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    Adventure Path - The Shackled City

    In the northeastern portion of the city, in an alley about halfway between the outer wall and the inner lake.
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    Adventure Path - The Shackled City

    OOC: Correction, the thugs aren't actually wearing masks, their faces are painted half-black, half-white with some sort of grease paint.
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    Adventure Path - The Shackled City

    Demetrius sees only dark clothing and rain cloak, and the man's dropped sword. But, as he assists, his hands run across a pouch that feels like it contains some coins. Unfortunately, as he lifts the purse, the pouch clinks loudly in the process for all to hear. [Sleight of Hand Roll 4+4=8...
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    Adventure Path - The Shackled City

    Ruphus looks bewildered. "I really don't know. I was on my back to the Temple, and these three jumped me. I thought at first I was being mugged, but apparently, they were just trying to intimidate me." "Well, I spent this evening at the Lantern Street orphanage, trying to console the...
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    Adventure Path - The Shackled City

    Combat Results Round 1: Philip reacts most swiftly, unshouldering his shortbow, and sending an arrow flying at the thug who was keeping watch. Unfortunately, the shot is off target, and the arrow flies over the thug's head. Kalte charges forward wildly, his hair flying about him and glaive...
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    Adventure Path - The Shackled City

    Attack roll only, not damage.
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    Adventure Path - The Shackled City

    Ah, okay. Actually, that doesn't factor in yet, because Philip doesn't break out his inspiring limerick until the second round. But that explains it.
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    [FULL] Fledgling Eberron Game

    Rayex: I got back my Book of Exalted Deeds this evening, so I'll be able to go over Myna tomorrow morning. Then, we'll just need Blu's sheet to get started. :cool:
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    [FULL] Fledgling Eberron Game

    Ah, okay, that would work out then. I do still need a full equipment list for Indi, and then he will be done.
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    Adventure Path - The Shackled City

    Shouldn't this be +5/+4 to attack, and +4/+3 damage? You've got an extra bonus point factored in on each, and I'm not sure where it comes from. btw, I'm giving Thurgosh two rounds before Magic Weapon wears off.
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    Adventure Path - The Shackled City

    Dragon-Slayer: Shoudn't this be Attack +3, damage 1d3? I'm not sure where the other bonuses come from.
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    Adventure Path - The Shackled City

    [OOC: Gee, do you think we're heading into combat?] IC: Thurgosh's battle cry quickly squashes any hope at a diplomatic solution to the confrontation, and the other would-be rescuers quickly follow suit with weapons drawn and spells flashing. In turn, the remaining two thugs turn their...
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    Adventure Path - The Shackled City

    [OOC: Everyone moves towards the cry for help. Thurgosh successfully casts Magic Weapon on his longsword, but remember, the duration is only one minute...which may or may not be long enough to do much good. Demetrius makes a Move Silently check: Roll 8+4=12 Aleria successfully casts Mage...
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    [FULL] 3.5 Adventure Path - Dungeon Magazine

    This will be our OOC thread.
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    [FULL] 3.5 Adventure Path - Dungeon Magazine

    Turn 1 Is Ready! Hey, I had time to get things rolling this morning after all! The IC game thread can be found right here. Have a blast everyone! I'm really looking forward to a great game!
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    Adventure Path - The Shackled City

    Chapter One: Gone In The Night Cauldron, Late Autumn, Just Before Nightfall IC: Steady drizzle falls from the ash-grey sky. The crowded, rain-slicked buildings seem especially bleak and frightful this evening, hunched together beneath the tireless rain. A few lights burn in their eyes, but...
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    [FULL] 3.5 Adventure Path - Dungeon Magazine

    Ready To Start! Well, it looks like all the characters are posted and ready to go! Great job everyone! I have to leave shortly, but the first turn should come out this afternoon! :cool:
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    [FULL] 3.5 Adventure Path - Dungeon Magazine

    There are no limits to the number of posts you may make. For combat, I will seek as many conditional 'if-then' statements about your character's actions as possible. This will help me run more than one round at a time, and keep the game moving.
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    [FULL] 3.5 Adventure Path - Dungeon Magazine

    While technically set in Greyhawk, this adventure really doesn't have any references to specific geography or NPCs that you would find in the Gazeteer. The only thing that is Greyhawk-specific is the gods (defaulting back to the PHB). So, I haven't really thought about where to drop Cauldron...
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    [FULL] 3.5 Adventure Path - Dungeon Magazine

    With all the character sheets approved, now, we are almost ready to get this show on the road! We need to get all five PC sheets posted to the Rogue's Gallery (Aleria and Thurgosh are already there), and backgrounds for each reflecting that the characters wind up in Cauldron (Aleria and...
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