Search results

  1. Aberzanzorax

    Provide an example of when FLUFF overrided > Crunch

    ANY EDITION...ANY GAME! Give us some examples for when the fluff either made sense to override the crunch, or maybe was just too cool to not override the crunch, or perhaps some other reason. In my case: 1. Lothar, a pc I was DMing, had "indestructible armor". He was crushed by a series...
  2. Aberzanzorax

    I don't get the dislike of healing surges

    A "fix"? A "fix"? I was thinking about this, and the main problem with hp loss = wounds, at least in 3e, is the fairly-opposite understanding of healing magic (e.g. cure light wounds heals a smaller percentage of wounds on a lvl 10 guy than a lvl 1 guy). So, I wonder, if it might be a...
  3. Aberzanzorax

    Take the Narrative Wounding Challenge.

    Some snipping below: I recently (regrettably) watched Kindergarten Cop (with my son...that part was fun). In the end [SPOILER ALERT...stop reading now if plot from KC would ruin your life]... In the end, the kindergarden class ferret attacks the bad guy at just the right...
  4. Aberzanzorax

    A "Five Room Dungeon" ghoul nest

    Not a dungeon, but an idea: The ghouls are seeking a semi-subtle form of food. They've dug into the local hospital's waste area and are slipping into the hospital at night. While there, they'll soil/contaminate/infect whatever they can, in the hopes that people who are already ill will die...
  5. Aberzanzorax

    Take the Narrative Wounding Challenge.

    YARP. Surges, fundamentally, change the game...this thread has shown that (to defenders and detractors)....it may change the game for the BETTER (for some) and it may change the game for the WORSE (for some). But, let's stop pretending "ze game remains ze same" cause "ze game ain't...
  6. Aberzanzorax

    Pondering Perception

    I like what you're saying here. I've always been bugged by traps. The whole "search roll, disarm roll, done" paradigm is boring. Heck, sometimes my players WANT the trap to go off so they can see what it does, and have a bit of excitement. I'd much rather something more dynamic, even...
  7. Aberzanzorax

    Take the Narrative Wounding Challenge.

    I provided one... I chose a situation that I thought fell into the narrative space of 3e/pathfinder, but not 4e/healing surges. I'm curious if others agree with my example, or would quibble with it and how it might fit into the narrative space of, say, a healing surge from a nonmagical source.
  8. Aberzanzorax

    Take the Narrative Wounding Challenge.

    What I tend to do, as player and as DM is to describe wounds differently depending on dropping, clear death, and not dropping a character or monster. e.g I pretty much always assume bleeding out from -1 to -9. It's corrected by bandaging/a heal check/any magical healing at all and it's...
  9. Aberzanzorax

    I don't get the dislike of alignment as a character-building concept

    I somewhat like alignment as a beginning for a character concept. In 2nd edition, I LOVED priests, thanks to the book Faiths and Avatars. It not only had specialty priest kits, but it had rituals, beliefs, dogmas, holy days, etc etc. I think it's fun to start with alignment, but then move...
  10. Aberzanzorax

    Review of Heroes of Neverwinter (Facebook App) by Atari

    Allow me to interpret: If the car was not labelled "porche" would the reviewer have found it fun? Say I don't drive cars. Would I have fun driving this vehicle? Is this vehicle more or less fun than a vespa? I would like a review that answered these questions. Irrelevant...
  11. Aberzanzorax

    I don't get the dislike of healing surges

    I like Lostsoul's comment, and agree. In terms of the magic versus not, check out the difference between the two polls I posted. Again, I am not saying healing surges are inherently bad...but they ARE a different entity than magical healing...
  12. Aberzanzorax

    Do Healing Surges close wounds?

    Quick question: In earlier editions there were different types of poison - some were contact, some were injury. In order to take injury poison damage, it meant the person was wounded (even if just the tiniest scratch)...that was basically hardcoded into the mechanics. In 4e are there any...
  13. Aberzanzorax

    What are the new 'Classics'?

    Well, if you're looking for "hidden gems" as well as classics I can list a few more. Just about everything by Open Design is of very, very high quality. They switched from a pure patronage model (where only patrons would be able to buy the adventures) to more of a patron designed kickstarter...
  14. Aberzanzorax

    What are the new 'Classics'?

    Well, I would include Ptolus, but I wouldn't include World's Largest Dungeon. Ptolus has become a very expensive collector's item with a pretty devoted following. WLD, not so much (it usually goes for cheaper than list price). I'd say that both Goodman Games' Castle Whiterock and Rappan Athuk...
  15. Aberzanzorax

    In the PDF age all adventures should be compatible with all editions

    I'll try to answer: A) YES! I'm a big fan of rolling dice in the open, even/especially as DM. B) We didn't use point buy. I believe we used roll 5d6, keep best three to determine abilities. C) Honestly, I'm not 100% sure on the spell, but I THINK it was entangle. The spell was cast by one of...
  16. Aberzanzorax

    [Sneak Attack Press] Good Little Children Never Grow Up (PFRPG)

    Quick question: Are the pcs "normal" adult pcs, or children as well?
  17. Aberzanzorax

    In the PDF age all adventures should be compatible with all editions

    I dunno...my very, very first foray into DMing was this: I ran a 3e intro adventure with 6 players (4 were slaves in a slave caravan...no weapons, armor, etc, and 2 were woodland avengers freeing slaves). There were 15 orcs (standard 3e orcs). Between a single spell, a distraction, and...
  18. Aberzanzorax

    What are the new 'Classics'?

    I think, to be a classic, something needs to be at least some of the following: 1. Widely used. 2. If not widely used, widely known about. 3. Quality. 4. If not "quality", very fun, or very notable (Tomb of Horrors gets points for deadliness). 5. Innovative (perhaps the first of its kind ever...
  19. Aberzanzorax

    New Legends and Lore: Live Together, Die Alone

    I REALLY like the idea of multiple "actions" per turn, especially keyed off of the actions of fellow pcs. I'd support a mechanic that forces players to pay attention when the other players are taking their turns, ideally by "paying them" with their own chances to do cool things keyed off of...
  20. Aberzanzorax

    Does clerical healing magic (e.g. cure light wounds) close wounds?

    So why did I post this thread? It's the clear companion to http://www.enworld.org/forum/general-rpg-discussion/312559-do-healing-surges-close-wounds.html In that thread, several posters responded that wounds don't exist in D&D. That's a very foreign way to play for me (not saying it's...
Top