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  1. Psikerlord#

    D&D 5E (2014) The Dying Conundrum

    No raise dead. No problem.
  2. Psikerlord#

    D&D 5E (2014) Replacing Racial Darkvision

    Just delete darkvision. You dont need to replace it with anything. Your overall game will work better, that is reason enough. You dont need to add anything back to "compensate", just make sure everyone knows before making their PCs.
  3. Psikerlord#

    D&D 5E (2014) Making 5E a short rest game

    Low Fantasy Gaming rpg has something kinda like this. All classes can recover an expended use of an ability after a short rest (5 mins), including casters, who can recover a spell slot. Long rests however are 1d6 days (1d4 in an inn, etc). Maximum 3 short rests per 24 hr period, and requires...
  4. Psikerlord#

    Frequent short sessions vs infrequent long sessions

    I agree and believe 2 hr weekly sessions are way better than irregular whole days etc. Less to prep, punchy, and bec it's every week stuff is fresh in your mind. roll20 etc are a new golden age of rpg I think
  5. Psikerlord#

    D&D 5E (2014) Suggest for Adventures to Place on Isle of Dread

    Into the Furnace would work pretty sweet with Isle of Dread
  6. Psikerlord#

    D&D 5E (2014) Scared Cow: magic Weapon & Armor plusses

    I completely prefer the no plusses style of magic items. More interesting/fun, generally ime
  7. Psikerlord#

    D&D 5E (2014) Dwarf Ruins/Dungeon

    Possibly Halls of the Dwarf Lord, but it's quite short
  8. Psikerlord#

    Low Fantasy Gaming RPG

    Mini adventure #21 is out: Eventide Isle https://lowfantasygaming.com/2017/05/08/eventide-isle/
  9. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    The length of this thread is evidence enough to confirm that PP should be discarded, and just roll your perception, like every other skill...
  10. Psikerlord#

    D&D 5E (2014) How do players know they are in the "wrong" location in a sandbox campaign?

    Best solution: implement a formal Party Retreat rule like Low Fantasy Gaming rpg has ( https://lowfantasygaming.com/freepdf/ ). Then there are no wrong locations. Wherever the PCs are, that;s where the story is.
  11. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    Except... passive perception refers you to Passive Checks p.175, which says they are supposed to represent either (i) the average of rolling many times "or" (ii) can be used when the "DM wants to secretly determine whether the characters succeed at something without rolling dice, such as...
  12. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    Oh yeah I forgot about that, thieves used to use % skill checks didnt they. I cant remember now how we did ambushes and so on, must have been d6 and on a roll of 1-2 or something you surprised your foe. GM adjudication. I guess I am thinking of 3rd then, when it was an opposed check: hide vs...
  13. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    It was always a roll up until passive perception came along in 5th (or was passive in 4th too, I cant remember now. There was take 10 and take 20 which were the precursors in 3rd, and were also a problem). Prior to that there was no such mechanic and stealth/perception worked just fine.
  14. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    Very much agree. Taking the random out of the game is a big mistake imo - esp for something as important as stealth and perception. Knowledge skills, maybe, but even then I prefer a roll with degrees of success providing higher levels of knowledge (ala shadowrun legwork)
  15. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    How does taking the roll out of the game for those situations make it better?
  16. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    oops double post
  17. Psikerlord#

    D&D 5E (2014) Crawford on Stealth

    If passive perception = minimum perception, that is broken. I have always considered passive perception a bad mechanic regardless (eg: static perception vs static trap DC = a problem); this makes it doubly so. Clearly the rules do not say passive perception is your minimum. If that really was...
  18. Psikerlord#

    D&D 5E (2014) Nerfing Great Weapon Master

    I would be perfectly content with: Melee Weapon Master. Gain +1 Str or Dex. And the bonus action attack when crit or reduce target to zero hp. That's a cool, useful, balanced, damage buffing feat.
  19. Psikerlord#

    Is the Hobby Holding You Back From Being Great?

    Everyone can fit a bit of gaming in, and still be "great" at whatever they want to pursue. It's not an either or scenario. If you spend lots of time gaming, it's just like anything else, there will be some kind of opportunity cost. Personal judgment call as to when the tipping comes where it's...
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