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  1. Rabbitbait

    D&D 5E (2014) Mish Mash campaign - advice needed

    Looking at the information that is available, I think you are right. It looks like Saltmarsh is set around a tiny village, so trying to expand that to a city would be quite a job. So I think I will go with Dragon Heist. Maybe I should stick with the location in the module, or transfer it to...
  2. Rabbitbait

    D&D 5E (2014) Mish Mash campaign - advice needed

    My players have requested an urban campaign. Other than that it's up to me. Stormreach is smaller than Waterdeep and probably bigger than wherever Saltmarsh is centred, but hopefully it is in the middle enough that it is believable.
  3. Rabbitbait

    D&D 5E (2014) Mish Mash campaign - advice needed

    Hi all, I'm just thinking about my next campaign (currently in the last chapter of Tomb of Annihilation) and the concept I have come up with is: Set in Stormreach, Eberron - so crazy jungle frontier port town on a jungle continent where time and distance are really weird and everyone is...
  4. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    Here is the latest journal. The group said when they went in that they would explore level by level, but now that they are backstage they seem to have gone down 3 levels without any worries. I wasn't on my best form on that evening, so I made a couple of mistakes - the big one being that I...
  5. Rabbitbait

    Last Man Standing: Best D&D Modules

    Forsooth. Thou hast slain a dragon.
  6. Rabbitbait

    Last Man Standing: Best D&D Modules

    Keep on the Borderlands 17 Dragons of Despair 17 -2 =15 Stupid railroad The Lost City - 20 Desert of Desolation - 20 Test of the Warlords - 20 Isle of Dread - 21 Castle Amber - 22 Red Hand of Doom - 20+1= 21 DOOOOOOOOOOOM! Lost Caverns of Tsojcanth - 17
  7. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    He is nice. But he has a job to do, so regretfully the adventurers must be killed. Not a total waste though as they will provide lots of raw material for new creations.
  8. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    I really enjoy Roll20 - I even use it for when I do face to face gaming with my kids, its so much clearer and more evocative to have the actual maps, and the dynamic lighting showing just what they can see is great. I've considered Fantasy Grounds, but it seems so much more expensive for...
  9. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    Here is the latest journal for my game: https://app.roll20.net/forum/post/7479312/day-115-backstage In this episode the heroes find themselves in a place where they are not meant to be and have an interesting conversation with the designer of the traps in the tomb.
  10. Rabbitbait

    Do your PCs begin their campaign in their first settlement as visitors and wanderers, or as its citizens?

    It totally depends on the game. I've had them all start off as strangers forced together in a strange place, I've had them all the same race and related with interlinking backgrounds. Normally the key for me is whether I plan for the game to be tied around a particular location.
  11. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    Nice. Those two shrines were the most deadly in my opinion. I lost one PC to the froghemoth and almost another to the golems. All of the rest were much easier.
  12. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    I ran the 4e tomb of horrors, but placed it in Eberron and mixed it with a plot of Acererak to release Bel-Shalor so that he could use his soul and ascend to godhood. It had been his first attempt to free Bel-Shalor that had created the Mournland. In stopping Acererak they made sure that...
  13. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    And in this episode the group enter the Tomb of the Nine Gods. It feels quite scary - there's been a huge buildup to this. The group are just closing in the becoming eighth level so I hope they can handle it. I was surprised by how easily they worked out the puzzle cube key...
  14. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    That's exactly the one I took out as well. And I had the red wizards take two of the other cubes. Most of the shrines were really cool, but a couple were a bit meh, so it's good that you could choose to remove them from the lineup.
  15. Rabbitbait

    Need help re: 'Ring of Winter' and Artus Cimber in Tomb of Annihilation

    If I was in your position I would have Artus as having been captured by the yuan-ti. All clues would lead to Omu and Mezro (Mezro being a dead end). The players wouldn't be able to find Artus but would find signs of him having been in Omu (permanently frozen zones). Eventually the players would...
  16. Rabbitbait

    YouGov D&D Alignment Survey - how many Britons identify as Chaotic Evil?

    This is awesome, shame they couldn't find enough evil people to make statistically valid statements about them, but on the other hand it's really good that they couldn't find enough evil people to make statistically valid statements about them.
  17. Rabbitbait

    Unearthed Arcana New Unearthed Arcana: Revised Artificer

    I'm a fan. Almost all of this seems really good to me and a well rounded class. Still not a fan of the turrets, but that's a small quibble.
  18. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    That sounds like a successful summoning ceremony to me :)
  19. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    I just ran it as I felt it would naturally happen. Once the alarm was raised and they realised where the threat was, a large number (but not all) of the yuan-ti and associates started heading towards the threat. The Hydra was also attracted by the sound of the thunderwave. It could have played...
  20. Rabbitbait

    D&D 5E (2014) Tomb of Annihilation campaign recaps

    Phew, here's our journal from last week. A massive game, with one PC and one NPC lost, lots of splitting the party and a whole heap of RP with a big bad. I played Ras Nsi as written which meant that at day 115 of the campaign Ras Nsi was completely on his last legs. However I did add greater...
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