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    Prestige Classes: What exactly are they?

    Not to mention letting GMs create NPCs that players can't defeat because they've memorized the core books! (: Cedric. aka. Washu! ^O^
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    Fighting Styles: Which option to choose?

    Another vote to add a roleplaying element. Have your players start at 1st level in the core classes, and have them meet NPCs with various fighting skills. If the player wants one, you or he can then develop and describe the organization that teaches the skill. Might be fun to occasionally have...
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    Party Conflict

    Didn't happen often, but if it got out of hand, a monster with lots of hit dice would mysteriously show up. That quieted things quickly. (: Of course, the annoying parties are the ones when one guy makes a suicidal move and the others, in the spirit of group harmony, do likewise. But that's...
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    [Vile] (Sanity loss warning) LOTR: TRotK: Very Bad News

    Who'd win? Obi-Wan: "I returned from the dead." Gandalf: "I returned from the dead **and** got my clothes white and clean!" Jar Jar Binks: "Yassa meesta blah blah blah" Gollum: (Rips Jar Jar's throat out) Cedric. aka. Washu! ^O^
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    Player Characters are not fiction characters

    Fiction: "Where are we going, Mr. Frodo?" Game: "How much can we get for it, Mr. Frodo?" Cedric. aka. Washu! ^O^
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    What makes a good campaign plot?

    By keeping the game sessions fun for the players. Ultimately, if the players aren't interested in the campaign, you're not going to have one regardless how good it is. Also, pick up NPC Essentials for the ever-important recurring villain. Cedric. aka. Washu! ^O^
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    Can I shoot that?

    What's the context? In a dungeon or wilderness, they go kill things. In a village or city, they don't. I usually run low-level games. Low levels are a great crutch -- if the players get cocky, in comes the 6th level cleric with the Hold spells. (: OTOH, As a GM, your objective is to have game...
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    Characters 1st level but the background is 5th

    My situation is pretty much uncommon, but I've also run games where low-level characters do some pretty important things. In fact, many problem-solving and investigative adventures, which are easily short-circuited with a diviniation spell, are most easily run at low levels. My two bits for a...
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    has anyone come up with an alturnative to the standard Identify spell?

    Personally, I'm happy the Identify is no longer the "Pick it up, know everything about it" spell. Diviniation spells pretty much throw out a good number of adventure hooks and surprises by the GM. If the sword has a mysterious history and heritage, it's much more interesting to the players than...
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    Are these limitations on Player choice too much-- Long

    Pick up a copy of "Robin Law's Guide to Good Gamemastering". Looks like you're in a classic case of "what do players want". Cedric. aka. Washu! ^O^
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    Ignore List?

    Any way to have an Ignore button? The Motley Fool financial site boards have this feature. The current method is much less convenient since it requires page hops and typing in the offender's name. Cedric. aka. Washu! ^O^
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    What's wrong with being good?

    Ah, the joys of being chaotic stupid. Probably the easiest way to deal with this is to remove temptation. After you kill them (; don't have their new PCs start anywhere near a town. Have them start, say, as a gang expelled by a brigand group. They can live off the land, loot and sack merchant...
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    Adjusting a pre-fab module?

    Haven't played this particular module, but I start off by throwing out any combat that's not related to the plot or doesn't add anything to the adventure. I would then scale down the adventure, or ask myself how the encounter could be resolved besides through combat. And you can, of course, toss...
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    Help- my players stay out- I need to PC-proof this complex...

    Ye olde Gem of Magical Imprisonment. Basically, it's a deux ex magica item that causes all magical movement within an area or location to end up within the gem. Of course, you'll need to "leak" information to the PCs that the bad guy has made preparations against the PCs, such as hiring some...
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    Advice Needed Dump Prestige classes IMC yay or nay

    rotfl -- "I share your pain." Feh! Stick to the core classes. If said monkey's complain, smack 'em with a Compendium I (and add five levels to their adversary)! Cedric. aka. Washu! ^O^
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    High Level Battles - How to DM?

    Here's how you do it: Cheat. Marvel Superheroes Adventure Game, which uses the SAGA system, plays the game from the player's perspective. Thus, instead of fighting character vs. character (the convention for most RPGs), the GM assigns a difficulty level for a PC to attempt (even if it's to...
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    Advice Needed Dump Prestige classes IMC yay or nay

    My two bits is that PrC's should be used to enhance the campaign world, not provide kewl powerz. PrCs should be organization-based, and thus provide adventure hooks for the GM. For example, a player can't just trade in his XP for a level of Blackheart. He must first seek the organization and...
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    WOTC's research on gaming groups

    fwiw, I'm reading several d20 products that share your opinion (or at least emphasize roleplaying, trials, and location / organization-specific PrC's): * Scarred Lands Campaing Book: Gheldspad by S&S. * 1000 Faces by Citizen Games. * Call of Duty by ChainMailBikini. Personally, I like PrC's...
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    D&D Story in Entertainment Weekly

    Me neither! No, wait. I never bought one. Cedric. aka. Washu! ^O^
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    How to improve at DMing?

    Besides RoleplayingTips.com: * Robin's Laws of Good Gamemastering * NPC Essential (by the editor of RoleplayingTips) Both are under $10 and have reviews at RPGnet.com. Cedric. aka. Washu! ^O^
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