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  1. Mort_Q

    PC Design help

    Jolt Flask, Adventurer's Vault Noxious Grenade, Eberron Player's Guide Razor Armor, Player's Handbook Spiked Jacket, Adventurer's Vault 2 Razor Bracers, Adventurer's Vault Tigerclaw Gauntlets, Adventurer's Vault
  2. Mort_Q

    Combat virtuoso and Bard hybrids

    I'm willing to be convinced.
  3. Mort_Q

    Combat virtuoso and Bard hybrids

    Until it receives errata though, technically it doesn't work with Hybrid powers. The question then is, as asked, is it too much to allow it? Should it get errata-ed? I think it's too much.
  4. Mort_Q

    What is the penalty to attack with 2 weapons....

    That's not technically true. A Marauding Ranger (any PC actually) can have a Scimitar in each hand, and attack with either with no penalty... he just can't attack with both with the same power in most cases (Twin-Strike Tornado, Ranger Attack 29 is an exception) as most Ranger attack powers...
  5. Mort_Q

    What is the penalty to attack with 2 weapons....

    The penalty is that you can't do it. Ranger powers that use two weapons generally require one of the weapons to have the off-hand keyword, at least by RAW.
  6. Mort_Q

    Can a conuration coup-de-grace?

    Well... :erm: ... If that is a legitimate RAW reading of the rules then I would like to reiterate my call for errata of the Coup de Grace rules to better deal with conjuration/summoning.
  7. Mort_Q

    Cavalier?

    Ogremight Student [Lesser Style] Heroic Tier Prerequisite: Fighter or warlord; proficiency with any two-handed hammer or two-handed mace Ogremight Bruiser [Greater Style] Heroic Tier Prerequisite: Fighter, Ogremight Student feat
  8. Mort_Q

    Can a conuration coup-de-grace?

    Ah! That's what I was missing. Coup de Grace is an action... I was thinking of it as a condition, or like flanking... like it occured whenever you attacked a target that was helpless, adjacent, yadda, yadda, yadda...
  9. Mort_Q

    Can a conuration coup-de-grace?

    Hmmm... I don't think I agree. What about a Ranger's Beast Companion? Can it Coup de Grace?
  10. Mort_Q

    Can a conuration coup-de-grace?

    Now you're just making stuff up! That's not how my Flaming Sphere works. :p Am I correct in thinking that summoned creatures can Coup de Grace though?
  11. Mort_Q

    Can a conuration coup-de-grace?

    The crossbow analogy makes sense, sure, and I have no problem with that. The Flaming Sphere is a big ball of fire however. I can't even imagine 'directing it right into their weakest spot' when standing adjacent to the target, but perhaps I imagine the power differently than you do. The...
  12. Mort_Q

    Can a conuration coup-de-grace?

    Annoyingly, the description says you need to be adjacent, even though it also says you can use any attack. So by RAW, a flaming sphere can't Coup de Grace unless you're adjacent to the target. Not sure if the intent is that you can only close or weapon attacks, or if that's an oversight. Also...
  13. Mort_Q

    Necromancers...Who else wants them?

    They ability to animate slain minions (as minions) could be interesting (sustain minor).
  14. Mort_Q

    Cavalier?

    AD&D Cavalier I second Mengu's suggestions.
  15. Mort_Q

    Monks & Weapons & Powers, oh my

    As stated above, only the four powers that have a range of melee weapon are affected by the weapon's reach. Everything else has a range not determined by the weapon in hand, but by the power itself.
  16. Mort_Q

    Blunder and Forced Movement

    I agree with your player, a slide of 0 is still a slide. I can blunder while sitting; no reason one can't blunder in the same square.
  17. Mort_Q

    Action Point Question

    I had just finished reading the Falling section in the compendium when I posted that, so unless the PHB entry is substantially different, I still don't see anything suggests that you fall immediately, rather than say, at the end of your turn.
  18. Mort_Q

    Action Point Question

    Citation?
  19. Mort_Q

    Necromancers...Who else wants them?

    That's good, but that isn't the gangs of zombies and skeletons I was commenting on. As fluff for powers, be they bursts (or walls), the undead certainly work. I had much the same thoughts when I was wondering what the druid would be like.
  20. Mort_Q

    swap places

    That's always the case, isn't it. Thinking that you're reasonably sure you read it somewhere... but where? That's why I love searchable rules!
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