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  1. Mort_Q

    Shifting whilst prone

    There is one caveat; if the space you are in is occupied, and you want to stand.
  2. Mort_Q

    Powers that Force Move, Granting BA

    We all look alike online. ;)
  3. Mort_Q

    Powers that Force Move, Granting BA

    I didn't post in that thread. No, it's not cheesy.
  4. Mort_Q

    Powers that Force Move, Granting BA

    Your first post in that thread never mentioned a power, only asked if Teleporting 0 squared was still teleporting... which since teleporting has it's own special series of rules, people disagreed. Here, the forced movement and the free basic attack are both products of the hit effect, so no...
  5. Mort_Q

    Powers that Force Move, Granting BA

    You are not required to use the movement granted by powers. Ninjas!!! Flavour has nothing to do with it.
  6. Mort_Q

    harmonious thunder

    I'm missing the 'terrible nerf' here... it's a suggested wording change that, as near as I can tell, changes the RAW to RAI, albeit poorly.
  7. Mort_Q

    What does everyone think of...

    More choice of powers is always good. The only danger is that a racial power / class power combination is so strong that it becomes a 'must have.' That said, that danger already exists in other forms so... bring 'em on.
  8. Mort_Q

    harmonious thunder

    Well, assuming that that's the fixed version, then the Each target can take thunder damage in this way only once per round line must be missing... 'cause yah... that'd be some fine positive feedback.
  9. Mort_Q

    harmonious thunder

    Nor I, which is why I asked. :confused:
  10. Mort_Q

    harmonious thunder

    I can't really comment as I don't know what you're talking about. Is that a power? a feat? an item? What book? Article?
  11. Mort_Q

    Forced Movement

    My gut reaction is ... Meh, but that's not based on any text, nor do I see it as being abusive. Having a creature decide who is an enemy and who is an ally when they use a power on their turn is one thing, having them flip-flop on some else's turn is another. As I said, gut reaction. However...
  12. Mort_Q

    Hurl Weapon question

    I completely missed that... I assumed that the axe was an off-hand weapon.
  13. Mort_Q

    Forced Movement

    An enemy can pass through an enemy's (their ally) square by walking, so provided there is enough movement, you can move them through squares occupied by your enemy. An enemy can not pass through an ally's (their enemy) square by walking, so regardless of how much movement you have, they must...
  14. Mort_Q

    Creatures and Zones

    Huh? :confused:
  15. Mort_Q

    Creatures and Zones

    Searching is a resource hog; paid supporters can search. See the FAQ. As I understand it, you are correct, a creature need only have one square in a zone to be affected.
  16. Mort_Q

    Vertical Power-Uses

    With that errata: A flying creature can be pulled upward, if you're above it. A flying creature can be pulled downward, if you're below it. A flying creature can be pushed downward, if you're above it. A flying creature can be pushed upward, if you're below it.
  17. Mort_Q

    Hurl Weapon question

    A magic one-handed off-hand weapon will return when thrown, with the Hurl Weapon feat, as it is considered a heavy thrown weapon. I don't see anything controversial about it.
  18. Mort_Q

    New Wizard Summoning Spells!

    Looks like an editting error. Needs a bit of cleaning up, I agree.
  19. Mort_Q

    New Wizard Summoning Spells!

    It's a Standard Action, is it not? The sidebar on page 77, says:
  20. Mort_Q

    Is That Loot, or a Trap?

    I haven't looked at that download, but one thing I've been toying with for cursed items, is critical failures. PCs miss/fail on a 1 regardless, so this isn't adding in any penalities, just reflavouring them. So, when the player rolls a 1, have something happen that retroactively causes them...
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