  10. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    how is warlock punished and no one else is? and it would give reason to NON-GWM users to have STR higher than 8. also if everything has STR requirement, we do not not need weapon and armor proficiencies. Higher STR, more options for weapons. If your weapon is too heavy for you, get stronger!
  11. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    and we need more of those. not only weapon mastery ALL weapons should come with a STR requirement, maybe not daggers. and ALL armor.
  12. Horwath

    Wizards of the Coast Reveals Revised Eberron Species Details

    warforged still does not ave darkvision??
  13. Horwath

    Wizards of the Coast Reveals Revised Eberron Species Details

    This is why I would like to see templates for multi-species characters. Increase budget of origin feat to a "full" feat and have templates use origin feat slot. primary for aasimar, tiefling, shifter, dragonborn, goliath(halfgiant), and then add elf, dwarf, orc origin feat that can be added to...
  14. Horwath

    D&D General Weapon Mastery - Yea or Nay?

    yay, but.... idea is good, but as many mentioned, little under cooked. mastery should be broad ability,not chained to a single weapon, similar to BM maneuvers. IE: Graze; apply to all 2Handed and Versatile weapons Vex; apply to all Ranged, Light and Finesse weapons Topple; apply to all Heavy...
  15. Horwath

    D&D General What if we gave dragonborn four arms?

    they should have wings. those wings need to have limitations. IE: you need minimum 15ft of wide space to fly/hover. you can only lift off with 1/3rd of you carry capacity, that is 5×STR score, up to 10×STR score with half speed, cannot fly over it. you can fly only prof bonus×minutes per...
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  17. Horwath

    D&D General DMs, how do you handle 'split party' situations?

    scouting spells, player that controls the spell or a familiar can share info with rest of the party and get input on what should be checked next so that can involve the whole party in scouting. for stealth, 3,5e rules come in handy with -1 penalty on perception for 10ft of distance. so...
  18. Horwath

    D&D 5E (2024) Weird Potion House Rule Idea

    Funny, after every fight we chug about 20 or so potions...
  19. Horwath

    D&D General Wearing a lantern on your belt?

    well, relying on darkvision alone for living sure sucks, darkvision is basically, I do not fight with penalties in the dark.
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