Search results

  1. kitsune9

    Player Characters As Lie Detectors

    I agree with this. If the DM wants to roleplay out the exchange and drop clues about deception, that's up to him. However, there needs to be a mechanic so characters who are built to be very intelligent and know when BS is being shoveled to them when the player may not be as perceptive. I need...
  2. kitsune9

    How would the math change if...?

    I agree. If monsters and challenges are going to have more "staying power", the entire system needs to have lower math. For me, this would mean: 1. Convert all modifiers to penalties or bonuses to the attacker. 2. Lower ability score bonuses. 18 gives you +3....maybe.... 3. Lower BAB...
  3. kitsune9

    D&D 5E (2014) Stupid math stuff that vaguely pertains to 5e.

    It was an excellent read. It's really good for players who want to create a more balance system (or create imbalance!) and use their mathematical modeling.
  4. kitsune9

    D&D 5E (2014) Stupid math stuff that vaguely pertains to 5e.

    I like the first one with a standard deviation of 5% to each set and max at 3 deviations. However, I acknowledge that to build a system with this many permutations may too daunting to do so locking the numbers into a 3 point to 5 point system is probably a more worthwhile endeavor.
  5. kitsune9

    Vampiric Half-Celestial Animated Chair

    I'm down for statting out a vampiric half-celestial animated chair
  6. kitsune9

    If they had a free day...

    I would want them to go outside and play. They need some sunlight.
  7. kitsune9

    Post your Top 20 D&D Illustrations of All Time!

    Finding 20 illustrations is a little daunting, but I can name some of my favorites. The cover illustrations for the Basic D&D, Expert D&D, and Companion D&D box sets by Larry Elmore. All the covers he did for the Dragonlance novels can go here too. Jeff Easley's cover of the Player's Handbook...
  8. kitsune9

    AD&D 2E 2E specialty clerics

    Tallifer - I agree!
  9. kitsune9

    How much rules are too much rules?

    As much as I love to play games with 500 - 600 page rulebooks, I think it's too many rules unless the game is a toolkit. HERO is perfectly justified in having that many pages and more for a rulebook because of what it is, while at times, I find Pathfinder a bit redundant in spots (but I love...
  10. kitsune9

    This is taking too long.

    Cue the Mission Impossible music. Time to get your team together Mr. Hunt.
  11. kitsune9

    Sword-wielding Arcanists

    I like those suggestions.
  12. kitsune9

    What is a rogue to you?

    That's a good idea!
  13. kitsune9

    What is a rogue to you?

    This is my view. If I play a retro-clone and they call the rogue a thief, I'll adopt the traditionalist viewpoint, but right now, I'm in the versatility opinion.
  14. kitsune9

    What edition had the ideal version of each class?

    Fighter: Pathfinder Cleric: Pathfinder Rogue: 3.5 Wizard: 3.0
  15. kitsune9

    Post your set piece battle pics!

    Wow, these are some nice pics!
  16. kitsune9

    Help me flesh out my campaign start idea

    You'll want to provide good incentives and even contingency if the player doesn't win as to why the NPC would invite him to the manor. First off, I'll devote this to the four generic character classes--fighter, cleric, wizard, and rogue. Fighter--events he could compete. The fighter can compete...
  17. kitsune9

    Hillside Games, Asheville: The Unfriendly Local Game Store

    I agree. The new owner should know what he's dealing with now, so keep his cards close to his chest and don't play them until he's ready.
  18. kitsune9

    Purple Pawn’s 2011 Game Industry Survey

    Interesting!
  19. kitsune9

    Any other HERO players around here?

    Big fan of HERO. I played since 3rd edition and I have both 5th and 6th editions. Awesome toolkit game!
Top