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    Sequestering Strike Instakill?

    The DMG p44 table "Fall Severity by Character Level", lists how steep falls you should encounter depending on your level. Since you put in a fall outside of that table, undesirable effects show up.
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    Granting a shift to a prone ally

    Isn't that a DM judgment call, depending on the situation and in what way the shift is granted?
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    What is so special about Greyhawk?

    (Speaking as one of Starfox' players:) Yes, that kind of challenge can be very frustrating, but because of that also very fun to try, and rewarding when and if you succeed. ;) ;)
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    Appropriate vulnerability for Fey?

    Yep, "Cold Iron Weapon", under that very name, AV p. 66. You also have "Feyslaughter Weapon", AV p. 68.
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    +X Items: Sacred Cow or Holy Burger?

    Exactly.
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    +X Items: Sacred Cow or Holy Burger?

    Actually, it is. Looked at the rituals my bard wanted to buy at tenth level, and came up with 10,810 gp...
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    Wish

    One way I've seen the old. more freely interpreted wishes of the older editions used was as "Undo buttons" after major screw ups, i.e. "I wish X never happened". (A very classical usage of wishes indeed.) Just roll back the stage of the campaign to what it was before the bad thing happened...
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    Tempest Technique bug in Character Builder?

    See this thread: http://www.enworld.org/forum/d-d-4th-edition-rules/256018-change-tempests-doubleswords.html
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    4E, the Grind and Why I Play

    The DM had a box of 34 orcs that one of the players had painted. These were used to proxy all kind of monsters; encounters were usually not measured in numbers of monsters, but numbers of such boxes. ;) "This is a five-box encounter".
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    4E, the Grind and Why I Play

    In the campaign where I used to play 1E and 2E twenty years ago, major battles might run into two hundred - three hundred, up to five hundred rounds over two full session. And that was with a group of 10-14 players...
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    +X Items: Sacred Cow or Holy Burger?

    Agreed. The "side effect" can be something that feels like a bonus or an opportunity to customize the character, but the plus is just something you tick off a to-do list.
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    Worlds without Human Dominance

    Doing something in the style of the Farscape "Peace-keepers" would be interesting... most of the humans belong to the Evil Empire(tm). ;) ;)
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    Classes and Roles: supply and demand

    Isn't that one of the problems for a "pure" controller?...
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    The price of things

    Well, quite obviously it is a protest move from the players in question over economics they find nonsensical. I've seen, and heard about, similar things in (earlier edition) Shadowrun campaigns, when the players realize that they got loads more cash for the cars they had, ahem, commandeered...
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    The price of things

    My DM has moved to sell at 100%, buy at 100%, disenchant at 100% model, to (A) get rid of all the hassle of handling the players' item wish-lists, and (B) allow us to go for things outside the standard magic items sets, such as to purchase rituals instead. (Trying to put together appropriate...
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    Monk Feedback

    Google says Tekumel.
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    Classes and Roles: supply and demand

    Um, unless Velicia has changed race since I last saw her, the Swordmage is still an Eladrin...
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    Too little general usefulness for implements?

    That comes from exception-based design and gameism; monsters are not built the same as player characters, do no follow the same rules, do not have the same classes and class builds, and do not use magic items the same way that PCs do. If you want magic items to translate well from BBEGs to...
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    Too little general usefulness for implements?

    Basically, what you are trying to do is ram a simulationist square peg into a gamist round hole. Magic Items, and how Magic Items tie to Character Builds are one of the more gameist areas of 4E. You won't make it fit without either adapting a more gameistic economy, or by rewriting the entire...
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    Too little general usefulness for implements?

    Unfortunately, that is what it all boils down to. Magic items are very much narrower in scope in 4E compared to previous editions, which makes them fit a more limited range of character builds. That does not only apply to implements, but other magic items as well. The DM in the 4E playtest...
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