Search results

  1. J

    November's SAGE ADVICE Is Here!

    If you go by the Sage Advice you're effectively making a sneaking character to make two Dexterity checks to ensure they remain stealthy. If the enemy doesn't spot you on their Wisdom check, then they very well might on their Dexterity check. You on the other hand, are stuck with just making...
  2. J

    D&D 5E (2014) Do Classes Have Concrete Meaning In Your Game?

    That's okay. This "monk" simply has no aptitude towards that fighting style and so isn't eligbile for the feat (i.e. can't take feats which affect quarterstaffs). He has instead perfect a different fighting style that gives him a bonus to damage when wielding his "quarterstaff" (i.e. higher...
  3. J

    D&D 5E (2014) Do Classes Have Concrete Meaning In Your Game?

    Not this time. The cleric's simple weapon proficiency means that finesse weapons aren't really viable out of the box. However if they take the Weapon Master feat (such as from being human) and gain proficiency in finesse weapons then their damage output will be comparable depending on if they...
  4. J

    D&D 5E (2014) Do Classes Have Concrete Meaning In Your Game?

    This is the type of thinking I tend to employ in 5th edition. I really like the idea of monks being priests and rather than martial artists. Rather than try to use a barbarian or a monk to explore that option, I've instead created an Alternate Class Kit which lets a cleric swap out the heavy...
  5. J

    D&D 5E (2014) Do Classes Have Concrete Meaning In Your Game?

    The best thing 5th edition ever did was use backgrounds to separate in game roles from classes. So to answer the original question my answer is: Somewhat. All clerics and paladins are priests. But not all priests are clerics or paladins. Druids also always belong to Circles (other classes can...
  6. J

    November's SAGE ADVICE Is Here!

    Whether a houserule is broken, underpowered or overpowered is irrelevant. Houserules shouldn't aim to some ideal of a balanced game, they should be aimed at making the game more enjoyable (although yes, for some groups, that will mean balanced in the context of how that group plays the game...
  7. J

    November's SAGE ADVICE Is Here!

    The entirety of 3rd edition, 3.5e and 4th ed demonstrates the WotC game designers are only human and make mistakes or bad decisions that then get published all the time. It's alright to fail. It's what happens after you fail that separates out the ok DMs with the great DMs. Running a game RAW or...
  8. J

    Houserule: Unarmed Strikes [PEACH]

    I just built Rogue 2, Monk 2 and a Rogue 1/Monk 1 with these rules when I suddenly realised something. Shortswords are a monk weapon (is this correct?). Shortswords are a finesse weapon. Monks can sneak attack with their main attack. So allowing sneak attack on your offhand is a small boost but...
  9. J

    Houserule: Unarmed Strikes [PEACH]

    I would disagree with that as a general rule. So long as the monk/rogue is not more powerful than a single classed monk or a single classed rogue I don't think any creep has been introduced at all. If there is some creep then you could also turn the "treat unarmed strike as a finesse weapon" as...
  10. J

    D&D 5E (2014) Future format of books that mimic SCAG: Will you buy them?

    No. I have had players turn up with pirated copiesof books pretty much as soon as the book has been released.
  11. J

    November's SAGE ADVICE Is Here!

    The DM deciding things like this is a central conceit of 5th edition. It has moved away from the RAW mentality that dominated 3rd edition and 4th edition and has gone back to trusting DMs to know (or have the ability to learn) what rules work best for their group. If you don't have a DM that is...
  12. J

    November's SAGE ADVICE Is Here!

    If you need to analyse the English language to this degree to ensure no-one is confused by unarmed strikes not being a weapon, chances are there's something wonky going on. Barring a compelling reason, I don't see the benefit in forcing people to have to go to such an in-depth analysis and would...
  13. J

    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    Cthulhu would definitely be unreliable long term, but it could definitely be viable short term assuming you've "killed it" first.. I'd probably introduce alternate ways to shore up the Wall as well. Although the better an option is, the more time it would take. Meanwhile aberrations are running...
  14. J

    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    If you bring in Golarion lore (and I'm sure other games share this lore), Cthulhu is asleep at the bottom of the ocean on Earth. So an epic trip to Earth (what year would you present it as? I'm inclined to say 5th edition Forgotten Realms is a contemporary of present day Golarion which puts...
  15. J

    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    Imagine a campaign where aberrations are becoming more plentiful and are a danger to all. When the players travel the planes they see aberrations are there as well. Finally they track it back to Kelemvor's domain and discover Dragonborn have been rescuing the souls of their dead from the Wall of...
  16. J

    November's SAGE ADVICE Is Here!

    Fair enough. As someone who won't be introducing any rules into the game without careful vetting, I don't need that "future proofing" because future material won't be entering into my game without being balanced with prior material. That level of unnecessary caution is why these Sage Advice...
  17. J

    November's SAGE ADVICE Is Here!

    What feats cause problems if unarmed stroke is a weapon?
  18. J

    November's SAGE ADVICE Is Here!

    So let's see what the worst combination is: * One handed Melee weapon: 1d8+mod (assume +3) * Duelist Fighting Style: +2 damage * Dual Wielding feat: +1 AC (assume base AC of 14) You have AC 15 and deal 1d8+5 damage + 3 points of damage on a second attack (this is a very lax interpretation IMO...
  19. J

    November's SAGE ADVICE Is Here!

    The only fighting Styles I'm seeing that boosts AC is Defense (+1 AC regardless of what's happening in your hand). Dueling fighting style requires an empty hand but gives you +2 damage. It has nothing to do with AC. You can dual wield two Shortswords, take defense fighting style and the feat and...
Top