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  1. Mort_Q

    Healing Questions

    I'd buy that, as it is very powerful... though the power that was listed by the OP stops when the target is no longer bloodied... so it's just faster. I'm just going for RAW here, not RAI. That's a bunch of spurious nonsense. :]
  2. Mort_Q

    Dragon Breath feats

    Without looking it up, I'd say the Bursts are not Blasts, so... no.
  3. Mort_Q

    Healing Questions

    What does that have to do with the Healer's Brooch? The wording is completely different. Healer's Brooch allows you to add the enhancement bonus when you use a power that enables you or an ally to regain hit points. Regeneration allows you to regain a specified number of hit points. I'll...
  4. Mort_Q

    Healing Questions

    Which is?
  5. Mort_Q

    Healing Questions

    1) Seems to.
  6. Mort_Q

    Andy "Errata" Collins got laid off

    What consumer backlash? I suspect it's just economics. Sucks though.
  7. Mort_Q

    Are Spellscarred characters "Arcane"

    Just 'cause it needs to be said; what the CB does and does not allow, should not be taken as evidence for the intent of the rules. It's a great piece of software, but ...
  8. Mort_Q

    Are Spellscarred characters "Arcane"

    Arcane power source... I'd say so. Why? Want a familiar?
  9. Mort_Q

    PDFs with updated conditions

    I don't recall claiming otherwise.
  10. Mort_Q

    PDFs with updated conditions

    You're using a strange definition of the word "all." ;) The update only includes the text that has changed, not the rest. In fact, the very first condition on the OP's list, blinded, doesn't appear in the May update.
  11. Mort_Q

    Snarling Wolf Stance = negates melee attacks for an encounter?

    Isn't that the intent of readied actions? Not that I would have thought that you could pick "at the start of their turn" as a trigger. You risk losing the action if the stated trigger never happens, don't you?
  12. Mort_Q

    Snarling Wolf Stance = negates melee attacks for an encounter?

    Small point; it's not an OA, it's a MBA as an Opportunity Action (which interrupts). Makes a difference for feats, and some class features if you MC.
  13. Mort_Q

    What is the penalty to attack with 2 weapons....

    I'd argue that off-hand is a keyword or , not an ability, and the text is fluff. I'd argue that the 'rule' is implicit, not explicit. There is no real advantage to anyone holding two one-handed weapons as there are very few powers that would let you do anything with both... so at best... it...
  14. Mort_Q

    May Rules Update

    I don't have my books here, and I honestly don't remember what it used to be.
  15. Mort_Q

    What is the penalty to attack with 2 weapons....

    ... but only if you're a specific type of Ranger. ;)
  16. Mort_Q

    Ranged Opportunity Attacks?

    They lose everything, and gain back only 1d4, Range 5/10, +0 Prof. So yes, throwing something that isn't meant to be thrown is a pretty desperate move... you'd be better off throwing rocks.
  17. Mort_Q

    Ranged Opportunity Attacks?

    Nope. Regardless, an improvised thrown weapon is 1d4, Range 5/10, +0 Prof. Doesn't matter if it's a rock, or a chair, or a spiked chain. Hurl Weapon, Primal Power. No feats that allow you to throw non-off-hand non-thrown weapons as far as I know. A power or two, if I recall correctly...
  18. Mort_Q

    Ranged Opportunity Attacks?

    Player's Handbook, page 232, under Thrown Weapons... In case you want the source.
  19. Mort_Q

    Ranged Opportunity Attacks?

    It's not all magic weapons, just the thrown ones (i.e. Light Thrown or Heavy Thrown). You can throw a Magic Spiked Chain as an improvised weapon if you want (though I can't see why), but it won't come back to you.
  20. Mort_Q

    What is the penalty to attack with 2 weapons....

    Using a one-handed weapon as if it were off-hand gets you slightly more damage and Toughness is great and all, but there are other ways to get/do both.
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