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  1. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I disagree. I think it is. I just think the people who disagree automatically smuggle in Trad authority distribution, Trad action resolution dynamics, and Sim priorities such as "attempting to simulate the world being a living, breathing entity with multiple agents and forces all constantly...
  2. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    On adversarial GMing: Adversarial GMing is not, in-and-of-itself, some terrible thing. What is terrible is when adversarial GMing coincides with players having a compromised sense of how the gamestate moves from this state to that state. That_sucks. So if the principles and play priorities...
  3. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Not sure what work you're intending with this response? When someone says or writes "attempting to simulate the world being a living, breathing entity with multiple agents and forces all constantly and simultaneously influencing things and acting out their wills" they're talking about the...
  4. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    These responses are not engaging with @hawkeyefan 's point at all; a point which has nothing to do with whether or not an outcome of a player's action declaration lands in the player's favor. The point is simple: * GMs who pre-author outcomes that result in a net failure-state are not doing...
  5. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Because I have absolutely no interest...whatsoever in talking about the entirety of TTRPG play! That wasn't the point of my entry into the conversation! Again. 1) The conversation seemed to be putting exploration into one giant bucket, thereby running together very distinct forms of...
  6. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Ok, I misunderstood where you answered my request to clarify the pieces of that initial statement which I then tried to put together to discern your claim. So what is the claim? Is the claim that people who can't or won't integrate meta considerations into their thinking when declaring...
  7. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    If an inevitable result of y (the exclusion of an archetypal form of TTRPG play; GM Storyteller + Setting Tourism) doesn't follow from x (the preference or ability to integrate meta considerations when evaluating decision-trees and declaring actions for a PC), then I would say "x doesn't lead to...
  8. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Micah...totally weird framing here. This framing and interpretation centering on preferences is completely divorced from my place in this conversation. Alright, so let me see if I've got what you're asking. You're asking if my prior post is trying to introduce the following: People who...
  9. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I don't want to answer here and get you wrong. Your second paragraph makes perfect sense to me, but I don't quite get that first paragraph. So I can confirm I know what you're after, can you unpack what you're sense of each of the bolded parts are: * What two approaches? I'm talking about...
  10. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Yeah, the dynamics of this cognitive orientation to play are interesting. There is clearly both an aspect of nature and nurture here. I've run games for people who: * Can trivially and naturally onboard Gamist priorities or Narrativist priorities and seamlessly hold meta-priorities in one...
  11. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Yeah, I really think "playing to explore" needs to be disambiguated from "exploring to overcome challenge." Like bright, stark lines to clarify the significantly distinguishing characteristics. As you know, I've spent the majority of my TTRPG GMing life running challenge-prioritized, Pawn...
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    1730240474310.png

  13. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    Further few questions: * I believe you said that this was a new group and they were also making characters at the outset of this session? So that leads me to believe that what you've written above is GM authorship of the foundational premise of a big chunk of the trajectory of play before...
  14. M

    D&D 4E Session Report: 4e Homebrew Campaign inspired by Story Now

    Excellent! I hope you and your group have all the fun. Five pieces of advice at this early stage: 1) Try to use both Hindering Terrain and Fantastic Terrain as often as you can , especially at this early stage. This will help all participants orient themselves to the decision-point and...
  15. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    The mighty spirit of the lake surges forth in a wave of awe-inspiring portions, slamming into the ancient tower, primal magic fully dispelling the Acamar-imbued protections. The heroes already know there is little time to spare now that Acamar's denizens can physically flood into this world...
  16. M

    What Games do you think are Neotrad?

    (y) I'm not familiar enough with new WoD or CofD products etc or 'character arc classes' in Chuubo to comment on those. However, I would say that it depends upon implementation of the kind of concepts that I think you're pointing at. Let me point at the Carved By Brindlewood Bay games (if...
  17. M

    Dungeons & Dragons Has Done Away With the Adventuring Day

    I'm curious. * Was this situation (townsfolk at odds with wood elves > powderkeg + fragile truce > party traversing through wood elves home): 1) You as GM foregrounding provocative conflict that is relevant to one or more PCs' theme/premise? 2) A Sword of Damocles sort of protection racket...
  18. M

    What Games do you think are Neotrad?

    I've written in this thread and elsewhere that the biggest differences I see between Neotrad and Narrativism is the pivot points of how much say does the system have over the nascent trajectories of play? * If players come to play with a high resolution to immutable conception of their PC and...
  19. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    BOOKKEEPING/XP/REWARDS * The heroes take an Extended Rest under the protection of the powerful Primal Spirit. No enemies can pour forth from the tower and no natural creatures will assail them here. * 1500/3 xp = 500 xp apiece. Level up heroes to 9. * Companion Character Update. During the...
  20. M

    A Monk, a Wizard, and a Swordmage Walk into a Fallcrest; a 4e Story Now game

    Complexity 3 SC, Level 10 (DCs 13/18/26) Goal (staged): Commune with the spirit of Lake Nen (2), enlist the aid of the Primal forces in cleansing Acamar’s malign celestial influence on Nimozaran (5), and in defeating the same influence on the material/spiritual world (8). 7/8 Successes/0...
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