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    What are the top five essential ingredients that make up a good campaign?

    The ex-campaign sketch Our top essential ingredient is a good DM... a good DM and good players... good players and a good DM.... Our TWO top essential ingredients are a good DM and good players... and commmunication.... Our THREE top essential ingredients are a good DM, good players, and...
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    The d100 luck system, a revolution in gaming!

    Dunno if the LUCK attribute made it to CoC d20, but it's an easy conversion. Because d20 uses WIS instead of POW, and LUCK = 5 x POW, all you have to do to obtain the percentile-based LUCK score is to replace POW with WIS. Or simply roll a d20 against WIS. Likewise, you can make a DC result by...
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    Slaine: My First In-Depth Review (need feedback ;-)

    * No need to mention any personal background, except for affiliation with the company, or maybe experience with previous versions of the material. Free free to describe your target audience, tho. * No gimmicky terms. "Bone, Fat, Meat and Seasoning don't... cut it for me, pun intended. (: *...
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    DnD miniatures line

    Through Potomac Distribution, you can knock off 40% if you make a $100 or more purchase. Every year for my bday, I used to do this for my annual Magic fix. (: One good thing about plastic: They store fine in ziplock bags, and are light enough to carry. Players love fondling them, so, to keep...
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    Role-playing a Bards musical talents

    "Oh, death, and grief, and sorrow, and murderrrrr..." -- Steve Martin I say go for it. Get your dwarf a banjo and sing happy dirges. Cedric. aka. Washu! ^O^
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    The druid is not fighting!!! LONG!

    Re: And the original poster's take is? Well, he could have posted it on a certain other rpg board... (: Poster A: "I have a problem player." Poster B: "d20 is the WORST system ever. You should be playing (insert obscure system here) instead." Poster C: "WHAT??? There aren't even druids in...
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    Atheism in DnD Campaigns

    EQ RPG has an interesting take. Agnostics **know** gods exist, but don't follow a particular one. Yes, this does have consequences. The "kings" analogy actually might work here: Just as someone doesn't have to follow a king, someone can actively work against **all** kings. So someone who works...
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    The druid is not fighting!!! LONG!

    Ditto. One thought is to either set up combat to **ignore** the druid, or, better yet, make the **adventure** more suited for **all** the players, not just the combat-oriented ones. So here's my next question: If you were to run an adventure that de-emphasized combat and played more towards...
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    The Tavern!

    None! That includes the other players! (: But, really, a tavern is a great, overlooked way for **players** to "interview" new players. Unlike dungeons, you can "escape" from a tavern: Merely walk out the front door. So if the new player does something, well, **stupid**, your character won't...
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    Accordlands: Good name or not?

    All hail Goddess Judy Tenuta! (: Cedric. aka. Washu! ^O^[
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    Some random (and potentially pointless) musings on system simplicity and complexity

    Agreed. Best to discuss various "parts" of the 3e system. Two obvious parts: * Some mechanics streamlined 2e: attribute modifiers, DC checks. * Some mechanics made the game more "realistic" and detailed: combat. Overall, as Mark said, the mechanics also sought to settle the "rules arguments" of...
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    Critical Hits for Undead, Constructs...

    Re: Vital organs.... Ditto. Heck, in many bad monster movies, if you shoot a zombie through the brain it stops functioning. Also, some magical constructs were powered by a magical gem or other power source. Smack the source, and the construct goes inert. Of course, if you can crit an undead...
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    Fairness Point-Buy and rolls other than stats

    I did this. (: Each player would roll up six characters "straight up" (3d6 six times, no rearranging stats, yes THAT way!) then choose either one they rolled, or someone else's. This would actually create roleplaying challenges: a character would have two or three really good scores and one...
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    Less magical item dependance; an Idea - Testing the waters

    I think you can do this yet still have D&D's "common magic" setting. Potions, some miscellaneous magic, and +1 stuff are "common magic", so don't have any backstory. Everything else gets the Index Card of Doom. (: As the GM, you write down three things about each "powerful" magic item to make...
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    Poll: Who did play in a group where the master had a "pet NPC"?

    Why? I one of the worst games of AD&D I had in my life (okay, so the AC wasn't on and the cats were stinky (: the GM ran a "boss" monster who was @#$%^& hard to kill. I mean, he could pop in and out of rock and stuff. Being several levels below the party, it was infuriatingly boring as the...
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    How do you go about creating a campaign setting?

    Only replying to be complete, but I pretty much do what nsruf does: 1. Run an adventure. 2. Run a second adventure. 3. Mull on a backstory that would tie the adventures together. Something that campaign settings **don't** do is to take the consequences of one adventure on another. I'll be...
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    The druid is not fighting!!! LONG!

    Kill him and take his staff. Er, stuff. (: I'd also like to know more about the player. Does he **always** play like this? Or is he "trying to stay in character"? If the former, scale down the EL of the encounters for half a druid. (: If the latter, have a large tree fall on him and have him...
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    How do you go about creating a campaign setting?

    How do you run your adventures? Do you make them yourselves? Are they prepublished? In either case, find some way to connect the two; the more backstory you have behind your adventures, the easier your campaign will grow. Also, "eavesdrop" on your players. When they come up with a thought on...
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    What do you look for in a campaign setting?

    Main problem I have with campaigns is that they're so dry and lacking specifics that, if I'm going to do this much work fleshing it out, I might as well make up my own world. AFAIK, Scarred Lands is the **only** d20 campaign setting that has enough specifics for me to say "We're not in Kansas...
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    Second edition page layout. Was it better than the current one?

    Yep. 3e also has "widows and orphans". Really, for its flagship product, WotC really should have laid this out as a reference book, not a coffee table one. 3e: There's a problem with the art. It interferes with the layout. 2e: There's a problem with the art. It sucks! (: J/K, but if I want...
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