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  1. Ciaran

    Non-Core Class Survivor - Round 12

    I agree. Hence, I'm voting off the Psychic Warrior. Destroy!
  2. Ciaran

    NPC classes

    A good way to make a toned-down NPC version of any class is to multi-class it with Commoner. Bandit: Commoner + Rogue Thug: Commoner + Fighter Cultist: Commoner + [insert spellcasting class(es) of your choice]
  3. Ciaran

    Gaming in the Occident

    I gamed when I was in the United States (fave gaming memory of those days was running Tomb of Horrors on a Greyhound bus to Albany). There used to be a store that sold gaming supplies on Staten Island and I also recall finding another one just down the road from the Empire State Building in New...
  4. Ciaran

    Help an 7th level Rogue Archer

    What about combining Manyshot with Improved Feint?
  5. Ciaran

    Other PC death=Not fun

    No no no no! Either you have actual character death, or PCs suffer no adverse effects whatsoever, ever!!! It's one or the other! No middle ground! Sheesh, some people don't understand that everything is black and white with no shades of gray... :D
  6. Ciaran

    Non-Core Class Survivor: Round 10 - The Top Ten (predict the final 3)

    I voted for the Psychic Warrior this round; it would be silly to vote off the Psion and keep its hybrid cousin. As to who'll be left over at the end? I prediict it'll be the Archivist, Duskblade and Scout.
  7. Ciaran

    City of Amnesia

    Sounds pretty interesting. Just be sure you're ready to field basic questions from your players like, "Where does the city get its food from?"
  8. Ciaran

    SORCERER - LIKES & DISLIKES

    Dislikes: Narrow range of spells known, lack of neat-o special abilities Likes: Spontaneous casting, lack of spellbooks, and pictures of Hennet :D
  9. Ciaran

    Going back to 3.0 ?

    If your friends really want to use the 3.5 books, they can buy their own. Even if they're poor, they can pool their cash to buy one set for the group.
  10. Ciaran

    What does XP mean to you?

    False dichotomy. You can fail to overcome a challenge without dying.
  11. Ciaran

    Hey, wizards: your preferred specialization school?

    Conjuration. Extremely flexible, with a broad range of offensive, defensive and utility spells, many of which have multiple uses -- glitterdust being the cardinal low-level example. And let's not forget everything you can do with summoning spells; high-level summoned creatures can blast...
  12. Ciaran

    And we're going to get there how?

    That's what hirelings are for.
  13. Ciaran

    Non-Core Class Survivor: Round 5 (The top 20)

    Damn right. Everyone knows that samurais and ninjas instantly turn your game into science fiction, what with their high-tech katanas and all.
  14. Ciaran

    Why Dragon Magazine?

    It was pretty awesome back in the day, wasn't it? Tom Wham pull-out games. Fiction by Gardner Fox. And, of course, Wormy. I miss THE Dragon.
  15. Ciaran

    Non-Core Class Survivor: Round 3

    Not the Marshal! Noooo! And now you want to eliminate the Dragon Shaman? Why all the hating on well-balanced support classes? Man, y'all are wack.
  16. Ciaran

    Good rule of thumb or at least suggestions for a NPC's spellbook

    Don't forget that you can balance things by giving the NPC some of the same spells as the PC wizard. Figure out how many new spells you want the PC to acquire first, and then flesh out the NPC's spell selection with spells the PC already knows.
  17. Ciaran

    Non-Core Class Survivor: Round 2

    There's nothing especially wrong with the Marshal. It's just that more people are familiar with it than they are with the other classes on the list, because it's up on the WotC website for free.
  18. Ciaran

    Four new teleportation spells for review

    I've finally gotten a chance to see the text of dimension hop in the PHB II, and it's a lot more powerful than I'd have expected. It's a touch spell, so you can use it to transport party members instead of yourself. Moreover, it can be used on unwilling targets. So you can move an enemy over...
  19. Ciaran

    Any advice on running a low-magic-item campaign?

    Note that you can maintain some of the benefits of magical items in a low-magic-item campaign by allowing for a broader range of effectiveness for masterwork equipment. I know there's a system for this in the Black Company campaign setting book, and there are probably other books that do the same.
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