My personal take on VTTs is that in addition to the map features, campaign management, and dice rollers, there needs to be a video and audio component. The chat feature is for secret notes.
Secondly, there needs to be apps developed that links mobile and tablet devices to the VTT so that...
To the OP, the fun of playing a character that is going to get wasted is just to see how long you can make him last. Each scene builds up tension from the last that will form a final culminating point. Maybe you'll complete the adventure alive, but will you be sane, or wind up in prison...
Well, this kind of news makes me sad. Game companies should realize that technology is going to be a big part of their table-top lines and that if they are going to survive, players need to be able to connect regardless of the distance.
One has to look at this video
A Day Made of Glass...
Here's my thoughts if I was creating an adventure for Levels 1 - 8 (3.5 or Pathfinder).
Since the dragon is not a master villain, just a nuisance to hunt, this should be the initial goal. The PC's are drawn into hunting for a dragon. It's cliche to say the dragon is harassing a kingdom...
To the OP, yeah, my interest has waned a bit, but when something new comes out, I'm pretty sure I'll perk up. It happens just with any long-term project. Some days, you're going to be really hot and other days, you don't even want to think about it.
I think you're better off just using averages as DM then.
Either that or instead of creating a whole bunch of blanks use a spreadsheet instead and print it out.
Normally, a bucket list is things to do before you die, but only if you think you’re going to die “soon” (individual definitions of the word “soon” can vary). I have a list of my own that’s related to all things rpg-ish that I want to do before I buy the farm, but hopefully kicking the can is...
I never played in a historical campaign, but I have written up several primers to run one of various degrees.
I would love to run a gritty historical one-shot (i.e. no magic, monsters, remove all fantasy elements), a semi-historical (i.e. no fantasy races, but there's magic and monsters), and...
The banker's boxes are good but I would just go for boxes that smaller. Picking up smaller boxes of heavy books is a lot easier on your back and picking up huge boxes of heavy books. When I moved to our new house in Hayward, my movers thanked me for the smaller boxes than big ones.
If I'm planning a campaign and I want a master villain, I would start multi-tier structure. As the players advance through the campaign, they deal with each tier within the structure.
For example, if I wanted to deal with a Dragon Cult and I want the players to deal with it all the way up to...