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  1. Lord_Blacksteel

    Has lack of an insider account kept you from playing 4E?

    I think the use/non-use of CB does impact the "standard" expectations for campaigns in general. 1st ed locally the standard was PHB and then the question was how much Dragon material would the DM allow. Later UA was another yes/no depending on the DM. 2nd ed it was PHB + would the DM allow...
  2. Lord_Blacksteel

    Has lack of an insider account kept you from playing 4E?

    I'm curious about those using it to "check the math" etc. - what did you do for 3rd edition? 2nd? 1st? Pathfinder? How about if your group decided to play Hero or GURPS or M&M? I like the character builder but the idea of requiring it because you can't trust the players to make a character...
  3. Lord_Blacksteel

    No more WotC Star Wars site

    I can't see them releasing SAGA Generic Edition because mechanically they have moved on to 4th edition, and as the upcoming Gamma World set shows, that's the way they are going. There's no need to maintain a separate rule system from a defunct game line. You're more likely to see a Star...
  4. Lord_Blacksteel

    Deadlands & Earthdawn

    I have owned all 4 versions (though I recently dumped my d20 set - no takers on playing it in almost 10 years, time to go!) and the original has the most crunch and the most flavor built into its rules, but it is a lot more rules-heavy. If you have a group of veterans who like earlier versions...
  5. Lord_Blacksteel

    OMG Help I Have 9 Players!

    I DM'd for an 8-player party for most of 3rd edition, but when we took a break then decided to try 4th edition this year I ended up with 4 players and the difference is amazing, and has nothing to do with the edition. - There's no room for side conversations -everyone is focused on the game...
  6. Lord_Blacksteel

    Pathfinder 1E Is PAIZO becoming the next Wizards?

    HA! Mr Mona... The OGL had a huge impact - it allowed other companies to legitimately get on the D&D bandwagon for the first time in a long time, letting them sell some of those products while doing their other thing too. Green Ronin did all kinds of interesting things within the OGL (Freeport...
  7. Lord_Blacksteel

    Encounter Level - realistic maximums

    I'm not too worried about my players finding this as they don't really hang out here and they don't know my screen name. That does lead into one potential problem - there are some mentions above about optimizing characters and tailoring them for certain fights, and I'm not sure how much of that...
  8. Lord_Blacksteel

    Encounter Level - realistic maximums

    Alright I like what I see so far so I'll be a little more specific. My encounter areas are using +0 to +2 for most battles but as the big bad in my 1st level area I'm using the ubiquitous Young White Dragon. Not too tough but it should cap things off nicely. I have a series of areas of...
  9. Lord_Blacksteel

    Encounter Level - realistic maximums

    I am about to start running my first 4th edition campaign - I am setting up encounters and I notice the DMG says that monster more than Party Level + 7 make for bad encounters. I believe I saw somewhere else that it's best to keep it to lvl plus 5. So let me ask the DM's out there who have been...
  10. Lord_Blacksteel

    The Second Age [4e PoL campaign]

    Hey Jack, I am about to start my first 4th ed campaign ( after much 1st-2nd-3rd) and reading this thread and your epic virgin thread have been a big help in the "things to watch out for" department and the "cool ideas to steal" department too.
  11. Lord_Blacksteel

    Crash Course in 4th ed.

    Just wanted to say thanks to evryone for this thread - I am preparing for my first 4E campaign as well and there was a lot of good information here.
  12. Lord_Blacksteel

    Tomb of Horrors: A 4th Edition D&D Super Adventure

    Yep, they could have said suitable for levels 1-30 BECAUSE THE SPHERE OF ANNIHILATION CARES NOT WHAT LEVEL YOU ARE!
  13. Lord_Blacksteel

    Whatever happened to Necromancer Games?

    I've been out of touch and wondering this myself - thanks to Whizzbang for asking. Necromancer made some great stuff and I ended up integrating most of it into my Scarred Lands campaign that ran for 2 years. We used Tomb of Abysthor alone for 6 months of play. To Clark and those guys - From at...
  14. Lord_Blacksteel

    Combat length

    I have limited 4th ed experience but I can tell you that in my many 3rd edition games the dividing line of combat was how quick the melee characters got into hand to hand with the opposition. Opening rounds could be dicey and might take more time as people positioned themselves and decided on...
  15. Lord_Blacksteel

    Most iconic non-fantasy adventures?

    A few more Gamma World - Legion of Gold was the one I have seen, heard of, run, and played in the most. Star Wars - Tatooine Manhunt is my nominee, but there have been a lot of them over the years. Twilight 2000 would have to be the Krakow/Warsaw adventures Shadowrun - Harlequin is probably...
  16. Lord_Blacksteel

    Streetwise skill not needed

    You need streetwise and the other social skills for the same reason you need proficiencies and attack bonuses - because your characters are not your players.
  17. Lord_Blacksteel

    The Official Welcome Thread - Version 2.0

    Long Time Lurker (from back when it was Eric Noah's 3rd edition news site) First Time Poster I finally decided to stop responding to threads by griping at my monitor.
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