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  1. Victim

    The old "illusion of damsels" dungeon ruse

    Not in my experience. But I never really found the non trap versions of the situation to be particularly appealing either, so they're a solution in need of a problem. But of course the evil damsels or other disguised prisoners has been massively overused IMO. So being paranoid with people...
  2. Victim

    Frustrated with Barbarian paragon paths. If you MC you are always better off

    There's also your racial PP. Adroit Explorer hasn't been bad for my barbarian. The 11 'power' gives me another shot of the fantastic Curtain of Steel. Barbarians can get bloodied pretty easily, so the attack bonus then helps.
  3. Victim

    Certain Justice - Megaoverpowered?

    I agree with this. Hospitaler and Justiciar both seem equivalent or stronger on the whole, even if their encounter power isn't as spiffy. Pit Fighter is also a strong contender for many STR pallies.
  4. Victim

    Disease tracks pointless?

    Damage from the ritual that people heal is still costing surges or other healing powers. Plus not everyone has the ritual, the components for it, or the time to use it.
  5. Victim

    How does Explosive Spellcasting work exactly?

    It means that when you score critical hits on minions or badly damaged enemies in the area, you can redirect them to people more deserving of the additional damage instead of letting them be 'wasted.' Basically, someone attacking 5 guys with an area power that has 19-20 crit range (since this...
  6. Victim

    What causes new editions?

    All of them. Enough customers have to want the new edition for it to be a success - so hard to patch flaws in the existing system help there. And a gaming business has to figure that they'll make more money with that product, else they won't make it.
  7. Victim

    Suppose I mess with the default time frame of the game...

    Healing becomes much more difficult. Synergy between powers becomes pretty pointless, since dropping several 'encounter' powers in a single fight is huge investment of resources. It becomes better to build around spamming an at will (Twin Strike, the pumped up Magic Missile wizard, the...
  8. Victim

    Best of the Best - Leaders.

    I've seen: laser cleric, melee cleric, tactical warlord, inspiring warlord, and prescient bard. I really enjoyed playing my tactical lord, but his healing ability was somewhat weak. Moreover, newer feats mean that characters are more accurate, so the large to hit buffs provided by the...
  9. Victim

    The Best of the Best - Defenders.

    I like Fighter, generally of the Guardian or Battlerager varieties (although polearm Greatweapon can be good too). They control movement better than many other defenders (Earth wardens are also good here), they can readily mark more than one foe, and they have a footprint on the battle that's...
  10. Victim

    Stifling Innovation

    I much prefer radical changes in new editions than paying for an errata document - if it's not going to change a lot, then it's really worth making a new edition IMO. However, that's just one philosophy. Other people like for a new edition to be very close to the old one, especially people who...
  11. Victim

    4. When EN World “pops a gasket”, where do you go for your rpg news?

    RPG.net is always open in another tab.
  12. Victim

    Standard encounter budget - too easy?

    PCs have often struggled with encounters meant to be fairly easy, and breezed through harder ones IME. If something seems like it's going to be tough, PCs can use powerful abilities early. On the other hand, an encounter that doesn't seem special can still turn sour (especially with bad luck)...
  13. Victim

    Stopping the Charge.

    When the ranger can shift farther away than they can pursue. Or if the ranger can shift past an ally who might make an OA. Sometimes the free shift is useful even if it doesn't prevent the enemy from attacking too, such as for a melee ranger looking to get a flank on a specific enemy.
  14. Victim

    Show me that Power Attack is ever Worth it..

    I've gotten a lot of use out of it with my barbarian. At paragon levels with a 2 handed weapon, power attack is worth 6 damage. With my powers' damage, power attack starts can start being useful when I'd normally hit at 10. Of course, my character is a Thaneborn build. Two of her encounter...
  15. Victim

    Sorcerer Feat Choices

    Dex heavy sorcerers can make use of a lot of CA or Light Blade related feats, often geared normally for rogues like Nimble Blade, Light Blade Precision (paragon), Distant Advantage, etc. Especially if they multiclass to rogue for sneak attack.
  16. Victim

    Pursuing Avenger: How will you let your enemy moves away from you?

    The Avenger's bonus damage feature is their Oath - they do more damage because they hit and crit more because of the reroll.
  17. Victim

    Surging Flame vs Lasting Frost

    In practice, they do numerically cancel. A creature with Cold Resist 5 and Cold Vulnerable 5 taking Cold damage will be receiving X + 5 - 5: which works out to X. However, the creature still has both the resistance and the vulnerability even though the numbers cancel out. You don't ignore...
  18. Victim

    dazed with charging.

    That's only true for Ragebloods. Thaneborns emphasize STR and CHA, so that's taking care of Fort and Will. And then they either go moderate Dex for AC and Ref (which works out to a decent bonus with their class ability), or take a moderate Con for armor. The former will probably use swords or...
  19. Victim

    Does Crushing Surge stack without BRV?

    Why? Preventing CON+feats worth of damage every hit seems pretty worthwhile. It's an at will; if it can prevent all incoming damage, something is probably wrong.
  20. Victim

    Would you like to help my Fighter? ^^

    You really want Come and Get It. Being able to rearrange enemies within the Burst 3 is pretty useful - especially if you're tough enough to take having your allies' Area Burst 1 attacks dropped on your head. It marks everyone. It's pretty easy to catch 3 or more enemies in it. Making 3...
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