I'm not sure what we're arguing about anymore. :confused:
The off-hand keyword only comes into play in attacks that let you use more than one weapon.
If you're only attacking with one weapon, there is no off-hand weapon, regardless of what is in your other hand.
That's my only argument.
It's 1d4, load free, 10/20 range, High Crit, small, with the multiclass feat.
It's 1d4, load minor, 5/10 range, small, with the standard weapon proficiency feat.
Seems a little underwhelming to me considering the feat cost.
What tastes like cheese? Be specific.
You need a minor to "draw" the javelin, no doubt.
Do you make PCs use a minor action to switch between a one-handed grip to a two-handed grip with a versatile weapon?
If you are wielding a two-handed weapon (versatile or not), and want to pull out a javelin and throw it, you don't need to drop the two-handed weapon, just switch your grip.... but.... at that point you are holding the two-handed weapon in one hand. If you want to wield the two-handed weapon...
Just played with the Monster Builder for a bit. It might take an afternoon to get used to, and there are already a few "Warlord" type creatures there. Swapping around some powers, or adding your own iconic ones seems simple enough.
The question is, do you think D&DI is worth the investment?
Do you have a D&DI subscription? Have you tried the D&DI Monster Builder?
I'm just downloading it now, so I can't say for sure it'll do what you want, but you got me curious. I'll let you know what I find out.
The text for Thrown Weapons states that thrown weapons return "after a ranged attack with the weapon is resolved."
So you can describe it any way you want.
magical force remains entangling the target
bola returns when the target gets free
other
By RAW, in the example you gave, the Wiz sustained on their turn, which is legal. The next turn, when there is no LOE, the Wiz can't sustain, and the effect ends at the end of that turn.
That is, if you go with the assumption that you must meet the conditions of the original attack to sustain...
This a discussion that is likely more suited to the House Rules forum.
That said I like the current mechanic, but wouldn't mind wounds, or the like, for flavour.
They shouldn't actually cause hardship to the characters, but perhaps could affect skill challenges... or get sympathy from the...
Logically, no. RAW? I'd have to do some reading.
[edit]
Relevant text, as far as I can tell are these...
and
Emphasis added.
I'd rule prone enemies do not block, and the attacker has a clear shot.
I'd likely grant cover to a prone creature that was hiding behind a prone creature...