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  1. Melkor

    First Impressions?

    Yeah, out of everything in the playtest rules, this is the one thing I can point to now and say I really do not like.
  2. Melkor

    The playtest has begun

    Kind of interesting to watch this all unfold after playing D&D for the past 26+ years. Exciting times, indeed.
  3. Melkor

    The playtest has begun

    Yeah, nothing here yet, either. Staggered release is probably the smart way to go to avoid server death. Edit to add: I spoke too soon. Just got the email.
  4. Melkor

    D&D 5E (2014) I don't like Dragonborn: Please stay away from D&D Next.

    As someone who's 4th Edition experience consisted of one campaign with a Dragonborn character, and one campaign with a Tiefling, and actually liked both characters, I voted "no." I would prefer the AD&D "classic" races and classes in the corebook, and the rest included as rules modules. Other...
  5. Melkor

    D&D 5E (2014) I don't like Dragonborn: Please stay away from D&D Next.

    Wait...Do Dragonborn turn to stone when killed, or explode? ;)
  6. Melkor

    D&D 5E (2014) What do you want the books for D&Dnext to be like?

    Consider me antiquated. I want the 3 hardbound book classic model. PHB, DMG, MM.
  7. Melkor

    D&D 5E (2014) Designing Monsters for 5E (Hobgoblin)

    I like this as well, but I also would be happy if the "generic" versions of monsters in the MM were just listed as "Hobgoblin," and the "Slaver" or other specific titles were sub-entries.
  8. Melkor

    D&D 5E (2014) Play experience contributing to D&DNext expectations

    Right. I mention that in the first sentence. For the record, the "common sense" portion of my post was not an insult aimed at people who play with adversarial DMs, it was simply me describing how the DMs I have played under do not punish people simply for bad luck, but only when they make...
  9. Melkor

    D&D 5E (2014) Play experience contributing to D&DNext expectations

    I truly hope that D&DNext can accomplish that without punishing a player that might not want to fully optimize their character with just the right choices and combos because that isn't their style of play. Some players simply care more, for example, about telling the story than they do about...
  10. Melkor

    D&D 5E (2014) Play experience contributing to D&DNext expectations

    I must spread experience around before adding to yours again, but thanks for stating/asking what I was trying to say better than I could.
  11. Melkor

    Casters vs Mundanes in your experience

    Surmos, I think part of it is that some of us don't see the problems because of the groups we have played with and I guess that makes us very fortunate compared to others. I have posted a couple of topics on this today. It's not that we have a lack of willingness to budge on this stuff, it's...
  12. Melkor

    [L&L] Balancing the Wizards in D&D

    I'm certainly not trying to make this a personal issue, or be hostile in any way. Please take a look at my other post on this subject about play experience. I mention in that post that I have probably been fortunate enough to have great DMs that have insulated me from a lot of these problems...
  13. Melkor

    [L&L] Balancing the Wizards in D&D

    With all due respect, GMforPowergamers, there are those of us who don't see it as a problem to begin with.
  14. Melkor

    D&D 5E (2014) Play experience contributing to D&DNext expectations

    Now, that title seems like it goes without saying, but, in reading the various threads on the development of D&DNext, one thing has continuously been brought to my attention. It would seem that my group's play experience is not similar to a lot of other gaming groups out there, and that really...
  15. Melkor

    Casters vs Mundanes in your experience

    I started playing around 1983 or 84, and have played with a couple of guys from that original gaming group ever since. One of whom loves to find rules loopholes and push the limits of exploiting a system. He is the same player that always plays a Magic User/Wizard. Even so, in my gaming...
  16. Melkor

    [L&L] Balancing the Wizards in D&D

    I agree. Quite a few memorable moments have happened in our games from a clever player who's wizard had run out of uber-effective spells.
  17. Melkor

    [L&L] Balancing the Wizards in D&D

    Opinions will certainly vary, and this is probably best kept to another topic altogether, but I think the "fallacy" is that true balance is actually obtainable in an RPG. Sure, it can be an aim or a goal, but again, I digress.
  18. Melkor

    [L&L] Balancing the Wizards in D&D

    Something I posted over on the Wizard's website: Instead of weakening all spells across the board, couldn't some spells include notes for how a Dungeon Master could offset the effects, so that the DM controls the game instead of having rules that limit the game? For example, for the Iron Golem...
  19. Melkor

    D&D 5E (2014) The Next Generation

    D&D became the success it has been over three plus decades by emulating a certain genre. Obviously, to become so popular, it has done something right. I would say the anecdotal evidence is that 4E didn't succeed as well as hoped because it began to move away from that. Telling a large portion...
  20. Melkor

    How will published adventure modules look?

    With the modular approach to D&DNext, I was just curious: How will published adventure modules look? Will we see a baseline of simple core? Will we see several different stats lines depending on the detail of the modules that are available? If this question has been asked before, please...
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